//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef IENGINESERVICE_H #define IENGINESERVICE_H #ifdef _WIN32 #pragma once #endif #include struct EngineLoopState_t; struct EventMapRegistrationType_t; class ILoopModeFactory; struct ActiveLoop_t; struct EventClientOutput_t; class ISwitchLoopModeStatusNotify; class IAddonListChangeNotify; abstract_class IEngineService : public IAppSystem { public: virtual void *GetServiceDependencies( void ) = 0; virtual const char *GetName( void ) const = 0; virtual bool ShouldActivate( const char * ) = 0; virtual void OnLoopActivate( const EngineLoopState_t &loopState, /*CEventDispatcher*/ void * ) = 0; virtual void OnLoopDeactivate( const EngineLoopState_t &loopState, /*CEventDispatcher*/ void * ) = 0; virtual bool IsActive( void ) const = 0; virtual void SetActive( bool ) = 0; virtual void SetName( const char *pszName ) = 0; virtual void RegisterEventMap( /*CEventDispatcher*/ void *, EventMapRegistrationType_t ) = 0; virtual uint16 GetServiceIndex( void ) = 0; virtual void SetServiceIndex( uint16 index ) = 0; }; abstract_class IEngineServiceMgr : public IAppSystem { public: virtual void RegisterEngineService( const char *, IEngineService * ) = 0; virtual void UnregisterEngineService( const char *, IEngineService * ) = 0; virtual void RegisterLoopMode( const char *, ILoopModeFactory *, void ** ) = 0; virtual void UnregisterLoopMode( const char *, ILoopModeFactory *, void ** ) = 0; virtual void SwitchToLoop( const char *pszMode, KeyValues *pkvLoopOptions, uint32 nId, const char *pszAddonName, bool ) = 0; virtual const char *GetActiveLoopName( void ) const = 0; virtual IEngineService *FindService( const char * ) = 0; virtual void *GetEngineWindow( void ) const = 0; virtual void *GetEngineSwapChain( void ) const = 0; virtual void *GetEngineInputContext( void ) const = 0; virtual void *GetEngineDeviceInfo( void ) const = 0; virtual int GetEngineDeviceWidth( void ) const = 0; virtual int GetEngineDeviceHeight( void ) const = 0; virtual int GetEngineSwapChainSize( void ) const = 0; virtual bool IsLoopSwitchQueued( void ) const = 0; virtual bool IsLoopSwitchRequested( void ) const = 0; virtual void *GetEventDispatcher( void ) = 0; virtual void *GetDebugVisualizerMgr( void ) = 0; virtual int GetActiveLoopClientServerMode( void ) const = 0; virtual void EnableMaxFramerate( bool ) = 0; virtual void OverrideMaxFramerate( float ) = 0; virtual void PrintStatus( void ) = 0; virtual void GetActiveLoop( ActiveLoop_t & ) = 0; virtual bool IsLoadingLevel( void ) const = 0; virtual bool IsInGameLoop( void ) const = 0; virtual void OnFrameRenderingFinished( bool, const EventClientOutput_t & ) = 0; virtual void ChangeVideoMode( RenderDeviceInfo_t & ) = 0; virtual void GetVideoModeChange( void ) = 0; virtual int GetAddonCount( void ) const = 0; virtual void GetAddon( int ) const = 0; virtual bool IsAddonMounted( const char * ) const = 0; virtual const char *GetAddonsString( void ) const = 0; virtual void InstallSwitchLoopModeStatusNotify( ISwitchLoopModeStatusNotify * ) = 0; virtual void UninstallSwitchLoopModeStatusNotify( ISwitchLoopModeStatusNotify * ) = 0; virtual void InstallAddonListChangeNotify( IAddonListChangeNotify * ) = 0; virtual void UninstallAddonListChangeNotify( IAddonListChangeNotify * ) = 0; virtual void ExitMainLoop( void ) = 0; }; #endif // IENGINESERVICE_H