hl2sdk/game/shared/vphysicsupdateai.h
2025-05-17 14:12:20 -04:00

25 lines
591 B
C

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef VPHYSICSUPDATEAI_H
#define VPHYSICSUPDATEAI_H
#ifdef _WIN32
#pragma once
#endif
// this is used to temporarily allow the vphysics shadow object to update the entity's position
// for entities that typically ignore those updates.
struct vphysicsupdateai_t
{
float startUpdateTime;
float stopUpdateTime;
float savedShadowControllerMaxSpeed;
};
#endif // VPHYSICSUPDATEAI_H