// // Standard shaders collection // // These shaders are compiled as the following shader models: // _ps11.vcs // _ps14.vcs // _ps20.vcs // _ps20b.vcs // _vs11.vcs // _vs20.vcs // // These shaders use the old DirectX compiler. // aftershock_ps2x.fxc aftershock_vs20.fxc Bloom_ps2x.fxc bloomadd_ps2x.fxc blurentity_ps2x.fxc BlurFilter_ps2x.fxc BlurFilter_vs20.fxc blurgaussian_3x3_ps2x.fxc bufferclearobeystencil_ps2x.fxc bufferclearobeystencil_vs20.fxc cable_ps2x.fxc cable_vs20.fxc clearalpha_ps2x.fxc cloak_blended_pass_ps2x.fxc cloak_blended_pass_vs20.fxc cloak_ps2x.fxc cloak_vs20.fxc colorcorrection_ps2x.fxc compositedeferredshadow_ps2x.fxc constant_color_ps2x.fxc copy_fp_rt_ps2x.fxc debugdrawdepth_ps2x.fxc debugdrawdepth_vs20.fxc debugdrawenvmapmask_ps2x.fxc debugdrawenvmapmask_vs20.fxc debugluxel_vs20.fxc debugluxel_ps2x.fxc debugmrttexture_ps2x.fxc debugmrttexture_vs20.fxc debugtangentspace_vs20.fxc decalmodulate_vs20.fxc decalmodulate_ps2x.fxc depth_of_field_ps20b.fxc depth_of_field_vs20.fxc depthwrite_ps2x.fxc depthwrite_vs20.fxc depthtodestalpha_vs20.fxc depthtodestalpha_ps20b.fxc Downsample_nohdr_ps2x.fxc Downsample_ps2x.fxc Downsample_vs20.fxc downsampledepth_extractnormal_ps2x.fxc emissive_scroll_blended_pass_ps2x.fxc emissive_scroll_blended_pass_vs20.fxc Engine_Post_ps2x.fxc eye_refract_ps2x.fxc eye_refract_vs20.fxc eyes_ps2x.fxc eyes_vs20.fxc eyes_flashlight_ps2x.fxc eyes_flashlight_vs20.fxc eyeglint_vs20.fxc eyeglint_ps2x.fxc fade_blur_ps2x.fxc fillrate_ps2x.fxc fillrate_vs20.fxc filmgrain_vs20.fxc filmgrain_ps20.fxc filmdust_ps20.fxc flashlight_ps2x.fxc flesh_interior_blended_pass_ps2x.fxc flesh_interior_blended_pass_vs20.fxc floatcombine_autoexpose_ps2x.fxc floatcombine_ps2x.fxc floattoscreen_notonemap_ps2x.fxc floattoscreen_ps2x.fxc floattoscreen_vanilla_ps2x.fxc gamecontrols_ps20.fxc gamecontrols_vs20.fxc haloadd_ps2x.fxc HDRCombineTo16Bit_ps2x.fxc HDRCombineTo16Bit_vs20.fxc HDRSelectRange_ps2x.fxc HDRSelectRange_vs20.fxc hsl_filmgrain_pass1_ps2x.fxc hsl_filmgrain_pass2_ps2x.fxc hsv_ps2x.fxc lightmappedgeneric_decal_ps2x.fxc lightmappedgeneric_decal_vs20.fxc lightmappedgeneric_flashlight_vs20.fxc lightmappedgeneric_ps2x.fxc lightmappedgeneric_vs20.fxc lightmappedpaint_ps2x.fxc lightmappedreflective_ps2x.fxc lightmappedreflective_vs20.fxc lpreview_output_ps2x.fxc lpreview1_ps2x.fxc lpreview1_vs20.fxc luminance_compare_ps2x.fxc modulate_ps2x.fxc monitorscreen_ps2x.fxc motion_blur_vs20.fxc motion_blur_ps2x.fxc multiblend_ps2x.fxc multiblend_vs20.fxc object_motion_blur_vs20.fxc object_motion_blur_ps2x.fxc particlesphere_ps2x.fxc particlesphere_vs20.fxc projected_ps2x.fxc projected_vs20.fxc prototype_ps20b.fxc prototype_vs20.fxc Refract_ps2x.fxc Refract_vs20.fxc rendertargetblit_ps2x.fxc rendertargetblit_vs20.fxc sample4x4_blend_ps2x.fxc sample4x4_ps2x.fxc sample4x4delog_ps2x.fxc sample4x4log_ps2x.fxc sample4x4maxmin_ps2x.fxc screenspaceeffect_vs20.fxc shadow_ps2x.fxc shadow_vs20.fxc shadowbuildtexture_ps2x.fxc ShadowModel.psh ShadowModel.vsh ShatteredGlass_ps2x.fxc ShatteredGlass_vs20.fxc DebugTextureView_vs20.fxc DebugTextureView_ps2x.fxc showz_ps2x.fxc showz_vs11.fxc phong_ps20b.fxc phong_vs20.fxc sky_ps2x.fxc sky_vs20.fxc sky_hdr_compressed_ps2x.fxc sky_hdr_compressed_rgbs_ps2x.fxc splinecard_vsxx.fxc splinerope_vsxx.fxc splinerope_ps2x.fxc sprite_ps2x.fxc sprite_vs20.fxc spritecard_ps2x.fxc spritecard_vsxx.fxc teeth_ps2x.fxc teeth_vs20.fxc teeth_bump_ps2x.fxc teeth_bump_vs20.fxc teeth_flashlight_ps2x.fxc teeth_flashlight_vs20.fxc treeleaf_ps2x.fxc treeleaf_vs20.fxc unlitgeneric_notexture_ps2x.fxc unlitgeneric_ps2x.fxc unlitgeneric_vs20.fxc unlittwotexture_ps2x.fxc unlittwotexture_vs20.fxc vertexlitgeneric_flashlight_vs20.fxc vertexlit_and_unlit_generic_bump_ps2x.fxc vertexlit_and_unlit_generic_bump_vs20.fxc vertexlit_and_unlit_generic_ps2x.fxc vertexlit_and_unlit_generic_vs20.fxc vertexlitgeneric_flashlight_vs11.vsh volume_clouds_vs20.fxc volume_clouds_ps2x.fxc vortwarp_ps2x.fxc vortwarp_vs20.fxc Water_vs20.fxc WaterCheap_ps2x.fxc WaterCheap_vs20.fxc white_ps2x.fxc windowimposter_ps2x.fxc windowimposter_vs20.fxc WorldTwoTextureBlend_ps2x.fxc worldvertexalpha_ps2x.fxc WorldVertexTransition.vsh WorldVertexTransition_Editor.psh writez_vs20.fxc