//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef RENDERMECHANISM_H #define RENDERMECHANISM_H #if defined(DX_TO_GL_ABSTRACTION) #undef PROTECTED_THINGS_ENABLE #include #include #include "tier0/basetypes.h" #include "tier0/platform.h" #if defined(LINUX) || defined(_WIN32) #include "togl/linuxwin/glmdebug.h" #include "togl/linuxwin/glbase.h" #include "togl/linuxwin/glentrypoints.h" #include "togl/linuxwin/glmdisplay.h" #include "togl/linuxwin/glmdisplaydb.h" #include "togl/linuxwin/glmgrbasics.h" #include "togl/linuxwin/glmgrext.h" #include "togl/linuxwin/cglmbuffer.h" #include "togl/linuxwin/cglmtex.h" #include "togl/linuxwin/cglmfbo.h" #include "togl/linuxwin/cglmprogram.h" #include "togl/linuxwin/cglmquery.h" #include "togl/linuxwin/glmgr.h" #include "togl/linuxwin/dxabstract_types.h" #include "togl/linuxwin/dxabstract.h" #elif defined(OSX) #include "togl/osx/glmdebug.h" //#include "togl/osx/glbase.h" #include "togl/osx/glentrypoints.h" #include "togl/osx/glmdisplay.h" #include "togl/osx/glmdisplaydb.h" #include "togl/osx/glmgrbasics.h" #include "togl/osx/glmgrext.h" #include "togl/osx/cglmbuffer.h" #include "togl/osx/cglmtex.h" #include "togl/osx/cglmfbo.h" #include "togl/osx/cglmprogram.h" #include "togl/osx/cglmquery.h" #include "togl/osx/glmgr.h" #include "togl/osx/dxabstract_types.h" #include "togl/osx/dxabstract.h" #endif #else //USE_ACTUAL_DX #ifdef WIN32 #ifdef _X360 #include "d3d9.h" #include "d3dx9.h" #else #include #include "../../dx9sdk/include/d3d9.h" #include "../../dx9sdk/include/d3dx9.h" #endif typedef HWND VD3DHWND; #endif #define GLMPRINTF(args) #define GLMPRINTSTR(args) #define GLMPRINTTEXT(args) #endif // defined(DX_TO_GL_ABSTRACTION) #endif // RENDERMECHANISM_H