//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef VSTDLIB_IKEYVALUESSYSTEM_H #define VSTDLIB_IKEYVALUESSYSTEM_H #ifdef _WIN32 #pragma once #endif #include "vstdlib/vstdlib.h" class KeyValues; class HKeySymbol { public: HKeySymbol() : nIndex(~0) { } HKeySymbol(uint32 idx) : nIndex(idx) { } inline uint32 Get() { return nIndex; } private: uint32 nIndex; }; //----------------------------------------------------------------------------- // Purpose: Interface to shared data repository for KeyValues (included in vgui_controls.lib) // allows for central data storage point of KeyValues symbol table //----------------------------------------------------------------------------- class IKeyValuesSystem { public: // allocates/frees a KeyValues object from the shared mempool virtual void *AllocKeyValuesMemory() = 0; virtual void FreeKeyValuesMemory(KeyValues *pKV) = 0; // symbol table access (used for key names) virtual HKeySymbol GetSymbolForString( const char *name, bool bCreate = true ) = 0; virtual const char *GetStringForSymbol(HKeySymbol symbol) = 0; // for debugging, adds KeyValues record into global list so we can track memory leaks virtual void AddKeyValuesToMemoryLeakList(void *pMem, HKeySymbol name) = 0; virtual void RemoveKeyValuesFromMemoryLeakList(void *pMem) = 0; // set/get a value for keyvalues resolution symbol // e.g.: SetKeyValuesExpressionSymbol( "LOWVIOLENCE", true ) - enables [$LOWVIOLENCE] virtual void SetKeyValuesExpressionSymbol( const char *name, bool bValue ) = 0; virtual bool GetKeyValuesExpressionSymbol( const char *name ) = 0; // symbol table access from code with case-preserving requirements (used for key names) virtual HKeySymbol GetSymbolForStringCaseSensitive( HKeySymbol &hCaseInsensitiveSymbol, const char *name, bool bCreate = true ) = 0; virtual HKeySymbol GetCaseInsensitiveSymbolFromCaseSensitiveSymbol( HKeySymbol symbol ) = 0; virtual const char *CopyString( const char * ) = 0; virtual void ReleaseStringCopy( const char * ) = 0; virtual const wchar_t *CopyWString( const wchar_t * ) = 0; virtual void ReleaseWStringCopy( const wchar_t * ) = 0; }; VSTDLIB_INTERFACE IKeyValuesSystem *KeyValuesSystem(); // #define KEYVALUESSYSTEM_INTERFACE_VERSION "KeyValuesSystem002" #endif // VSTDLIB_IKEYVALUESSYSTEM_H