hl2sdk/materialsystem/stdshaders/UnlitTwoTexture.vsh
2025-02-19 18:36:16 -05:00

11 lines
164 B
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "SKINNING" "0..1"
#include "unlittwotexture_inc.vsh"
$vertexcolor = 0;
&UnlitTwoTexture( $vertexcolor );