hl2sdk/public/game/shared/protobuf/ai_activity.pb.cc
Nicholas Hastings 6f2dff28f5 Updated protobufs.
--HG--
extra : rebase_source : 33b658e2d314424a66e48aa987d13fae26bfeb24
2013-06-05 21:05:42 -04:00

1052 lines
38 KiB
C++

// Generated by the protocol buffer compiler. DO NOT EDIT!
#define INTERNAL_SUPPRESS_PROTOBUF_FIELD_DEPRECATION
#include "ai_activity.pb.h"
#include <algorithm>
#include <google/protobuf/stubs/once.h>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/wire_format_lite_inl.h>
#include <google/protobuf/descriptor.h>
#include <google/protobuf/reflection_ops.h>
#include <google/protobuf/wire_format.h>
// @@protoc_insertion_point(includes)
namespace {
const ::google::protobuf::EnumDescriptor* Activity_descriptor_ = NULL;
} // namespace
void protobuf_AssignDesc_ai_5factivity_2eproto() {
protobuf_AddDesc_ai_5factivity_2eproto();
const ::google::protobuf::FileDescriptor* file =
::google::protobuf::DescriptorPool::generated_pool()->FindFileByName(
"ai_activity.proto");
GOOGLE_CHECK(file != NULL);
Activity_descriptor_ = file->enum_type(0);
}
namespace {
GOOGLE_PROTOBUF_DECLARE_ONCE(protobuf_AssignDescriptors_once_);
inline void protobuf_AssignDescriptorsOnce() {
::google::protobuf::GoogleOnceInit(&protobuf_AssignDescriptors_once_,
&protobuf_AssignDesc_ai_5factivity_2eproto);
}
void protobuf_RegisterTypes(const ::std::string&) {
protobuf_AssignDescriptorsOnce();
}
} // namespace
void protobuf_ShutdownFile_ai_5factivity_2eproto() {
}
void protobuf_AddDesc_ai_5factivity_2eproto() {
static bool already_here = false;
if (already_here) return;
already_here = true;
GOOGLE_PROTOBUF_VERIFY_VERSION;
::google::protobuf::DescriptorPool::InternalAddGeneratedFile(
"\n\021ai_activity.proto*\354{\n\010Activity\022\030\n\013ACT_"
"INVALID\020\377\377\377\377\377\377\377\377\377\001\022\r\n\tACT_RESET\020\000\022\014\n\010ACT"
"_IDLE\020\001\022\022\n\016ACT_TRANSITION\020\002\022\r\n\tACT_COVER"
"\020\003\022\021\n\rACT_COVER_MED\020\004\022\021\n\rACT_COVER_LOW\020\005"
"\022\014\n\010ACT_WALK\020\006\022\020\n\014ACT_WALK_AIM\020\007\022\023\n\017ACT_"
"WALK_CROUCH\020\010\022\027\n\023ACT_WALK_CROUCH_AIM\020\t\022\013"
"\n\007ACT_RUN\020\n\022\017\n\013ACT_RUN_AIM\020\013\022\022\n\016ACT_RUN_"
"CROUCH\020\014\022\026\n\022ACT_RUN_CROUCH_AIM\020\r\022\025\n\021ACT_"
"RUN_PROTECTED\020\016\022\032\n\026ACT_SCRIPT_CUSTOM_MOV"
"E\020\017\022\025\n\021ACT_RANGE_ATTACK1\020\020\022\025\n\021ACT_RANGE_"
"ATTACK2\020\021\022\031\n\025ACT_RANGE_ATTACK1_LOW\020\022\022\031\n\025"
"ACT_RANGE_ATTACK2_LOW\020\023\022\021\n\rACT_DIESIMPLE"
"\020\024\022\023\n\017ACT_DIEBACKWARD\020\025\022\022\n\016ACT_DIEFORWAR"
"D\020\026\022\022\n\016ACT_DIEVIOLENT\020\027\022\022\n\016ACT_DIERAGDOL"
"L\020\030\022\013\n\007ACT_FLY\020\031\022\r\n\tACT_HOVER\020\032\022\r\n\tACT_G"
