// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #pragma once #include "shaderlib/cshader.h" class lightmappedgeneric_decal_vs20_Static_Index { public: lightmappedgeneric_decal_vs20_Static_Index( ) { } int GetIndex() const { return 0; } }; #define shaderStaticTest_lightmappedgeneric_decal_vs20 1 class lightmappedgeneric_decal_vs20_Dynamic_Index { unsigned int m_nDOWATERFOG : 2; #ifdef _DEBUG bool m_bDOWATERFOG : 1; #endif // _DEBUG public: void SetDOWATERFOG( int i ) { Assert( i >= 0 && i <= 1 ); m_nDOWATERFOG = i; #ifdef _DEBUG m_bDOWATERFOG = true; #endif // _DEBUG } lightmappedgeneric_decal_vs20_Dynamic_Index( ) { m_nDOWATERFOG = 0; #ifdef _DEBUG m_bDOWATERFOG = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bDOWATERFOG ); return ( 1 * m_nDOWATERFOG ) + 0; } }; #define shaderDynamicTest_lightmappedgeneric_decal_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG