hl2sdk/materialsystem/stdshaders/SDK_vertexlit_notexture.psh

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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
mov r0, v0
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)