hl2sdk/materialsystem/stdshaders/include/Water_vs20.inc
2025-02-19 18:36:16 -05:00

70 lines
1.4 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// $MULTITEXTURE && $BASETEXTURE
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
#pragma once
#include "shaderlib/cshader.h"
class water_vs20_Static_Index
{
unsigned int m_nBASETEXTURE : 2;
unsigned int m_nMULTITEXTURE : 2;
#ifdef _DEBUG
bool m_bBASETEXTURE : 1;
bool m_bMULTITEXTURE : 1;
#endif // _DEBUG
public:
void SetBASETEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBASETEXTURE = i;
#ifdef _DEBUG
m_bBASETEXTURE = true;
#endif // _DEBUG
}
void SetMULTITEXTURE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nMULTITEXTURE = i;
#ifdef _DEBUG
m_bMULTITEXTURE = true;
#endif // _DEBUG
}
water_vs20_Static_Index( )
{
m_nBASETEXTURE = 0;
m_nMULTITEXTURE = 0;
#ifdef _DEBUG
m_bBASETEXTURE = false;
m_bMULTITEXTURE = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bBASETEXTURE && m_bMULTITEXTURE );
AssertMsg( !( m_nMULTITEXTURE && m_nBASETEXTURE ), "Invalid combo combination ( MULTITEXTURE && BASETEXTURE )" );
return ( 1 * m_nBASETEXTURE ) + ( 2 * m_nMULTITEXTURE ) + 0;
}
};
#define shaderStaticTest_water_vs20 vsh_forgot_to_set_static_BASETEXTURE + vsh_forgot_to_set_static_MULTITEXTURE
class water_vs20_Dynamic_Index
{
public:
water_vs20_Dynamic_Index( )
{
}
int GetIndex() const
{
return 0;
}
};
#define shaderDynamicTest_water_vs20 1