//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: GC based lobby. Matchmaking assigns players to a lobby // //============================================================================= #ifndef LOBBY_H #define LOBBY_H #ifdef _WIN32 #pragma once #endif #include "playergroup.h" namespace GCSDK { class CSharedObject; class ILobby : public IPlayerGroup { public: virtual ~ILobby() { } }; } #endif