hl2sdk/materialsystem/stdshaders/bufferclearobeystencil_ps2x.fxc
2025-02-19 18:36:16 -05:00

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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 vColor : COLOR0;
};
HALF4 main( PS_INPUT i ) : COLOR
{
return i.vColor;
}