//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #ifndef ICVAR_H #define ICVAR_H #ifdef _WIN32 #pragma once #endif #include "appframework/IAppSystem.h" #include "tier1/utlvector.h" #include "tier0/memalloc.h" #include "convar.h" class ConVarSnapshot_t; class KeyValues; //----------------------------------------------------------------------------- // ConVars/ComCommands are marked as having a particular DLL identifier //----------------------------------------------------------------------------- typedef int CVarDLLIdentifier_t; //----------------------------------------------------------------------------- // Used to display console messages //----------------------------------------------------------------------------- abstract_class IConsoleDisplayFunc { public: virtual void ColorPrint( const Color& clr, const char *pMessage ) = 0; virtual void Print( const char *pMessage ) = 0; virtual void DPrint( const char *pMessage ) = 0; virtual void GetConsoleText( char *pchText, size_t bufSize ) const = 0; }; //----------------------------------------------------------------------------- // Purpose: Applications can implement this to modify behavior in ICvar //----------------------------------------------------------------------------- #define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001" abstract_class ICvarQuery : public IAppSystem { public: // Can these two convars be aliased? virtual bool AreConVarsLinkable( const ConVar *child, const ConVar *parent ) = 0; }; //----------------------------------------------------------------------------- // Purpose: DLL interface to ConVars/ConCommands //----------------------------------------------------------------------------- abstract_class ICvar : public IAppSystem { public: // allow_developer - Allows finding convars with FCVAR_DEVELOPMENTONLY flag virtual ConVarHandle FindConVar(const char *szName, bool bAllowDeveloper = false) = 0; virtual ConVarHandle FindFirstConVar() = 0; virtual ConVarHandle FindNextConVar(ConVarHandle previous) = 0; virtual void SetConVarValue(ConVarHandle cvarid, CSplitScreenSlot nSlot, CVValue_t *pNewValue, CVValue_t *pOldValue) = 0; virtual ConCommandHandle FindCommand(const char *szName) = 0; virtual ConCommandHandle FindFirstCommand() = 0; virtual ConCommandHandle FindNextCommand(ConCommandHandle previous) = 0; virtual void DispatchConCommand(ConCommandHandle commandid, CCommandContext& ctx, CCommand& tok) = 0; // Install a global change callback (to be called when any convar changes) virtual void InstallGlobalChangeCallback(FnChangeCallbackGlobal_t callback) = 0; virtual void RemoveGlobalChangeCallback(FnChangeCallbackGlobal_t callback) = 0; virtual void CallGlobalChangeCallbacks(ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, const char *pNewValue, const char* pOldValue) = 0; // Reverts to default cvars which contain a specific flag virtual void RevertFlaggedConVars(int nFlag) = 0; virtual void SetMaxSplitScreenSlots(int nSlots) = 0; virtual int GetMaxSplitScreenSlots() const = 0; virtual void RegisterCreationListeners(ICreationListenerCallbacks *callbacks) = 0; virtual void RemoveCreationListeners(ICreationListenerCallbacks *callbacks) = 0; virtual void unk1() = 0; virtual void ResetConVarsToDefaultValues(const char *pszSearchString) = 0; virtual ConVarSnapshot_t *TakeConVarSnapshot() = 0; virtual void ResetConVarsFromSnapshot(ConVarSnapshot_t *snapshot) = 0; virtual void DestroyConVarSnapshot(ConVarSnapshot_t *snapshot) = 0; virtual characterset_t GetCharacterSet() = 0; virtual void SetConVarsFromGameInfo(KeyValues *) = 0; virtual void RegisterConVar(ConVarDesc_t *pDesc, int64 nAdditionalFlags, ConVarHandle &pCvarRef, ConVar &pCvar) = 0; virtual void UnregisterConVar(ConVarHandle handle) = 0; virtual ConVar* GetConVar(ConVarHandle handle) = 0; virtual ConCommandRef* RegisterConCommand(ConCommandHandle &pCommandHandle, ConCommandDesc_t *pDesc, int64 nAdditionalFlags = FCVAR_NONE) = 0; virtual void UnregisterConCommand(ConCommandHandle handle) = 0; virtual ConCommand* GetConCommand(ConCommandHandle handle) = 0; virtual void QueueThreadSetValue(ConVarRefAbstract *ref, CSplitScreenSlot nSlot, CVValue_t *value) = 0; }; //----------------------------------------------------------------------------- // These global names are defined by tier1.h, duplicated here so you // don't have to include tier1.h //----------------------------------------------------------------------------- // These are marked DLL_EXPORT for Linux. DECLARE_TIER1_INTERFACE( ICvar, cvar ); DECLARE_TIER1_INTERFACE( ICvar, g_pCVar ); #endif // ICVAR_H