// Generated by the protocol buffer compiler. DO NOT EDIT! // source: ai_activity.proto #define INTERNAL_SUPPRESS_PROTOBUF_FIELD_DEPRECATION #include "ai_activity.pb.h" #include #include #include #include #include #include #include #include #include // @@protoc_insertion_point(includes) namespace { const ::google::protobuf::EnumDescriptor* Activity_descriptor_ = NULL; } // namespace void protobuf_AssignDesc_ai_5factivity_2eproto() { protobuf_AddDesc_ai_5factivity_2eproto(); const ::google::protobuf::FileDescriptor* file = ::google::protobuf::DescriptorPool::generated_pool()->FindFileByName( "ai_activity.proto"); GOOGLE_CHECK(file != NULL); Activity_descriptor_ = file->enum_type(0); } namespace { GOOGLE_PROTOBUF_DECLARE_ONCE(protobuf_AssignDescriptors_once_); inline void protobuf_AssignDescriptorsOnce() { ::google::protobuf::GoogleOnceInit(&protobuf_AssignDescriptors_once_, &protobuf_AssignDesc_ai_5factivity_2eproto); } void protobuf_RegisterTypes(const ::std::string&) { protobuf_AssignDescriptorsOnce(); } } // namespace void protobuf_ShutdownFile_ai_5factivity_2eproto() { } void protobuf_AddDesc_ai_5factivity_2eproto() { static bool already_here = false; if (already_here) return; already_here = true; GOOGLE_PROTOBUF_VERIFY_VERSION; ::google::protobuf::DescriptorPool::InternalAddGeneratedFile( "\n\021ai_activity.proto*\343\204\001\n\010Activity\022\030\n\013ACT" "_INVALID\020\377\377\377\377\377\377\377\377\377\001\022\r\n\tACT_RESET\020\000\022\014\n\010AC" "T_IDLE\020\001\022\022\n\016ACT_TRANSITION\020\002\022\r\n\tACT_COVE" "R\020\003\022\021\n\rACT_COVER_MED\020\004\022\021\n\rACT_COVER_LOW\020" "\005\022\014\n\010ACT_WALK\020\006\022\020\n\014ACT_WALK_AIM\020\007\022\023\n\017ACT" "_WALK_CROUCH\020\010\022\027\n\023ACT_WALK_CROUCH_AIM\020\t\022" "\013\n\007ACT_RUN\020\n\022\017\n\013ACT_RUN_AIM\020\013\022\022\n\016ACT_RUN" "_CROUCH\020\014\022\026\n\022ACT_RUN_CROUCH_AIM\020\r\022\025\n\021ACT" "_RUN_PROTECTED\020\016\022\032\n\026ACT_SCRIPT_CUSTOM_MO" "VE\020\017\022\025\n\021ACT_RANGE_ATTACK1\020\020\022\025\n\021ACT_RANGE" "_ATTACK2\020\021\022\031\n\025ACT_RANGE_ATTACK1_LOW\020\022\022\031\n" "\025ACT_RANGE_ATTACK2_LOW\020\023\022\021\n\rACT_DIESIMPL" "E\020\024\022\023\n\017ACT_DIEBACKWARD\020\025\022\022\n\016ACT_DIEFORWA" "RD\020\026\022\022\n\016ACT_DIEVIOLENT\020\027\022\022\n\016ACT_DIERAGDO" "LL\020\030\022\013\n\007ACT_FLY\020\031\022\r\n\tACT_HOVER\020\032\022\r\n\tACT_" "GLIDE\020\033\022\014\n\010ACT_SWIM\020\034\022\014\n\010ACT_JUMP\020\035\022\013\n\007A" "CT_HOP\020\036\022\014\n\010ACT_LEAP\020\037\022\014\n\010ACT_LAND\020 \022\020\n\014" "ACT_CLIMB_UP\020!\022\022\n\016ACT_CLIMB_DOWN\020\"\022\026\n\022AC" "T_CLIMB_DISMOUNT\020#\022\025\n\021ACT_SHIPLADDER_UP\020" "$\022\027\n\023ACT_SHIPLADDER_DOWN\020%\022\023\n\017ACT_STRAFE" "_LEFT\020&\022\024\n\020ACT_STRAFE_RIGHT\020\'\022\021\n\rACT_ROL" "L_LEFT\020(\022\022\n\016ACT_ROLL_RIGHT\020)\022\021\n\rACT_TURN" "_LEFT\020*\022\022\n\016ACT_TURN_RIGHT\020+\022\016\n\nACT_CROUC" "H\020,\022\022\n\016ACT_CROUCHIDLE\020-\022\r\n\tACT_STAND\020.\022\013" "\n\007ACT_USE\020/\022\031\n\025ACT_ALIEN_BURROW_IDLE\0200\022\030" "\n\024ACT_ALIEN_BURROW_OUT\0201\022\017\n\013ACT_SIGNAL1\020" "2\022\017\n\013ACT_SIGNAL2\0203\022\017\n\013ACT_SIGNAL3\0204\022\026\n\022A" "CT_SIGNAL_ADVANCE\0205\022\026\n\022ACT_SIGNAL_FORWAR" "D\0206\022\024\n\020ACT_SIGNAL_GROUP\0207\022\023\n\017ACT_SIGNAL_" "HALT\0208\022\023\n\017ACT_SIGNAL_LEFT\0209\022\024\n\020ACT_SIGNA" "L_RIGHT\020:\022\030\n\024ACT_SIGNAL_TAKECOVER\020;\022\026\n\022A" "CT_LOOKBACK_RIGHT\020<\022\025\n\021ACT_LOOKBACK_LEFT" "\020=\022\r\n\tACT_COWER\020>\022\024\n\020ACT_SMALL_FLINCH\020\?\022" "\022\n\016ACT_BIG_FLINCH\020@\022\025\n\021ACT_MELEE_ATTACK1" "\020A\022\025\n\021ACT_MELEE_ATTACK2\020B\022\016\n\nACT_RELOAD\020" "C\022\024\n\020ACT_RELOAD_START\020D\022\025\n\021ACT_RELOAD_FI" "NISH\020E\022\022\n\016ACT_RELOAD_LOW\020F\022\013\n\007ACT_ARM\020G\022" "\016\n\nACT_DISARM\020H\022\023\n\017ACT_DROP_WEAPON\020I\022\033\n\027" "ACT_DROP_WEAPON_SHOTGUN\020J\022\025\n\021ACT_PICKUP_" "GROUND\020K\022\023\n\017ACT_PICKUP_RACK\020L\022\022\n\016ACT_IDL" "E_ANGRY\020M\022\024\n\020ACT_IDLE_RELAXED\020N\022\027\n\023ACT_I" "DLE_STIMULATED\020O\022\025\n\021ACT_IDLE_AGITATED\020P\022" "\024\n\020ACT_IDLE_STEALTH\020Q\022\021\n\rACT_IDLE_HURT\020R" "\022\024\n\020ACT_WALK_RELAXED\020S\022\027\n\023ACT_WALK_STIMU" "LATED\020T\022\025\n\021ACT_WALK_AGITATED\020U\022\024\n\020ACT_WA" "LK_STEALTH\020V\022\023\n\017ACT_RUN_RELAXED\020W\022\026\n\022ACT" "_RUN_STIMULATED\020X\022\024\n\020ACT_RUN_AGITATED\020Y\022" "\023\n\017ACT_RUN_STEALTH\020Z\022\030\n\024ACT_IDLE_AIM_REL" "AXED\020[\022\033\n\027ACT_IDLE_AIM_STIMULATED\020\\\022\031\n\025A" "CT_IDLE_AIM_AGITATED\020]\022\030\n\024ACT_IDLE_AIM_S" "TEALTH\020^\022\030\n\024ACT_WALK_AIM_RELAXED\020_\022\033\n\027AC" "T_WALK_AIM_STIMULATED\020`\022\031\n\025ACT_WALK_AIM_" "AGITATED\020a\022\030\n\024ACT_WALK_AIM_STEALTH\020b\022\027\n\023" "ACT_RUN_AIM_RELAXED\020c\022\032\n\026ACT_RUN_AIM_STI" "MULATED\020d\022\030\n\024ACT_RUN_AIM_AGITATED\020e\022\027\n\023A" "CT_RUN_AIM_STEALTH\020f\022\035\n\031ACT_CROUCHIDLE_S" "TIMULATED\020g\022!\n\035ACT_CROUCHIDLE_AIM_STIMUL" "ATED\020h\022\033\n\027ACT_CROUCHIDLE_AGITATED\020i\022\021\n\rA" "CT_WALK_HURT\020j\022\020\n\014ACT_RUN_HURT\020k\022\027\n\023ACT_" "SPECIAL_ATTACK1\020l\022\027\n\023ACT_SPECIAL_ATTACK2" "\020m\022\023\n\017ACT_COMBAT_IDLE\020n\022\023\n\017ACT_WALK_SCAR" "ED\020o\022\022\n\016ACT_RUN_SCARED\020p\022\025\n\021ACT_VICTORY_" "DANCE\020q\022\024\n\020ACT_DIE_HEADSHOT\020r\022\025\n\021ACT_DIE" "_CHESTSHOT\020s\022\023\n\017ACT_DIE_GUTSHOT\020t\022\024\n\020ACT" "_DIE_BACKSHOT\020u\022\023\n\017ACT_FLINCH_HEAD\020v\022\024\n\020" "ACT_FLINCH_CHEST\020w\022\026\n\022ACT_FLINCH_STOMACH" "\020x\022\026\n\022ACT_FLINCH_LEFTARM\020y\022\027\n\023ACT_FLINCH" "_RIGHTARM\020z\022\026\n\022ACT_FLINCH_LEFTLEG\020{\022\027\n\023A" "CT_FLINCH_RIGHTLEG\020|\022\026\n\022ACT_FLINCH_PHYSI" "CS\020}\022\030\n\024ACT_FLINCH_HEAD_BACK\020~\022\031\n\025ACT_FL" "INCH_CHEST_BACK\020\177\022\034\n\027ACT_FLINCH_STOMACH_" "BACK\020\200\001\022\034\n\027ACT_FLINCH_CROUCH_FRONT\020\201\001\022\033\n" "\026ACT_FLINCH_CROUCH_BACK\020\202\001\022\033\n\026ACT_FLINCH" "_CROUCH_LEFT\020\203\001\022\034\n\027ACT_FLINCH_CROUCH_RIG" "HT\020\204\001\022\025\n\020ACT_IDLE_ON_FIRE\020\205\001\022\025\n\020ACT_WALK" "_ON_FIRE\020\206\001\022\024\n\017ACT_RUN_ON_FIRE\020\207\001\022\024\n\017ACT" "_RAPPEL_LOOP\020\210\001\022\021\n\014ACT_180_LEFT\020\211\001\022\022\n\rAC" "T_180_RIGHT\020\212\001\022\020\n\013ACT_90_LEFT\020\213\001\022\021\n\014ACT_" "90_RIGHT\020\214\001\022\022\n\rACT_STEP_LEFT\020\215\001\022\023\n\016ACT_S" "TEP_RIGHT\020\216\001\022\022\n\rACT_STEP_BACK\020\217\001\022\022\n\rACT_" "STEP_FORE\020\220\001\022\036\n\031ACT_GESTURE_RANGE_ATTACK" "1\020\221\001\022\036\n\031ACT_GESTURE_RANGE_ATTACK2\020\222\001\022\036\n\031" "ACT_GESTURE_MELEE_ATTACK1\020\223\001\022\036\n\031ACT_GEST" "URE_MELEE_ATTACK2\020\224\001\022\"\n\035ACT_GESTURE_RANG" "E_ATTACK1_LOW\020\225\001\022\"\n\035ACT_GESTURE_RANGE_AT" "TACK2_LOW\020\226\001\022#\n\036ACT_MELEE_ATTACK_SWING_G" "ESTURE\020\227\001\022\035\n\030ACT_GESTURE_SMALL_FLINCH\020\230\001" "\022\033\n\026ACT_GESTURE_BIG_FLINCH\020\231\001\022\035\n\030ACT_GES" "TURE_FLINCH_BLAST\020\232\001\022%\n ACT_GESTURE_FLIN" "CH_BLAST_SHOTGUN\020\233\001\022%\n ACT_GESTURE_FLINC" "H_BLAST_DAMAGED\020\234\001\022-\n(ACT_GESTURE_FLINCH" "_BLAST_DAMAGED_SHOTGUN\020\235\001\022\034\n\027ACT_GESTURE" "_FLINCH_HEAD\020\236\001\022\035\n\030ACT_GESTURE_FLINCH_CH" "EST\020\237\001\022\037\n\032ACT_GESTURE_FLINCH_STOMACH\020\240\001\022" "\037\n\032ACT_GESTURE_FLINCH_LEFTARM\020\241\001\022 \n\033ACT_" "GESTURE_FLINCH_RIGHTARM\020\242\001\022\037\n\032ACT_GESTUR" "E_FLINCH_LEFTLEG\020\243\001\022 \n\033ACT_GESTURE_FLINC" "H_RIGHTLEG\020\244\001\022\032\n\025ACT_GESTURE_TURN_LEFT\020\245" "\001\022\033\n\026ACT_GESTURE_TURN_RIGHT\020\246\001\022\034\n\027ACT_GE" "STURE_TURN_LEFT45\020\247\001\022\035\n\030ACT_GESTURE_TURN" "_RIGHT45\020\250\001\022\034\n\027ACT_GESTURE_TURN_LEFT90\020\251" "\001\022\035\n\030ACT_GESTURE_TURN_RIGHT90\020\252\001\022!\n\034ACT_" "GESTURE_TURN_LEFT45_FLAT\020\253\001\022\"\n\035ACT_GESTU" "RE_TURN_RIGHT45_FLAT\020\254\001\022!\n\034ACT_GESTURE_T" "URN_LEFT90_FLAT\020\255\001\022\"\n\035ACT_GESTURE_TURN_R" "IGHT90_FLAT\020\256\001\022\025\n\020ACT_BARNACLE_HIT\020\257\001\022\026\n" "\021ACT_BARNACLE_PULL\020\260\001\022\027\n\022ACT_BARNACLE_CH" "OMP\020\261\001\022\026\n\021ACT_BARNACLE_CHEW\020\262\001\022\027\n\022ACT_DO" "_NOT_DISTURB\020\263\001\022\032\n\025ACT_SPECIFIC_SEQUENCE" "\020\264\001\022\020\n\013ACT_VM_DRAW\020\265\001\022\023\n\016ACT_VM_HOLSTER\020" "\266\001\022\020\n\013ACT_VM_IDLE\020\267\001\022\022\n\rACT_VM_FIDGET\020\270\001" "\022\024\n\017ACT_VM_PULLBACK\020\271\001\022\031\n\024ACT_VM_PULLBAC" "K_HIGH\020\272\001\022\030\n\023ACT_VM_PULLBACK_LOW\020\273\001\022\021\n\014A" "CT_VM_THROW\020\274\001\022\023\n\016ACT_VM_PULLPIN\020\275\001\022\031\n\024A" "CT_VM_PRIMARYATTACK\020\276\001\022\033\n\026ACT_VM_SECONDA" "RYATTACK\020\277\001\022\022\n\rACT_VM_RELOAD\020\300\001\022\023\n\016ACT_V" "M_DRYFIRE\020\301\001\022\023\n\016ACT_VM_HITLEFT\020\302\001\022\024\n\017ACT" "_VM_HITLEFT2\020\303\001\022\024\n\017ACT_VM_HITRIGHT\020\304\001\022\025\n" "\020ACT_VM_HITRIGHT2\020\305\001\022\025\n\020ACT_VM_HITCENTER" "\020\306\001\022\026\n\021ACT_VM_HITCENTER2\020\307\001\022\024\n\017ACT_VM_MI" "SSLEFT\020\310\001\022\025\n\020ACT_VM_MISSLEFT2\020\311\001\022\025\n\020ACT_" "VM_MISSRIGHT\020\312\001\022\026\n\021ACT_VM_MISSRIGHT2\020\313\001\022" "\026\n\021ACT_VM_MISSCENTER\020\314\001\022\027\n\022ACT_VM_MISSCE" "NTER2\020\315\001\022\024\n\017ACT_VM_HAULBACK\020\316\001\022\025\n\020ACT_VM" "_SWINGHARD\020\317\001\022\025\n\020ACT_VM_SWINGMISS\020\320\001\022\024\n\017" "ACT_VM_SWINGHIT\020\321\001\022\033\n\026ACT_VM_IDLE_TO_LOW" "ERED\020\322\001\022\030\n\023ACT_VM_IDLE_LOWERED\020\323\001\022\033\n\026ACT" "_VM_LOWERED_TO_IDLE\020\324\001\022\023\n\016ACT_VM_RECOIL1" "\020\325\001\022\023\n\016ACT_VM_RECOIL2\020\326\001\022\023\n\016ACT_VM_RECOI" "L3\020\327\001\022\022\n\rACT_VM_PICKUP\020\330\001\022\023\n\016ACT_VM_RELE" "ASE\020\331\001\022\033\n\026ACT_VM_ATTACH_SILENCER\020\332\001\022\033\n\026A" "CT_VM_DETACH_SILENCER\020\333\001\022\034\n\027ACT_SLAM_STI" "CKWALL_IDLE\020\334\001\022\037\n\032ACT_SLAM_STICKWALL_ND_" "IDLE\020\335\001\022\036\n\031ACT_SLAM_STICKWALL_ATTACH\020\336\001\022" "\037\n\032ACT_SLAM_STICKWALL_ATTACH2\020\337\001\022!\n\034ACT_" "SLAM_STICKWALL_ND_ATTACH\020\340\001\022\"\n\035ACT_SLAM_" "STICKWALL_ND_ATTACH2\020\341\001\022 \n\033ACT_SLAM_STIC" "KWALL_DETONATE\020\342\001\022)\n$ACT_SLAM_STICKWALL_" "DETONATOR_HOLSTER\020\343\001\022\034\n\027ACT_SLAM_STICKWA" "LL_DRAW\020\344\001\022\037\n\032ACT_SLAM_STICKWALL_ND_DRAW" "\020\345\001\022 \n\033ACT_SLAM_STICKWALL_TO_THROW\020\346\001\022#\n" "\036ACT_SLAM_STICKWALL_TO_THROW_ND\020\347\001\022&\n!AC" "T_SLAM_STICKWALL_TO_TRIPMINE_ND\020\350\001\022\030\n\023AC" "T_SLAM_THROW_IDLE\020\351\001\022\033\n\026ACT_SLAM_THROW_N" "D_IDLE\020\352\001\022\031\n\024ACT_SLAM_THROW_THROW\020\353\001\022\032\n\025" "ACT_SLAM_THROW_THROW2\020\354\001\022\034\n\027ACT_SLAM_THR" "OW_THROW_ND\020\355\001\022\035\n\030ACT_SLAM_THROW_THROW_N" "D2\020\356\001\022\030\n\023ACT_SLAM_THROW_DRAW\020\357\001\022\033\n\026ACT_S" "LAM_THROW_ND_DRAW\020\360\001\022 \n\033ACT_SLAM_THROW_T" "O_STICKWALL\020\361\001\022#\n\036ACT_SLAM_THROW_TO_STIC" "KWALL_ND\020\362\001\022\034\n\027ACT_SLAM_THROW_DETONATE\020\363" "\001\022%\n ACT_SLAM_THROW_DETONATOR_HOLSTER\020\364\001" "\022\"\n\035ACT_SLAM_THROW_TO_TRIPMINE_ND\020\365\001\022\033\n\026" "ACT_SLAM_TRIPMINE_IDLE\020\366\001\022\033\n\026ACT_SLAM_TR" "IPMINE_DRAW\020\367\001\022\035\n\030ACT_SLAM_TRIPMINE_ATTA" "CH\020\370\001\022\036\n\031ACT_SLAM_TRIPMINE_ATTACH2\020\371\001\022&\n" "!ACT_SLAM_TRIPMINE_TO_STICKWALL_ND\020\372\001\022\"\n" "\035ACT_SLAM_TRIPMINE_TO_THROW_ND\020\373\001\022\034\n\027ACT" "_SLAM_DETONATOR_IDLE\020\374\001\022\034\n\027ACT_SLAM_DETO" "NATOR_DRAW\020\375\001\022 \n\033ACT_SLAM_DETONATOR_DETO" "NATE\020\376\001\022\037\n\032ACT_SLAM_DETONATOR_HOLSTER\020\377\001" "\022&\n!ACT_SLAM_DETONATOR_STICKWALL_DRAW\020\200\002" "\022\"\n\035ACT_SLAM_DETONATOR_THROW_DRAW\020\201\002\022\035\n\030" "ACT_SHOTGUN_RELOAD_START\020\202\002\022\036\n\031ACT_SHOTG" "UN_RELOAD_FINISH\020\203\002\022\025\n\020ACT_SHOTGUN_PUMP\020" "\204\002\022\023\n\016ACT_SMG2_IDLE2\020\205\002\022\023\n\016ACT_SMG2_FIRE" "2\020\206\002\022\023\n\016ACT_SMG2_DRAW2\020\207\002\022\025\n\020ACT_SMG2_RE" "LOAD2\020\210\002\022\026\n\021ACT_SMG2_DRYFIRE2\020\211\002\022\024\n\017ACT_" "SMG2_TOAUTO\020\212\002\022\025\n\020ACT_SMG2_TOBURST\020\213\002\022\033\n" "\026ACT_PHYSCANNON_UPGRADE\020\214\002\022\031\n\024ACT_RANGE_" "ATTACK_AR1\020\215\002\022\031\n\024ACT_RANGE_ATTACK_AR2\020\216\002" "\022\035\n\030ACT_RANGE_ATTACK_AR2_LOW\020\217\002\022!\n\034ACT_R" "ANGE_ATTACK_AR2_GRENADE\020\220\002\022\032\n\025ACT_RANGE_" "ATTACK_HMG1\020\221\002\022\030\n\023ACT_RANGE_ATTACK_ML\020\222\002" "\022\032\n\025ACT_RANGE_ATTACK_SMG1\020\223\002\022\036\n\031ACT_RANG" "E_ATTACK_SMG1_LOW\020\224\002\022\032\n\025ACT_RANGE_ATTACK" "_SMG2\020\225\002\022\035\n\030ACT_RANGE_ATTACK_SHOTGUN\020\226\002\022" "!\n\034ACT_RANGE_ATTACK_SHOTGUN_LOW\020\227\002\022\034\n\027AC" "T_RANGE_ATTACK_PISTOL\020\230\002\022 \n\033ACT_RANGE_AT" "TACK_PISTOL_LOW\020\231\002\022\032\n\025ACT_RANGE_ATTACK_S" "LAM\020\232\002\022\036\n\031ACT_RANGE_ATTACK_TRIPWIRE\020\233\002\022\033" "\n\026ACT_RANGE_ATTACK_THROW\020\234\002\022\"\n\035ACT_RANGE" "_ATTACK_SNIPER_RIFLE\020\235\002\022\031\n\024ACT_RANGE_ATT" "ACK_RPG\020\236\002\022\033\n\026ACT_MELEE_ATTACK_SWING\020\237\002\022" "\026\n\021ACT_RANGE_AIM_LOW\020\240\002\022\033\n\026ACT_RANGE_AIM" "_SMG1_LOW\020\241\002\022\035\n\030ACT_RANGE_AIM_PISTOL_LOW" "\020\242\002\022\032\n\025ACT_RANGE_AIM_AR2_LOW\020\243\002\022\031\n\024ACT_C" "OVER_PISTOL_LOW\020\244\002\022\027\n\022ACT_COVER_SMG1_LOW" "\020\245\002\022!\n\034ACT_GESTURE_RANGE_ATTACK_AR1\020\246\002\022!" "\n\034ACT_GESTURE_RANGE_ATTACK_AR2\020\247\002\022)\n$ACT" "_GESTURE_RANGE_ATTACK_AR2_GRENADE\020\250\002\022\"\n\035" "ACT_GESTURE_RANGE_ATTACK_HMG1\020\251\002\022 \n\033ACT_" "GESTURE_RANGE_ATTACK_ML\020\252\002\022\"\n\035ACT_GESTUR" "E_RANGE_ATTACK_SMG1\020\253\002\022&\n!ACT_GESTURE_RA" "NGE_ATTACK_SMG1_LOW\020\254\002\022\"\n\035ACT_GESTURE_RA" "NGE_ATTACK_SMG2\020\255\002\022%\n ACT_GESTURE_RANGE_" "ATTACK_SHOTGUN\020\256\002\022$\n\037ACT_GESTURE_RANGE_A" "TTACK_PISTOL\020\257\002\022(\n#ACT_GESTURE_RANGE_ATT" "ACK_PISTOL_LOW\020\260\002\022\"\n\035ACT_GESTURE_RANGE_A" "TTACK_SLAM\020\261\002\022&\n!ACT_GESTURE_RANGE_ATTAC" "K_TRIPWIRE\020\262\002\022#\n\036ACT_GESTURE_RANGE_ATTAC" "K_THROW\020\263\002\022*\n%ACT_GESTURE_RANGE_ATTACK_S" "NIPER_RIFLE\020\264\002\022#\n\036ACT_GESTURE_MELEE_ATTA" "CK_SWING\020\265\002\022\023\n\016ACT_IDLE_RIFLE\020\266\002\022\022\n\rACT_" "IDLE_SMG1\020\267\002\022\030\n\023ACT_IDLE_ANGRY_SMG1\020\270\002\022\024" "\n\017ACT_IDLE_PISTOL\020\271\002\022\032\n\025ACT_IDLE_ANGRY_P" "ISTOL\020\272\002\022\033\n\026ACT_IDLE_ANGRY_SHOTGUN\020\273\002\022\034\n" "\027ACT_IDLE_STEALTH_PISTOL\020\274\002\022\025\n\020ACT_IDLE_" "PACKAGE\020\275\002\022\025\n\020ACT_WALK_PACKAGE\020\276\002\022\026\n\021ACT" "_IDLE_SUITCASE\020\277\002\022\026\n\021ACT_WALK_SUITCASE\020\300" "\002\022\032\n\025ACT_IDLE_SMG1_RELAXED\020\301\002\022\035\n\030ACT_IDL" "E_SMG1_STIMULATED\020\302\002\022\033\n\026ACT_WALK_RIFLE_R" "ELAXED\020\303\002\022\032\n\025ACT_RUN_RIFLE_RELAXED\020\304\002\022\036\n" "\031ACT_WALK_RIFLE_STIMULATED\020\305\002\022\035\n\030ACT_RUN" "_RIFLE_STIMULATED\020\306\002\022\"\n\035ACT_IDLE_AIM_RIF" "LE_STIMULATED\020\307\002\022\"\n\035ACT_WALK_AIM_RIFLE_S" "TIMULATED\020\310\002\022!\n\034ACT_RUN_AIM_RIFLE_STIMUL" "ATED\020\311\002\022\035\n\030ACT_IDLE_SHOTGUN_RELAXED\020\312\002\022 " "\n\033ACT_IDLE_SHOTGUN_STIMULATED\020\313\002\022\036\n\031ACT_" "IDLE_SHOTGUN_AGITATED\020\314\002\022\023\n\016ACT_WALK_ANG" "RY\020\315\002\022\027\n\022ACT_POLICE_HARASS1\020\316\002\022\027\n\022ACT_PO" "LICE_HARASS2\020\317\002\022\027\n\022ACT_IDLE_MANNEDGUN\020\320\002" "\022\023\n\016ACT_IDLE_MELEE\020\321\002\022\031\n\024ACT_IDLE_ANGRY_" "MELEE\020\322\002\022\031\n\024ACT_IDLE_RPG_RELAXED\020\323\002\022\021\n\014A" "CT_IDLE_RPG\020\324\002\022\027\n\022ACT_IDLE_ANGRY_RPG\020\325\002\022" "\026\n\021ACT_COVER_LOW_RPG\020\326\002\022\021\n\014ACT_WALK_RPG\020" "\327\002\022\020\n\013ACT_RUN_RPG\020\330\002\022\030\n\023ACT_WALK_CROUCH_" "RPG\020\331\002\022\027\n\022ACT_RUN_CROUCH_RPG\020\332\002\022\031\n\024ACT_W" "ALK_RPG_RELAXED\020\333\002\022\030\n\023ACT_RUN_RPG_RELAXE" "D\020\334\002\022\023\n\016ACT_WALK_RIFLE\020\335\002\022\027\n\022ACT_WALK_AI" "M_RIFLE\020\336\002\022\032\n\025ACT_WALK_CROUCH_RIFLE\020\337\002\022\036" "\n\031ACT_WALK_CROUCH_AIM_RIFLE\020\340\002\022\022\n\rACT_RU" "N_RIFLE\020\341\002\022\026\n\021ACT_RUN_AIM_RIFLE\020\342\002\022\031\n\024AC" "T_RUN_CROUCH_RIFLE\020\343\002\022\035\n\030ACT_RUN_CROUCH_" "AIM_RIFLE\020\344\002\022\033\n\026ACT_RUN_STEALTH_PISTOL\020\345" "\002\022\031\n\024ACT_WALK_AIM_SHOTGUN\020\346\002\022\030\n\023ACT_RUN_" "AIM_SHOTGUN\020\347\002\022\024\n\017ACT_WALK_PISTOL\020\350\002\022\023\n\016" "ACT_RUN_PISTOL\020\351\002\022\030\n\023ACT_WALK_AIM_PISTOL" "\020\352\002\022\027\n\022ACT_RUN_AIM_PISTOL\020\353\002\022\034\n\027ACT_WALK" "_STEALTH_PISTOL\020\354\002\022 \n\033ACT_WALK_AIM_STEAL" "TH_PISTOL\020\355\002\022\037\n\032ACT_RUN_AIM_STEALTH_PIST" "OL\020\356\002\022\026\n\021ACT_RELOAD_PISTOL\020\357\002\022\032\n\025ACT_REL" "OAD_PISTOL_LOW\020\360\002\022\024\n\017ACT_RELOAD_SMG1\020\361\002\022" "\030\n\023ACT_RELOAD_SMG1_LOW\020\362\002\022\027\n\022ACT_RELOAD_" "SHOTGUN\020\363\002\022\033\n\026ACT_RELOAD_SHOTGUN_LOW\020\364\002\022" "\027\n\022ACT_GESTURE_RELOAD\020\365\002\022\036\n\031ACT_GESTURE_" "RELOAD_PISTOL\020\366\002\022\034\n\027ACT_GESTURE_RELOAD_S" "MG1\020\367\002\022\037\n\032ACT_GESTURE_RELOAD_SHOTGUN\020\370\002\022" "\027\n\022ACT_BUSY_LEAN_LEFT\020\371\002\022\035\n\030ACT_BUSY_LEA" "N_LEFT_ENTRY\020\372\002\022\034\n\027ACT_BUSY_LEAN_LEFT_EX" "IT\020\373\002\022\027\n\022ACT_BUSY_LEAN_BACK\020\374\002\022\035\n\030ACT_BU" "SY_LEAN_BACK_ENTRY\020\375\002\022\034\n\027ACT_BUSY_LEAN_B" "ACK_EXIT\020\376\002\022\030\n\023ACT_BUSY_SIT_GROUND\020\377\002\022\036\n" "\031ACT_BUSY_SIT_GROUND_ENTRY\020\200\003\022\035\n\030ACT_BUS" "Y_SIT_GROUND_EXIT\020\201\003\022\027\n\022ACT_BUSY_SIT_CHA" "IR\020\202\003\022\035\n\030ACT_BUSY_SIT_CHAIR_ENTRY\020\203\003\022\034\n\027" "ACT_BUSY_SIT_CHAIR_EXIT\020\204\003\022\023\n\016ACT_BUSY_S" "TAND\020\205\003\022\023\n\016ACT_BUSY_QUEUE\020\206\003\022\023\n\016ACT_DUCK" "_DODGE\020\207\003\022\035\n\030ACT_DIE_BARNACLE_SWALLOW\020\210\003" "\022\"\n\035ACT_GESTURE_BARNACLE_STRANGLE\020\211\003\022\032\n\025" "ACT_PHYSCANNON_DETACH\020\212\003\022\033\n\026ACT_PHYSCANN" "ON_ANIMATE\020\213\003\022\037\n\032ACT_PHYSCANNON_ANIMATE_" "PRE\020\214\003\022 \n\033ACT_PHYSCANNON_ANIMATE_POST\020\215\003" "\022\026\n\021ACT_DIE_FRONTSIDE\020\216\003\022\026\n\021ACT_DIE_RIGH" "TSIDE\020\217\003\022\025\n\020ACT_DIE_BACKSIDE\020\220\003\022\025\n\020ACT_D" "IE_LEFTSIDE\020\221\003\022\022\n\rACT_OPEN_DOOR\020\222\003\022\035\n\030AC" "T_DI_ALYX_ZOMBIE_MELEE\020\223\003\022#\n\036ACT_DI_ALYX" "_ZOMBIE_TORSO_MELEE\020\224\003\022\037\n\032ACT_DI_ALYX_HE" "ADCRAB_MELEE\020\225\003\022\030\n\023ACT_DI_ALYX_ANTLION\020\226" "\003\022!\n\034ACT_DI_ALYX_ZOMBIE_SHOTGUN64\020\227\003\022!\n\034" "ACT_DI_ALYX_ZOMBIE_SHOTGUN26\020\230\003\022(\n#ACT_R" "EADINESS_RELAXED_TO_STIMULATED\020\231\003\022-\n(ACT" "_READINESS_RELAXED_TO_STIMULATED_WALK\020\232\003" "\022)\n$ACT_READINESS_AGITATED_TO_STIMULATED" "\020\233\003\022(\n#ACT_READINESS_STIMULATED_TO_RELAX" "ED\020\234\003\022/\n*ACT_READINESS_PISTOL_RELAXED_TO" "_STIMULATED\020\235\003\0224\n/ACT_READINESS_PISTOL_R" "ELAXED_TO_STIMULATED_WALK\020\236\003\0220\n+ACT_READ" "INESS_PISTOL_AGITATED_TO_STIMULATED\020\237\003\022/" "\n*ACT_READINESS_PISTOL_STIMULATED_TO_REL" "AXED\020\240\003\022\023\n\016ACT_IDLE_CARRY\020\241\003\022\023\n\016ACT_WALK" "_CARRY\020\242\003\022\022\n\rACT_DOTA_IDLE\020\243\003\022\027\n\022ACT_DOT" "A_IDLE_RARE\020\245\003\022\021\n\014ACT_DOTA_RUN\020\246\003\022\024\n\017ACT" "_DOTA_ATTACK\020\250\003\022\025\n\020ACT_DOTA_ATTACK2\020\251\003\022\032" "\n\025ACT_DOTA_ATTACK_EVENT\020\252\003\022\021\n\014ACT_DOTA_D" "IE\020\253\003\022\024\n\017ACT_DOTA_FLINCH\020\254\003\022\023\n\016ACT_DOTA_" "FLAIL\020\255\003\022\026\n\021ACT_DOTA_DISABLED\020\256\003\022\034\n\027ACT_" "DOTA_CAST_ABILITY_1\020\257\003\022\034\n\027ACT_DOTA_CAST_" "ABILITY_2\020\260\003\022\034\n\027ACT_DOTA_CAST_ABILITY_3\020" "\261\003\022\034\n\027ACT_DOTA_CAST_ABILITY_4\020\262\003\022\034\n\027ACT_" "DOTA_CAST_ABILITY_5\020\263\003\022\034\n\027ACT_DOTA_CAST_" "ABILITY_6\020\264\003\022 \n\033ACT_DOTA_OVERRIDE_ABILIT" "Y_1\020\265\003\022 \n\033ACT_DOTA_OVERRIDE_ABILITY_2\020\266\003" "\022 \n\033ACT_DOTA_OVERRIDE_ABILITY_3\020\267\003\022 \n\033AC" "T_DOTA_OVERRIDE_ABILITY_4\020\270\003\022\037\n\032ACT_DOTA" "_CHANNEL_ABILITY_1\020\271\003\022\037\n\032ACT_DOTA_CHANNE" "L_ABILITY_2\020\272\003\022\037\n\032ACT_DOTA_CHANNEL_ABILI" "TY_3\020\273\003\022\037\n\032ACT_DOTA_CHANNEL_ABILITY_4\020\274\003" "\022\037\n\032ACT_DOTA_CHANNEL_ABILITY_5\020\275\003\022\037\n\032ACT" "_DOTA_CHANNEL_ABILITY_6\020\276\003\022#\n\036ACT_DOTA_C" "HANNEL_END_ABILITY_1\020\277\003\022#\n\036ACT_DOTA_CHAN" "NEL_END_ABILITY_2\020\300\003\022#\n\036ACT_DOTA_CHANNEL" "_END_ABILITY_3\020\301\003\022#\n\036ACT_DOTA_CHANNEL_EN" "D_ABILITY_4\020\302\003\022#\n\036ACT_DOTA_CHANNEL_END_A" "BILITY_5\020\303\003\022#\n\036ACT_DOTA_CHANNEL_END_ABIL" "ITY_6\020\304\003\022\034\n\027ACT_DOTA_CONSTANT_LAYER\020\305\003\022\025" "\n\020ACT_DOTA_CAPTURE\020\306\003\022\023\n\016ACT_DOTA_SPAWN\020" "\307\003\022\027\n\022ACT_DOTA_KILLTAUNT\020\310\003\022\023\n\016ACT_DOTA_" "TAUNT\020\311\003\022\024\n\017ACT_DOTA_THIRST\020\312\003\022\037\n\032ACT_DO" "TA_CAST_DRAGONBREATH\020\313\003\022\027\n\022ACT_DOTA_ECHO" "_SLAM\020\314\003\022 \n\033ACT_DOTA_CAST_ABILITY_1_END\020" "\315\003\022 \n\033ACT_DOTA_CAST_ABILITY_2_END\020\316\003\022 \n\033" "ACT_DOTA_CAST_ABILITY_3_END\020\317\003\022 \n\033ACT_DO" "TA_CAST_ABILITY_4_END\020\320\003\022\030\n\023ACT_MIRANA_L" "EAP_END\020\321\003\022\027\n\022ACT_WAVEFORM_START\020\322\003\022\025\n\020A" "CT_WAVEFORM_END\020\323\003\022\036\n\031ACT_DOTA_CAST_ABIL" "ITY_ROT\020\324\003\022\031\n\024ACT_DOTA_DIE_SPECIAL\020\325\003\022\'\n" "\"ACT_DOTA_RATTLETRAP_BATTERYASSAULT\020\326\003\022\"" "\n\035ACT_DOTA_RATTLETRAP_POWERCOGS\020\327\003\022\'\n\"AC" "T_DOTA_RATTLETRAP_HOOKSHOT_START\020\330\003\022&\n!A" "CT_DOTA_RATTLETRAP_HOOKSHOT_LOOP\020\331\003\022%\n A" "CT_DOTA_RATTLETRAP_HOOKSHOT_END\020\332\003\022+\n&AC" "T_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE\020\333\003\022" "\033\n\026ACT_DOTA_TINKER_REARM1\020\334\003\022\033\n\026ACT_DOTA" "_TINKER_REARM2\020\335\003\022\033\n\026ACT_DOTA_TINKER_REA" "RM3\020\336\003\022\027\n\022ACT_TINY_AVALANCHE\020\337\003\022\022\n\rACT_T" "INY_TOSS\020\340\003\022\023\n\016ACT_TINY_GROWL\020\341\003\022\036\n\031ACT_" "DOTA_WEAVERBUG_ATTACH\020\342\003\022 \n\033ACT_DOTA_CAS" "T_WILD_AXES_END\020\343\003\022#\n\036ACT_DOTA_CAST_LIFE" "_BREAK_START\020\344\003\022!\n\034ACT_DOTA_CAST_LIFE_BR" "EAK_END\020\345\003\022%\n ACT_DOTA_NIGHTSTALKER_TRAN" "SITION\020\346\003\022\036\n\031ACT_DOTA_LIFESTEALER_RAGE\020\347" "\003\022%\n ACT_DOTA_LIFESTEALER_OPEN_WOUNDS\020\350\003" "\022!\n\034ACT_DOTA_SAND_KING_BURROW_IN\020\351\003\022\"\n\035A" "CT_DOTA_SAND_KING_BURROW_OUT\020\352\003\022&\n!ACT_D" "OTA_EARTHSHAKER_TOTEM_ATTACK\020\353\003\022\031\n\024ACT_D" "OTA_WHEEL_LAYER\020\354\003\022+\n&ACT_DOTA_ALCHEMIST" "_CHEMICAL_RAGE_START\020\355\003\022\"\n\035ACT_DOTA_ALCH" "EMIST_CONCOCTION\020\356\003\022%\n ACT_DOTA_JAKIRO_L" "IQUIDFIRE_START\020\357\003\022$\n\037ACT_DOTA_JAKIRO_LI" "QUIDFIRE_LOOP\020\360\003\022 \n\033ACT_DOTA_LIFESTEALER" "_INFEST\020\361\003\022$\n\037ACT_DOTA_LIFESTEALER_INFES" "T_END\020\362\003\022\030\n\023ACT_DOTA_LASSO_LOOP\020\363\003\022(\n#AC" "T_DOTA_ALCHEMIST_CONCOCTION_THROW\020\364\003\022)\n$" "ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END\020\365\003\022" "\034\n\027ACT_DOTA_CAST_COLD_SNAP\020\366\003\022\035\n\030ACT_DOT" "A_CAST_GHOST_WALK\020\367\003\022\032\n\025ACT_DOTA_CAST_TO" "RNADO\020\370\003\022\026\n\021ACT_DOTA_CAST_EMP\020\371\003\022\033\n\026ACT_" "DOTA_CAST_ALACRITY\020\372\003\022\037\n\032ACT_DOTA_CAST_C" "HAOS_METEOR\020\373\003\022\035\n\030ACT_DOTA_CAST_SUN_STRI" "KE\020\374\003\022\037\n\032ACT_DOTA_CAST_FORGE_SPIRIT\020\375\003\022\033" "\n\026ACT_DOTA_CAST_ICE_WALL\020\376\003\022\"\n\035ACT_DOTA_" "CAST_DEAFENING_BLAST\020\377\003\022\025\n\020ACT_DOTA_VICT" "ORY\020\200\004\022\024\n\017ACT_DOTA_DEFEAT\020\201\004\022(\n#ACT_DOTA" "_SPIRIT_BREAKER_CHARGE_POSE\020\202\004\022\'\n\"ACT_DO" "TA_SPIRIT_BREAKER_CHARGE_END\020\203\004\022\026\n\021ACT_D" "OTA_TELEPORT\020\204\004\022\032\n\025ACT_DOTA_TELEPORT_END" "\020\205\004\022\035\n\030ACT_DOTA_CAST_REFRACTION\020\206\004\022\034\n\027AC" "T_DOTA_CAST_ABILITY_7\020\207\004\022\037\n\032ACT_DOTA_CAN" "CEL_SIREN_SONG\020\210\004\022\037\n\032ACT_DOTA_CHANNEL_AB" "ILITY_7\020\211\004\022\025\n\020ACT_DOTA_LOADOUT\020\212\004\022\034\n\027ACT" "_DOTA_FORCESTAFF_END\020\213\004\022\026\n\021ACT_DOTA_POOF" "_END\020\214\004\022\032\n\025ACT_DOTA_SLARK_POUNCE\020\215\004\022!\n\034A" "CT_DOTA_MAGNUS_SKEWER_START\020\216\004\022\037\n\032ACT_DO" "TA_MAGNUS_SKEWER_END\020\217\004\022\037\n\032ACT_DOTA_MEDU" "SA_STONE_GAZE\020\220\004\022\031\n\024ACT_DOTA_RELAX_START" "\020\221\004\022\030\n\023ACT_DOTA_RELAX_LOOP\020\222\004\022\027\n\022ACT_DOT" "A_RELAX_END\020\223\004\022\036\n\031ACT_DOTA_CENTAUR_STAMP" "EDE\020\224\004\022\035\n\030ACT_DOTA_BELLYACHE_START\020\225\004\022\034\n" "\027ACT_DOTA_BELLYACHE_LOOP\020\226\004\022\033\n\026ACT_DOTA_" "BELLYACHE_END\020\227\004\022\035\n\030ACT_DOTA_ROQUELAIRE_" "LAND\020\230\004\022\"\n\035ACT_DOTA_ROQUELAIRE_LAND_IDLE" "\020\231\004\022\032\n\025ACT_DOTA_GREEVIL_CAST\020\232\004\022&\n!ACT_D" "OTA_GREEVIL_OVERRIDE_ABILITY\020\233\004\022 \n\033ACT_D" "OTA_GREEVIL_HOOK_START\020\234\004\022\036\n\031ACT_DOTA_GR" "EEVIL_HOOK_END\020\235\004\022 \n\033ACT_DOTA_GREEVIL_BL" "INK_BONE\020\236\004\022\033\n\026ACT_DOTA_IDLE_SLEEPING\020\237\004" "\022\023\n\016ACT_DOTA_INTRO\020\240\004\022\033\n\026ACT_DOTA_GESTUR" "E_POINT\020\241\004\022\034\n\027ACT_DOTA_GESTURE_ACCENT\020\242\004" "\022\032\n\025ACT_DOTA_SLEEPING_END\020\243\004\022\024\n\017ACT_DOTA" "_AMBUSH\020\244\004\022\027\n\022ACT_DOTA_ITEM_LOOK\020\245\004\022\025\n\020A" "CT_DOTA_STARTLE\020\246\004\022\031\n\024ACT_DOTA_FRUSTRATI" "ON\020\247\004\022\034\n\027ACT_DOTA_TELEPORT_REACT\020\250\004\022 \n\033A" "CT_DOTA_TELEPORT_END_REACT\020\251\004\022\023\n\016ACT_DOT" "A_SHRUG\020\252\004\022\034\n\027ACT_DOTA_RELAX_LOOP_END\020\253\004" "\022\032\n\025ACT_DOTA_PRESENT_ITEM\020\254\004\022\034\n\027ACT_DOTA" "_IDLE_IMPATIENT\020\255\004\022\034\n\027ACT_DOTA_SHARPEN_W" "EAPON\020\256\004\022 \n\033ACT_DOTA_SHARPEN_WEAPON_OUT\020" "\257\004\022\037\n\032ACT_DOTA_IDLE_SLEEPING_END\020\260\004\022\034\n\027A" "CT_DOTA_BRIDGE_DESTROY\020\261\004\022\032\n\025ACT_DOTA_TA" "UNT_SNIPER\020\262\004\022\035\n\030ACT_DOTA_DEATH_BY_SNIPE" "R\020\263\004\022\031\n\024ACT_DOTA_LOOK_AROUND\020\264\004\022\036\n\031ACT_D" "OTA_CAGED_CREEP_RAGE\020\265\004\022\"\n\035ACT_DOTA_CAGE" "D_CREEP_RAGE_OUT\020\266\004\022\037\n\032ACT_DOTA_CAGED_CR" "EEP_SMASH\020\267\004\022#\n\036ACT_DOTA_CAGED_CREEP_SMA" "SH_OUT\020\270\004\022&\n!ACT_DOTA_IDLE_IMPATIENT_SWO" "RD_TAP\020\271\004\022\030\n\023ACT_DOTA_INTRO_LOOP\020\272\004\022\033\n\026A" "CT_DOTA_BRIDGE_THREAT\020\273\004\022\023\n\016ACT_DOTA_DAG" "ON\020\274\004\022*\n%ACT_DOTA_CAST_ABILITY_2_ES_ROLL" "_START\020\275\004\022$\n\037ACT_DOTA_CAST_ABILITY_2_ES_" "ROLL\020\276\004\022(\n#ACT_DOTA_CAST_ABILITY_2_ES_RO" "LL_END\020\277\004\022\034\n\027ACT_DOTA_NIAN_PIN_START\020\300\004\022" "\033\n\026ACT_DOTA_NIAN_PIN_LOOP\020\301\004\022\032\n\025ACT_DOTA" "_NIAN_PIN_END\020\302\004\022\027\n\022ACT_DOTA_LEAP_STUN\020\303" "\004\022\030\n\023ACT_DOTA_LEAP_SWIPE\020\304\004\022\035\n\030ACT_DOTA_" "NIAN_INTRO_LEAP\020\305\004\022\027\n\022ACT_DOTA_AREA_DENY" "\020\306\004\022\036\n\031ACT_DOTA_NIAN_PIN_TO_STUN\020\307\004\022\024\n\017A" "CT_DOTA_RAZE_1\020\310\004\022\024\n\017ACT_DOTA_RAZE_2\020\311\004\022" "\024\n\017ACT_DOTA_RAZE_3\020\312\004\022\033\n\026ACT_DOTA_UNDYIN" "G_DECAY\020\313\004\022\036\n\031ACT_DOTA_UNDYING_SOUL_RIP\020" "\314\004\022\037\n\032ACT_DOTA_UNDYING_TOMBSTONE\020\315\004\022\"\n\035A" "CT_DOTA_WHIRLING_AXES_RANGED\020\316\004\022\033\n\026ACT_D" "OTA_SHALLOW_GRAVE\020\317\004\022\027\n\022ACT_DOTA_COLD_FE" "ET\020\320\004\022\030\n\023ACT_DOTA_ICE_VORTEX\020\321\004\022\034\n\027ACT_D" "OTA_CHILLING_TOUCH\020\322\004\022\026\n\021ACT_DOTA_ENFEEB" "LE\020\323\004\022\031\n\024ACT_DOTA_FATAL_BONDS\020\324\004\022\034\n\027ACT_" "DOTA_MIDNIGHT_PULSE\020\325\004\022\036\n\031ACT_DOTA_ANCES" "TRAL_SPIRIT\020\326\004\022\034\n\027ACT_DOTA_THUNDER_STRIK" "E\020\327\004\022\033\n\026ACT_DOTA_KINETIC_FIELD\020\330\004\022\032\n\025ACT" "_DOTA_STATIC_STORM\020\331\004\022\030\n\023ACT_DOTA_MINI_T" "AUNT\020\332\004\022\035\n\030ACT_DOTA_ARCTIC_BURN_END\020\333\004\022\032" "\n\025ACT_DOTA_LOADOUT_RARE\020\334\004\022\022\n\rACT_DOTA_S" "WIM\020\335\004\022\022\n\rACT_DOTA_FLEE\020\336\004\022\022\n\rACT_DOTA_T" "ROT\020\337\004\022\023\n\016ACT_DOTA_SHAKE\020\340\004\022\027\n\022ACT_DOTA_" "SWIM_IDLE\020\341\004\022\027\n\022ACT_DOTA_WAIT_IDLE\020\342\004\022\023\n" "\016ACT_DOTA_GREET\020\343\004B\005H\001\200\001\000", 17025); ::google::protobuf::MessageFactory::InternalRegisterGeneratedFile( "ai_activity.proto", &protobuf_RegisterTypes); ::google::protobuf::internal::OnShutdown(&protobuf_ShutdownFile_ai_5factivity_2eproto); } // Force AddDescriptors() to be called at static initialization time. struct StaticDescriptorInitializer_ai_5factivity_2eproto { StaticDescriptorInitializer_ai_5factivity_2eproto() { protobuf_AddDesc_ai_5factivity_2eproto(); } } static_descriptor_initializer_ai_5factivity_2eproto_; const ::google::protobuf::EnumDescriptor* Activity_descriptor() { protobuf_AssignDescriptorsOnce(); return Activity_descriptor_; } bool Activity_IsValid(int value) { switch(value) { case -1: case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: case 29: case 30: case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38: case 39: case 40: case 41: case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49: case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57: case 58: case 59: case 60: case 61: case 62: case 63: case 64: case 65: case 66: case 67: case 68: case 69: case 70: case 71: case 72: case 73: case 74: case 75: case 76: case 77: case 78: case 79: case 80: case 81: case 82: case 83: case 84: case 85: case 86: case 87: case 88: case 89: case 90: case 91: case 92: case 93: case 94: case 95: case 96: case 97: case 98: case 99: case 100: case 101: case 102: case 103: case 104: case 105: case 106: case 107: case 108: case 109: case 110: case 111: case 112: case 113: case 114: case 115: case 116: case 117: case 118: case 119: case 120: case 121: case 122: case 123: case 124: case 125: case 126: case 127: case 128: case 129: case 130: case 131: case 132: case 133: case 134: case 135: case 136: case 137: case 138: case 139: case 140: case 141: case 142: case 143: case 144: case 145: case 146: case 147: case 148: case 149: case 150: case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159: case 160: case 161: case 162: case 163: case 164: case 165: case 166: case 167: case 168: case 169: case 170: case 171: case 172: case 173: case 174: case 175: case 176: case 177: case 178: case 179: case 180: case 181: case 182: case 183: case 184: case 185: case 186: case 187: case 188: case 189: case 190: case 191: case 192: case 193: case 194: case 195: case 196: case 197: case 198: case 199: case 200: case 201: case 202: case 203: case 204: case 205: case 206: case 207: case 208: case 209: case 210: case 211: case 212: case 213: case 214: case 215: case 216: case 217: case 218: case 219: case 220: case 221: case 222: case 223: case 224: case 225: case 226: case 227: case 228: case 229: case 230: case 231: case 232: case 233: case 234: case 235: case 236: case 237: case 238: case 239: case 240: case 241: case 242: case 243: case 244: case 245: case 246: case 247: case 248: case 249: case 250: case 251: case 252: case 253: case 254: case 255: case 256: case 257: case 258: case 259: case 260: case 261: case 262: case 263: case 264: case 265: case 266: case 267: case 268: case 269: case 270: case 271: case 272: case 273: case 274: case 275: case 276: case 277: case 278: case 279: case 280: case 281: case 282: case 283: case 284: case 285: case 286: case 287: case 288: case 289: case 290: case 291: case 292: case 293: case 294: case 295: case 296: case 297: case 298: case 299: case 300: case 301: case 302: case 303: case 304: case 305: case 306: case 307: case 308: case 309: case 310: case 311: case 312: case 313: case 314: case 315: case 316: case 317: case 318: case 319: case 320: case 321: case 322: case 323: case 324: case 325: case 326: case 327: case 328: case 329: case 330: case 331: case 332: case 333: case 334: case 335: case 336: case 337: case 338: case 339: case 340: case 341: case 342: case 343: case 344: case 345: case 346: case 347: case 348: case 349: case 350: case 351: case 352: case 353: case 354: case 355: case 356: case 357: case 358: case 359: case 360: case 361: case 362: case 363: case 364: case 365: case 366: case 367: case 368: case 369: case 370: case 371: case 372: case 373: case 374: case 375: case 376: case 377: case 378: case 379: case 380: case 381: case 382: case 383: case 384: case 385: case 386: case 387: case 388: case 389: case 390: case 391: case 392: case 393: case 394: case 395: case 396: case 397: case 398: case 399: case 400: case 401: case 402: case 403: case 404: case 405: case 406: case 407: case 408: case 409: case 410: case 411: case 412: case 413: case 414: case 415: case 416: case 417: case 418: case 419: case 421: case 422: case 424: case 425: case 426: case 427: case 428: case 429: case 430: case 431: case 432: case 433: case 434: case 435: case 436: case 437: case 438: case 439: case 440: case 441: case 442: case 443: case 444: case 445: case 446: case 447: case 448: case 449: case 450: case 451: case 452: case 453: case 454: case 455: case 456: case 457: case 458: case 459: case 460: case 461: case 462: case 463: case 464: case 465: case 466: case 467: case 468: case 469: case 470: case 471: case 472: case 473: case 474: case 475: case 476: case 477: case 478: case 479: case 480: case 481: case 482: case 483: case 484: case 485: case 486: case 487: case 488: case 489: case 490: case 491: case 492: case 493: case 494: case 495: case 496: case 497: case 498: case 499: case 500: case 501: case 502: case 503: case 504: case 505: case 506: case 507: case 508: case 509: case 510: case 511: case 512: case 513: case 514: case 515: case 516: case 517: case 518: case 519: case 520: case 521: case 522: case 523: case 524: case 525: case 526: case 527: case 528: case 529: case 530: case 531: case 532: case 533: case 534: case 535: case 536: case 537: case 538: case 539: case 540: case 541: case 542: case 543: case 544: case 545: case 546: case 547: case 548: case 549: case 550: case 551: case 552: case 553: case 554: case 555: case 556: case 557: case 558: case 559: case 560: case 561: case 562: case 563: case 564: case 565: case 566: case 567: case 568: case 569: case 570: case 571: case 572: case 573: case 574: case 575: case 576: case 577: case 578: case 579: case 580: case 581: case 582: case 583: case 584: case 585: case 586: case 587: case 588: case 589: case 590: case 591: case 592: case 593: case 594: case 595: case 596: case 597: case 598: case 599: case 600: case 601: case 602: case 603: case 604: case 605: case 606: case 607: case 608: case 609: case 610: case 611: return true; default: return false; } } // @@protoc_insertion_point(namespace_scope) // @@protoc_insertion_point(global_scope)