"LIDE\020\033\022\014\n\010ACT_SWIM\020\034\022\014\n\010ACT_JUMP\020\035\022\013\n\007AC"
"T_HOP\020\036\022\014\n\010ACT_LEAP\020\037\022\014\n\010ACT_LAND\020 \022\020\n\014A"
"CT_CLIMB_UP\020!\022\022\n\016ACT_CLIMB_DOWN\020\"\022\026\n\022ACT"
"_CLIMB_DISMOUNT\020#\022\025\n\021ACT_SHIPLADDER_UP\020$"
"\022\027\n\023ACT_SHIPLADDER_DOWN\020%\022\023\n\017ACT_STRAFE_"
"LEFT\020&\022\024\n\020ACT_STRAFE_RIGHT\020\'\022\021\n\rACT_ROLL"
"_LEFT\020(\022\022\n\016ACT_ROLL_RIGHT\020)\022\021\n\rACT_TURN_"
"LEFT\020*\022\022\n\016ACT_TURN_RIGHT\020+\022\016\n\nACT_CROUCH"
"\020,\022\022\n\016ACT_CROUCHIDLE\020-\022\r\n\tACT_STAND\020.\022\013\n"
"\007ACT_USE\020/\022\031\n\025ACT_ALIEN_BURROW_IDLE\0200\022\030\n"
"\024ACT_ALIEN_BURROW_OUT\0201\022\017\n\013ACT_SIGNAL1\0202"
"\022\017\n\013ACT_SIGNAL2\0203\022\017\n\013ACT_SIGNAL3\0204\022\026\n\022AC"
"T_SIGNAL_ADVANCE\0205\022\026\n\022ACT_SIGNAL_FORWARD"
"\0206\022\024\n\020ACT_SIGNAL_GROUP\0207\022\023\n\017ACT_SIGNAL_H"
"ALT\0208\022\023\n\017ACT_SIGNAL_LEFT\0209\022\024\n\020ACT_SIGNAL"
"_RIGHT\020:\022\030\n\024ACT_SIGNAL_TAKECOVER\020;\022\026\n\022AC"
"T_LOOKBACK_RIGHT\020<\022\025\n\021ACT_LOOKBACK_LEFT\020"
"=\022\r\n\tACT_COWER\020>\022\024\n\020ACT_SMALL_FLINCH\020\?\022\022"
"\n\016ACT_BIG_FLINCH\020@\022\025\n\021ACT_MELEE_ATTACK1\020"
"A\022\025\n\021ACT_MELEE_ATTACK2\020B\022\016\n\nACT_RELOAD\020C"
"\022\024\n\020ACT_RELOAD_START\020D\022\025\n\021ACT_RELOAD_FIN"
"ISH\020E\022\022\n\016ACT_RELOAD_LOW\020F\022\013\n\007ACT_ARM\020G\022\016"
"\n\nACT_DISARM\020H\022\023\n\017ACT_DROP_WEAPON\020I\022\033\n\027A"
"CT_DROP_WEAPON_SHOTGUN\020J\022\025\n\021ACT_PICKUP_G"
"ROUND\020K\022\023\n\017ACT_PICKUP_RACK\020L\022\022\n\016ACT_IDLE"
"_ANGRY\020M\022\024\n\020ACT_IDLE_RELAXED\020N\022\027\n\023ACT_ID"
"LE_STIMULATED\020O\022\025\n\021ACT_IDLE_AGITATED\020P\022\024"
"\n\020ACT_IDLE_STEALTH\020Q\022\021\n\rACT_IDLE_HURT\020R\022"
"\024\n\020ACT_WALK_RELAXED\020S\022\027\n\023ACT_WALK_STIMUL"
"ATED\020T\022\025\n\021ACT_WALK_AGITATED\020U\022\024\n\020ACT_WAL"
"K_STEALTH\020V\022\023\n\017ACT_RUN_RELAXED\020W\022\026\n\022ACT_"
"RUN_STIMULATED\020X\022\024\n\020ACT_RUN_AGITATED\020Y\022\023"
"\n\017ACT_RUN_STEALTH\020Z\022\030\n\024ACT_IDLE_AIM_RELA"
"XED\020[\022\033\n\027ACT_IDLE_AIM_STIMULATED\020\\\022\031\n\025AC"
"T_IDLE_AIM_AGITATED\020]\022\030\n\024ACT_IDLE_AIM_ST"
"EALTH\020^\022\030\n\024ACT_WALK_AIM_RELAXED\020_\022\033\n\027ACT"
"_WALK_AIM_STIMULATED\020`\022\031\n\025ACT_WALK_AIM_A"
"GITATED\020a\022\030\n\024ACT_WALK_AIM_STEALTH\020b\022\027\n\023A"
"CT_RUN_AIM_RELAXED\020c\022\032\n\026ACT_RUN_AIM_STIM"
"ULATED\020d\022\030\n\024ACT_RUN_AIM_AGITATED\020e\022\027\n\023AC"
"T_RUN_AIM_STEALTH\020f\022\035\n\031ACT_CROUCHIDLE_ST"
"IMULATED\020g\022!\n\035ACT_CROUCHIDLE_AIM_STIMULA"
"TED\020h\022\033\n\027ACT_CROUCHIDLE_AGITATED\020i\022\021\n\rAC"
"T_WALK_HURT\020j\022\020\n\014ACT_RUN_HURT\020k\022\027\n\023ACT_S"
"PECIAL_ATTACK1\020l\022\027\n\023ACT_SPECIAL_ATTACK2\020"
"m\022\023\n\017ACT_COMBAT_IDLE\020n\022\023\n\017ACT_WALK_SCARE"
"D\020o\022\022\n\016ACT_RUN_SCARED\020p\022\025\n\021ACT_VICTORY_D"
"ANCE\020q\022\024\n\020ACT_DIE_HEADSHOT\020r\022\025\n\021ACT_DIE_"
"CHESTSHOT\020s\022\023\n\017ACT_DIE_GUTSHOT\020t\022\024\n\020ACT_"
"DIE_BACKSHOT\020u\022\023\n\017ACT_FLINCH_HEAD\020v\022\024\n\020A"
"CT_FLINCH_CHEST\020w\022\026\n\022ACT_FLINCH_STOMACH\020"
"x\022\026\n\022ACT_FLINCH_LEFTARM\020y\022\027\n\023ACT_FLINCH_"
"RIGHTARM\020z\022\026\n\022ACT_FLINCH_LEFTLEG\020{\022\027\n\023AC"
"T_FLINCH_RIGHTLEG\020|\022\026\n\022ACT_FLINCH_PHYSIC"
"S\020}\022\030\n\024ACT_FLINCH_HEAD_BACK\020~\022\031\n\025ACT_FLI"
"NCH_CHEST_BACK\020\177\022\034\n\027ACT_FLINCH_STOMACH_B"
"ACK\020\200\001\022\034\n\027ACT_FLINCH_CROUCH_FRONT\020\201\001\022\033\n\026"
"ACT_FLINCH_CROUCH_BACK\020\202\001\022\033\n\026ACT_FLINCH_"
"CROUCH_LEFT\020\203\001\022\034\n\027ACT_FLINCH_CROUCH_RIGH"
"T\020\204\001\022\025\n\020ACT_IDLE_ON_FIRE\020\205\001\022\025\n\020ACT_WALK_"
"ON_FIRE\020\206\001\022\024\n\017ACT_RUN_ON_FIRE\020\207\001\022\024\n\017ACT_"
"RAPPEL_LOOP\020\210\001\022\021\n\014ACT_180_LEFT\020\211\001\022\022\n\rACT"
"_180_RIGHT\020\212\001\022\020\n\013ACT_90_LEFT\020\213\001\022\021\n\014ACT_9"
"0_RIGHT\020\214\001\022\022\n\rACT_STEP_LEFT\020\215\001\022\023\n\016ACT_ST"
"EP_RIGHT\020\216\001\022\022\n\rACT_STEP_BACK\020\217\001\022\022\n\rACT_S"
"TEP_FORE\020\220\001\022\036\n\031ACT_GESTURE_RANGE_ATTACK1"
"\020\221\001\022\036\n\031ACT_GESTURE_RANGE_ATTACK2\020\222\001\022\036\n\031A"
"CT_GESTURE_MELEE_ATTACK1\020\223\001\022\036\n\031ACT_GESTU"
"RE_MELEE_ATTACK2\020\224\001\022\"\n\035ACT_GESTURE_RANGE"
"_ATTACK1_LOW\020\225\001\022\"\n\035ACT_GESTURE_RANGE_ATT"
"ACK2_LOW\020\226\001\022#\n\036ACT_MELEE_ATTACK_SWING_GE"
"STURE\020\227\001\022\035\n\030ACT_GESTURE_SMALL_FLINCH\020\230\001\022"
"\033\n\026ACT_GESTURE_BIG_FLINCH\020\231\001\022\035\n\030ACT_GEST"
"URE_FLINCH_BLAST\020\232\001\022%\n ACT_GESTURE_FLINC"
"H_BLAST_SHOTGUN\020\233\001\022%\n ACT_GESTURE_FLINCH"
"_BLAST_DAMAGED\020\234\001\022-\n(ACT_GESTURE_FLINCH_"
"BLAST_DAMAGED_SHOTGUN\020\235\001\022\034\n\027ACT_GESTURE_"
"FLINCH_HEAD\020\236\001\022\035\n\030ACT_GESTURE_FLINCH_CHE"
"ST\020\237\001\022\037\n\032ACT_GESTURE_FLINCH_STOMACH\020\240\001\022\037"
"\n\032ACT_GESTURE_FLINCH_LEFTARM\020\241\001\022 \n\033ACT_G"
"ESTURE_FLINCH_RIGHTARM\020\242\001\022\037\n\032ACT_GESTURE"
"_FLINCH_LEFTLEG\020\243\001\022 \n\033ACT_GESTURE_FLINCH"
"_RIGHTLEG\020\244\001\022\032\n\025ACT_GESTURE_TURN_LEFT\020\245\001"
"\022\033\n\026ACT_GESTURE_TURN_RIGHT\020\246\001\022\034\n\027ACT_GES"
"TURE_TURN_LEFT45\020\247\001\022\035\n\030ACT_GESTURE_TURN_"
"RIGHT45\020\250\001\022\034\n\027ACT_GESTURE_TURN_LEFT90\020\251\001"
"\022\035\n\030ACT_GESTURE_TURN_RIGHT90\020\252\001\022!\n\034ACT_G"
"ESTURE_TURN_LEFT45_FLAT\020\253\001\022\"\n\035ACT_GESTUR"
"E_TURN_RIGHT45_FLAT\020\254\001\022!\n\034ACT_GESTURE_TU"
"RN_LEFT90_FLAT\020\255\001\022\"\n\035ACT_GESTURE_TURN_RI"
"GHT90_FLAT\020\256\001\022\025\n\020ACT_BARNACLE_HIT\020\257\001\022\026\n\021"
"ACT_BARNACLE_PULL\020\260\001\022\027\n\022ACT_BARNACLE_CHO"
"MP\020\261\001\022\026\n\021ACT_BARNACLE_CHEW\020\262\001\022\027\n\022ACT_DO_"
"NOT_DISTURB\020\263\001\022\032\n\025ACT_SPECIFIC_SEQUENCE\020"
"\264\001\022\020\n\013ACT_VM_DRAW\020\265\001\022\023\n\016ACT_VM_HOLSTER\020\266"
"\001\022\020\n\013ACT_VM_IDLE\020\267\001\022\022\n\rACT_VM_FIDGET\020\270\001\022"
"\024\n\017ACT_VM_PULLBACK\020\271\001\022\031\n\024ACT_VM_PULLBACK"
"_HIGH\020\272\001\022\030\n\023ACT_VM_PULLBACK_LOW\020\273\001\022\021\n\014AC"
"T_VM_THROW\020\274\001\022\023\n\016ACT_VM_PULLPIN\020\275\001\022\031\n\024AC"
"T_VM_PRIMARYATTACK\020\276\001\022\033\n\026ACT_VM_SECONDAR"
"YATTACK\020\277\001\022\022\n\rACT_VM_RELOAD\020\300\001\022\023\n\016ACT_VM"
"_DRYFIRE\020\301\001\022\023\n\016ACT_VM_HITLEFT\020\302\001\022\024\n\017ACT_"
"VM_HITLEFT2\020\303\001\022\024\n\017ACT_VM_HITRIGHT\020\304\001\022\025\n\020"
"ACT_VM_HITRIGHT2\020\305\001\022\025\n\020ACT_VM_HITCENTER\020"
"\306\001\022\026\n\021ACT_VM_HITCENTER2\020\307\001\022\024\n\017ACT_VM_MIS"
"SLEFT\020\310\001\022\025\n\020ACT_VM_MISSLEFT2\020\311\001\022\025\n\020ACT_V"
"M_MISSRIGHT\020\312\001\022\026\n\021ACT_VM_MISSRIGHT2\020\313\001\022\026"
"\n\021ACT_VM_MISSCENTER\020\314\001\022\027\n\022ACT_VM_MISSCEN"
"TER2\020\315\001\022\024\n\017ACT_VM_HAULBACK\020\316\001\022\025\n\020ACT_VM_"
"SWINGHARD\020\317\001\022\025\n\020ACT_VM_SWINGMISS\020\320\001\022\024\n\017A"
"CT_VM_SWINGHIT\020\321\001\022\033\n\026ACT_VM_IDLE_TO_LOWE"
"RED\020\322\001\022\030\n\023ACT_VM_IDLE_LOWERED\020\323\001\022\033\n\026ACT_"
"VM_LOWERED_TO_IDLE\020\324\001\022\023\n\016ACT_VM_RECOIL1\020"
"\325\001\022\023\n\016ACT_VM_RECOIL2\020\326\001\022\023\n\016ACT_VM_RECOIL"
"3\020\327\001\022\022\n\rACT_VM_PICKUP\020\330\001\022\023\n\016ACT_VM_RELEA"
"SE\020\331\001\022\033\n\026ACT_VM_ATTACH_SILENCER\020\332\001\022\033\n\026AC"
"T_VM_DETACH_SILENCER\020\333\001\022\034\n\027ACT_SLAM_STIC"
"KWALL_IDLE\020\334\001\022\037\n\032ACT_SLAM_STICKWALL_ND_I"
"DLE\020\335\001\022\036\n\031ACT_SLAM_STICKWALL_ATTACH\020\336\001\022\037"
"\n\032ACT_SLAM_STICKWALL_ATTACH2\020\337\001\022!\n\034ACT_S"
"LAM_STICKWALL_ND_ATTACH\020\340\001\022\"\n\035ACT_SLAM_S"
"TICKWALL_ND_ATTACH2\020\341\001\022 \n\033ACT_SLAM_STICK"
"WALL_DETONATE\020\342\001\022)\n$ACT_SLAM_STICKWALL_D"
"ETONATOR_HOLSTER\020\343\001\022\034\n\027ACT_SLAM_STICKWAL"
"L_DRAW\020\344\001\022\037\n\032ACT_SLAM_STICKWALL_ND_DRAW\020"
"\345\001\022 \n\033ACT_SLAM_STICKWALL_TO_THROW\020\346\001\022#\n\036"
"ACT_SLAM_STICKWALL_TO_THROW_ND\020\347\001\022&\n!ACT"
"_SLAM_STICKWALL_TO_TRIPMINE_ND\020\350\001\022\030\n\023ACT"
"_SLAM_THROW_IDLE\020\351\001\022\033\n\026ACT_SLAM_THROW_ND"
"_IDLE\020\352\001\022\031\n\024ACT_SLAM_THROW_THROW\020\353\001\022\032\n\025A"
"CT_SLAM_THROW_THROW2\020\354\001\022\034\n\027ACT_SLAM_THRO"
"W_THROW_ND\020\355\001\022\035\n\030ACT_SLAM_THROW_THROW_ND"
"2\020\356\001\022\030\n\023ACT_SLAM_THROW_DRAW\020\357\001\022\033\n\026ACT_SL"
"AM_THROW_ND_DRAW\020\360\001\022 \n\033ACT_SLAM_THROW_TO"
"_STICKWALL\020\361\001\022#\n\036ACT_SLAM_THROW_TO_STICK"
"WALL_ND\020\362\001\022\034\n\027ACT_SLAM_THROW_DETONATE\020\363\001"
"\022%\n ACT_SLAM_THROW_DETONATOR_HOLSTER\020\364\001\022"
"\"\n\035ACT_SLAM_THROW_TO_TRIPMINE_ND\020\365\001\022\033\n\026A"
"CT_SLAM_TRIPMINE_IDLE\020\366\001\022\033\n\026ACT_SLAM_TRI"
"PMINE_DRAW\020\367\001\022\035\n\030ACT_SLAM_TRIPMINE_ATTAC"
"H\020\370\001\022\036\n\031ACT_SLAM_TRIPMINE_ATTACH2\020\371\001\022&\n!"
"ACT_SLAM_TRIPMINE_TO_STICKWALL_ND\020\372\001\022\"\n\035"
"ACT_SLAM_TRIPMINE_TO_THROW_ND\020\373\001\022\034\n\027ACT_"
"SLAM_DETONATOR_IDLE\020\374\001\022\034\n\027ACT_SLAM_DETON"
"ATOR_DRAW\020\375\001\022 \n\033ACT_SLAM_DETONATOR_DETON"
"ATE\020\376\001\022\037\n\032ACT_SLAM_DETONATOR_HOLSTER\020\377\001\022"
"&\n!ACT_SLAM_DETONATOR_STICKWALL_DRAW\020\200\002\022"
"\"\n\035ACT_SLAM_DETONATOR_THROW_DRAW\020\201\002\022\035\n\030A"
"CT_SHOTGUN_RELOAD_START\020\202\002\022\036\n\031ACT_SHOTGU"
"N_RELOAD_FINISH\020\203\002\022\025\n\020ACT_SHOTGUN_PUMP\020\204"
"\002\022\023\n\016ACT_SMG2_IDLE2\020\205\002\022\023\n\016ACT_SMG2_FIRE2"
"\020\206\002\022\023\n\016ACT_SMG2_DRAW2\020\207\002\022\025\n\020ACT_SMG2_REL"
"OAD2\020\210\002\022\026\n\021ACT_SMG2_DRYFIRE2\020\211\002\022\024\n\017ACT_S"
"MG2_TOAUTO\020\212\002\022\025\n\020ACT_SMG2_TOBURST\020\213\002\022\033\n\026"
"ACT_PHYSCANNON_UPGRADE\020\214\002\022\031\n\024ACT_RANGE_A"
"TTACK_AR1\020\215\002\022\031\n\024ACT_RANGE_ATTACK_AR2\020\216\002\022"
"\035\n\030ACT_RANGE_ATTACK_AR2_LOW\020\217\002\022!\n\034ACT_RA"
"NGE_ATTACK_AR2_GRENADE\020\220\002\022\032\n\025ACT_RANGE_A"
"TTACK_HMG1\020\221\002\022\030\n\023ACT_RANGE_ATTACK_ML\020\222\002\022"
"\032\n\025ACT_RANGE_ATTACK_SMG1\020\223\002\022\036\n\031ACT_RANGE"
"_ATTACK_SMG1_LOW\020\224\002\022\032\n\025ACT_RANGE_ATTACK_"
"SMG2\020\225\002\022\035\n\030ACT_RANGE_ATTACK_SHOTGUN\020\226\002\022!"
