import "networkbasetypes.proto"; import "usercmd.proto"; message CSGOInterpolationInfoPB { optional int32 src_tick = 1 [default = -1]; optional int32 dst_tick = 2 [default = -1]; optional float frac = 3 [default = 0]; } message CSGOInterpolationInfoPB_CL { optional float frac = 3 [default = 0]; } message CSGOInputHistoryEntryPB { optional .CMsgQAngle view_angles = 2; optional int32 render_tick_count = 4; optional float render_tick_fraction = 5; optional int32 player_tick_count = 6; optional float player_tick_fraction = 7; optional .CSGOInterpolationInfoPB_CL cl_interp = 12; optional .CSGOInterpolationInfoPB sv_interp0 = 13; optional .CSGOInterpolationInfoPB sv_interp1 = 14; optional .CSGOInterpolationInfoPB player_interp = 15; optional int32 frame_number = 64; optional int32 target_ent_index = 65 [default = -1]; optional .CMsgVector shoot_position = 66; optional .CMsgVector target_head_pos_check = 67; optional .CMsgVector target_abs_pos_check = 68; optional .CMsgQAngle target_abs_ang_check = 69; } message CSGOUserCmdPB { optional .CBaseUserCmdPB base = 1; repeated .CSGOInputHistoryEntryPB input_history = 2; optional int32 attack1_start_history_index = 6 [default = -1]; optional int32 attack2_start_history_index = 7 [default = -1]; optional bool left_hand_desired = 9 [default = false]; optional bool is_predicting_body_shot_fx = 11 [default = false]; optional bool is_predicting_head_shot_fx = 12 [default = false]; optional bool is_predicting_kill_ragdolls = 13 [default = false]; }