//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Holds constants for tf item // //============================================================================= #include "cbase.h" #include "tf_item_constants.h" static const char *s_loadout_position_names[] = { // Weapons & Equipment "LOADOUT_POSITION_PRIMARY", "LOADOUT_POSITION_SECONDARY", "LOADOUT_POSITION_MELEE", "LOADOUT_POSITION_UTILITY", "LOADOUT_POSITION_BUILDING", "LOADOUT_POSITION_PDA", "LOADOUT_POSITION_PDA2", // Wearables. If you add new wearable slots, make sure you add them to IsWearableSlot() below this. "LOADOUT_POSITION_HEAD", "LOADOUT_POSITION_MISC", // other "LOADOUT_POSITION_ACTION", // More wearables, yay! "LOADOUT_POSITION_MISC2", // taunts "LOADOUT_POSITION_TAUNT", "LOADOUT_POSITION_TAUNT2", "LOADOUT_POSITION_TAUNT3", "LOADOUT_POSITION_TAUNT4", "LOADOUT_POSITION_TAUNT5", "LOADOUT_POSITION_TAUNT6", "LOADOUT_POSITION_TAUNT7", "LOADOUT_POSITION_TAUNT8", }; COMPILE_TIME_ASSERT( ARRAYSIZE( s_loadout_position_names ) == CLASS_LOADOUT_POSITION_COUNT ); const char *GetLoadoutPositionName( loadout_positions_t iLoadout ) { if ( iLoadout == LOADOUT_POSITION_INVALID ) return "LOADOUT_POSITION_INVALID"; return s_loadout_position_names[ iLoadout ]; } loadout_positions_t GetLoadoutPositionByName( const char *pszLoadoutPositionName ) { int iLoadoutPositionCount = ARRAYSIZE( s_loadout_position_names ); for ( int i=0; i