"\n\034ACT_RANGE_ATTACK_SHOTGUN_LOW\020\227\002\022\034\n\027ACT"
"_RANGE_ATTACK_PISTOL\020\230\002\022 \n\033ACT_RANGE_ATT"
"ACK_PISTOL_LOW\020\231\002\022\032\n\025ACT_RANGE_ATTACK_SL"
"AM\020\232\002\022\036\n\031ACT_RANGE_ATTACK_TRIPWIRE\020\233\002\022\033\n"
"\026ACT_RANGE_ATTACK_THROW\020\234\002\022\"\n\035ACT_RANGE_"
"ATTACK_SNIPER_RIFLE\020\235\002\022\031\n\024ACT_RANGE_ATTA"
"CK_RPG\020\236\002\022\033\n\026ACT_MELEE_ATTACK_SWING\020\237\002\022\026"
"\n\021ACT_RANGE_AIM_LOW\020\240\002\022\033\n\026ACT_RANGE_AIM_"
"SMG1_LOW\020\241\002\022\035\n\030ACT_RANGE_AIM_PISTOL_LOW\020"
"\242\002\022\032\n\025ACT_RANGE_AIM_AR2_LOW\020\243\002\022\031\n\024ACT_CO"
"VER_PISTOL_LOW\020\244\002\022\027\n\022ACT_COVER_SMG1_LOW\020"
"\245\002\022!\n\034ACT_GESTURE_RANGE_ATTACK_AR1\020\246\002\022!\n"
"\034ACT_GESTURE_RANGE_ATTACK_AR2\020\247\002\022)\n$ACT_"
"GESTURE_RANGE_ATTACK_AR2_GRENADE\020\250\002\022\"\n\035A"
"CT_GESTURE_RANGE_ATTACK_HMG1\020\251\002\022 \n\033ACT_G"
"ESTURE_RANGE_ATTACK_ML\020\252\002\022\"\n\035ACT_GESTURE"
"_RANGE_ATTACK_SMG1\020\253\002\022&\n!ACT_GESTURE_RAN"
"GE_ATTACK_SMG1_LOW\020\254\002\022\"\n\035ACT_GESTURE_RAN"
"GE_ATTACK_SMG2\020\255\002\022%\n ACT_GESTURE_RANGE_A"
"TTACK_SHOTGUN\020\256\002\022$\n\037ACT_GESTURE_RANGE_AT"
"TACK_PISTOL\020\257\002\022(\n#ACT_GESTURE_RANGE_ATTA"
"CK_PISTOL_LOW\020\260\002\022\"\n\035ACT_GESTURE_RANGE_AT"
"TACK_SLAM\020\261\002\022&\n!ACT_GESTURE_RANGE_ATTACK"
"_TRIPWIRE\020\262\002\022#\n\036ACT_GESTURE_RANGE_ATTACK"
"_THROW\020\263\002\022*\n%ACT_GESTURE_RANGE_ATTACK_SN"
"IPER_RIFLE\020\264\002\022#\n\036ACT_GESTURE_MELEE_ATTAC"
"K_SWING\020\265\002\022\023\n\016ACT_IDLE_RIFLE\020\266\002\022\022\n\rACT_I"
"DLE_SMG1\020\267\002\022\030\n\023ACT_IDLE_ANGRY_SMG1\020\270\002\022\024\n"
"\017ACT_IDLE_PISTOL\020\271\002\022\032\n\025ACT_IDLE_ANGRY_PI"
"STOL\020\272\002\022\033\n\026ACT_IDLE_ANGRY_SHOTGUN\020\273\002\022\034\n\027"
"ACT_IDLE_STEALTH_PISTOL\020\274\002\022\025\n\020ACT_IDLE_P"
"ACKAGE\020\275\002\022\025\n\020ACT_WALK_PACKAGE\020\276\002\022\026\n\021ACT_"
"IDLE_SUITCASE\020\277\002\022\026\n\021ACT_WALK_SUITCASE\020\300\002"
"\022\032\n\025ACT_IDLE_SMG1_RELAXED\020\301\002\022\035\n\030ACT_IDLE"
"_SMG1_STIMULATED\020\302\002\022\033\n\026ACT_WALK_RIFLE_RE"
"LAXED\020\303\002\022\032\n\025ACT_RUN_RIFLE_RELAXED\020\304\002\022\036\n\031"
"ACT_WALK_RIFLE_STIMULATED\020\305\002\022\035\n\030ACT_RUN_"
"RIFLE_STIMULATED\020\306\002\022\"\n\035ACT_IDLE_AIM_RIFL"
"E_STIMULATED\020\307\002\022\"\n\035ACT_WALK_AIM_RIFLE_ST"
"IMULATED\020\310\002\022!\n\034ACT_RUN_AIM_RIFLE_STIMULA"
"TED\020\311\002\022\035\n\030ACT_IDLE_SHOTGUN_RELAXED\020\312\002\022 \n"
"\033ACT_IDLE_SHOTGUN_STIMULATED\020\313\002\022\036\n\031ACT_I"
"DLE_SHOTGUN_AGITATED\020\314\002\022\023\n\016ACT_WALK_ANGR"
"Y\020\315\002\022\027\n\022ACT_POLICE_HARASS1\020\316\002\022\027\n\022ACT_POL"
"ICE_HARASS2\020\317\002\022\027\n\022ACT_IDLE_MANNEDGUN\020\320\002\022"
"\023\n\016ACT_IDLE_MELEE\020\321\002\022\031\n\024ACT_IDLE_ANGRY_M"
"ELEE\020\322\002\022\031\n\024ACT_IDLE_RPG_RELAXED\020\323\002\022\021\n\014AC"
"T_IDLE_RPG\020\324\002\022\027\n\022ACT_IDLE_ANGRY_RPG\020\325\002\022\026"
"\n\021ACT_COVER_LOW_RPG\020\326\002\022\021\n\014ACT_WALK_RPG\020\327"
"\002\022\020\n\013ACT_RUN_RPG\020\330\002\022\030\n\023ACT_WALK_CROUCH_R"
"PG\020\331\002\022\027\n\022ACT_RUN_CROUCH_RPG\020\332\002\022\031\n\024ACT_WA"
"LK_RPG_RELAXED\020\333\002\022\030\n\023ACT_RUN_RPG_RELAXED"
"\020\334\002\022\023\n\016ACT_WALK_RIFLE\020\335\002\022\027\n\022ACT_WALK_AIM"
"_RIFLE\020\336\002\022\032\n\025ACT_WALK_CROUCH_RIFLE\020\337\002\022\036\n"
"\031ACT_WALK_CROUCH_AIM_RIFLE\020\340\002\022\022\n\rACT_RUN"
"_RIFLE\020\341\002\022\026\n\021ACT_RUN_AIM_RIFLE\020\342\002\022\031\n\024ACT"
"_RUN_CROUCH_RIFLE\020\343\002\022\035\n\030ACT_RUN_CROUCH_A"
"IM_RIFLE\020\344\002\022\033\n\026ACT_RUN_STEALTH_PISTOL\020\345\002"
"\022\031\n\024ACT_WALK_AIM_SHOTGUN\020\346\002\022\030\n\023ACT_RUN_A"
"IM_SHOTGUN\020\347\002\022\024\n\017ACT_WALK_PISTOL\020\350\002\022\023\n\016A"
"CT_RUN_PISTOL\020\351\002\022\030\n\023ACT_WALK_AIM_PISTOL\020"
"\352\002\022\027\n\022ACT_RUN_AIM_PISTOL\020\353\002\022\034\n\027ACT_WALK_"
"STEALTH_PISTOL\020\354\002\022 \n\033ACT_WALK_AIM_STEALT"
"H_PISTOL\020\355\002\022\037\n\032ACT_RUN_AIM_STEALTH_PISTO"
"L\020\356\002\022\026\n\021ACT_RELOAD_PISTOL\020\357\002\022\032\n\025ACT_RELO"
"AD_PISTOL_LOW\020\360\002\022\024\n\017ACT_RELOAD_SMG1\020\361\002\022\030"
"\n\023ACT_RELOAD_SMG1_LOW\020\362\002\022\027\n\022ACT_RELOAD_S"
"HOTGUN\020\363\002\022\033\n\026ACT_RELOAD_SHOTGUN_LOW\020\364\002\022\027"
"\n\022ACT_GESTURE_RELOAD\020\365\002\022\036\n\031ACT_GESTURE_R"
"ELOAD_PISTOL\020\366\002\022\034\n\027ACT_GESTURE_RELOAD_SM"
"G1\020\367\002\022\037\n\032ACT_GESTURE_RELOAD_SHOTGUN\020\370\002\022\027"
