// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #pragma once #include "shaderlib/cshader.h" class lightmappedgeneric_decal_ps20b_Static_Index { unsigned int m_nCONVERT_TO_SRGB : 2; public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONVERT_TO_SRGB = i; } lightmappedgeneric_decal_ps20b_Static_Index( ) { m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); } int GetIndex() const { return ( 3 * m_nCONVERT_TO_SRGB ) + 0; } }; #define shaderStaticTest_lightmappedgeneric_decal_ps20b 1 class lightmappedgeneric_decal_ps20b_Dynamic_Index { unsigned int m_nPIXELFOGTYPE : 2; #ifdef _DEBUG bool m_bPIXELFOGTYPE : 1; #endif // _DEBUG public: void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 2 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif // _DEBUG } lightmappedgeneric_decal_ps20b_Dynamic_Index( ) { m_nPIXELFOGTYPE = 0; #ifdef _DEBUG m_bPIXELFOGTYPE = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bPIXELFOGTYPE ); return ( 1 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_lightmappedgeneric_decal_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE