Half-Life 2 SDK Mirrors
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Nicholas Hastings 0b94b21a91 Update setting ConVar int values from string to more closely match game logic.
( https://github.com/alliedmodders/sourcemod/issues/648 )

They use a double as a go-between to gain precision, rather than casting the float value to an int,
2017-08-06 10:22:00 -04:00
common Update protobuf source from v2.3.0 to 2.5.0. 2014-09-01 11:12:42 -04:00
engine Added original SDK code for Alien Swarm. 2010-07-22 01:46:14 -05:00
game Rename SOMETHING -> server_random_seed. (from 2013 SDK). 2016-07-03 08:05:34 -04:00
interfaces Update static lib project settings to compile for max compatibility. 2014-02-28 14:29:09 -05:00
lib Various fixes for 64-builds and added 64-bit libs for macOS. 2017-06-02 08:31:37 -05:00
linux_sdk Updated ILauncherMgr and shaderapiempty. 2017-07-11 04:13:01 -05:00
materialsystem Updated ILauncherMgr and shaderapiempty. 2017-07-11 04:13:01 -05:00
mathlib Update static lib project settings to compile for max compatibility. 2014-02-28 14:29:09 -05:00
public Update setting ConVar int values from string to more closely match game logic. 2017-08-06 10:22:00 -04:00
responserules/runtime Added original SDK code for Alien Swarm. 2010-07-22 01:46:14 -05:00
tier1 Update setting ConVar int values from string to more closely match game logic. 2017-08-06 10:22:00 -04:00