// // vs 3.0 ps 3.0 shaders collection // // These shaders are forced to compile as shader model 3.0 // using the new compiler. // _ps30.vcs // _vs30.vcs // cloak_vs20.fxc cloak_ps2x.fxc cloak_blended_pass_vs20.fxc cloak_blended_pass_ps2x.fxc emissive_scroll_blended_pass_vs20.fxc emissive_scroll_blended_pass_ps2x.fxc eye_refract_vs20.fxc eye_refract_ps2x.fxc eyes_vs20.fxc eyes_ps2x.fxc eyes_flashlight_vs20.fxc eyes_flashlight_ps2x.fxc skin_vs20.fxc skin_ps20b.fxc teeth_vs20.fxc teeth_ps2x.fxc teeth_bump_vs20.fxc teeth_bump_ps2x.fxc teeth_flashlight_vs20.fxc teeth_flashlight_ps2x.fxc vertexlit_and_unlit_generic_vs20.fxc vertexlit_and_unlit_generic_ps2x.fxc vertexlit_and_unlit_generic_bump_vs20.fxc vertexlit_and_unlit_generic_bump_ps2x.fxc vortwarp_vs20.fxc vortwarp_ps2x.fxc