hl2sdk/materialsystem/stdshaders/vertexlitgeneric_lightingonly_overbright2_ps11.fxc
2025-02-19 18:36:16 -05:00

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struct PS_INPUT
{
float3 vColor0 : COLOR0;
};
float4 main( PS_INPUT i ) : COLOR
{
return float4( i.vColor0, 1.0 );
}