"\n\022ACT_BUSY_LEAN_LEFT\020\371\002\022\035\n\030ACT_BUSY_LEAN"
"_LEFT_ENTRY\020\372\002\022\034\n\027ACT_BUSY_LEAN_LEFT_EXI"
"T\020\373\002\022\027\n\022ACT_BUSY_LEAN_BACK\020\374\002\022\035\n\030ACT_BUS"
"Y_LEAN_BACK_ENTRY\020\375\002\022\034\n\027ACT_BUSY_LEAN_BA"
"CK_EXIT\020\376\002\022\030\n\023ACT_BUSY_SIT_GROUND\020\377\002\022\036\n\031"
"ACT_BUSY_SIT_GROUND_ENTRY\020\200\003\022\035\n\030ACT_BUSY"
"_SIT_GROUND_EXIT\020\201\003\022\027\n\022ACT_BUSY_SIT_CHAI"
"R\020\202\003\022\035\n\030ACT_BUSY_SIT_CHAIR_ENTRY\020\203\003\022\034\n\027A"
"CT_BUSY_SIT_CHAIR_EXIT\020\204\003\022\023\n\016ACT_BUSY_ST"
"AND\020\205\003\022\023\n\016ACT_BUSY_QUEUE\020\206\003\022\023\n\016ACT_DUCK_"
"DODGE\020\207\003\022\035\n\030ACT_DIE_BARNACLE_SWALLOW\020\210\003\022"
"\"\n\035ACT_GESTURE_BARNACLE_STRANGLE\020\211\003\022\032\n\025A"
"CT_PHYSCANNON_DETACH\020\212\003\022\033\n\026ACT_PHYSCANNO"
"N_ANIMATE\020\213\003\022\037\n\032ACT_PHYSCANNON_ANIMATE_P"
"RE\020\214\003\022 \n\033ACT_PHYSCANNON_ANIMATE_POST\020\215\003\022"
"\026\n\021ACT_DIE_FRONTSIDE\020\216\003\022\026\n\021ACT_DIE_RIGHT"
"SIDE\020\217\003\022\025\n\020ACT_DIE_BACKSIDE\020\220\003\022\025\n\020ACT_DI"
"E_LEFTSIDE\020\221\003\022\022\n\rACT_OPEN_DOOR\020\222\003\022\035\n\030ACT"
"_DI_ALYX_ZOMBIE_MELEE\020\223\003\022#\n\036ACT_DI_ALYX_"
"ZOMBIE_TORSO_MELEE\020\224\003\022\037\n\032ACT_DI_ALYX_HEA"
"DCRAB_MELEE\020\225\003\022\030\n\023ACT_DI_ALYX_ANTLION\020\226\003"
"\022!\n\034ACT_DI_ALYX_ZOMBIE_SHOTGUN64\020\227\003\022!\n\034A"
"CT_DI_ALYX_ZOMBIE_SHOTGUN26\020\230\003\022(\n#ACT_RE"
"ADINESS_RELAXED_TO_STIMULATED\020\231\003\022-\n(ACT_"
"READINESS_RELAXED_TO_STIMULATED_WALK\020\232\003\022"
")\n$ACT_READINESS_AGITATED_TO_STIMULATED\020"
"\233\003\022(\n#ACT_READINESS_STIMULATED_TO_RELAXE"
"D\020\234\003\022/\n*ACT_READINESS_PISTOL_RELAXED_TO_"
"STIMULATED\020\235\003\0224\n/ACT_READINESS_PISTOL_RE"
"LAXED_TO_STIMULATED_WALK\020\236\003\0220\n+ACT_READI"
"NESS_PISTOL_AGITATED_TO_STIMULATED\020\237\003\022/\n"
"*ACT_READINESS_PISTOL_STIMULATED_TO_RELA"
"XED\020\240\003\022\023\n\016ACT_IDLE_CARRY\020\241\003\022\023\n\016ACT_WALK_"
"CARRY\020\242\003\022\022\n\rACT_DOTA_IDLE\020\243\003\022\027\n\022ACT_DOTA"
"_IDLE_RARE\020\245\003\022\021\n\014ACT_DOTA_RUN\020\246\003\022\024\n\017ACT_"
"DOTA_ATTACK\020\250\003\022\025\n\020ACT_DOTA_ATTACK2\020\251\003\022\032\n"
"\025ACT_DOTA_ATTACK_EVENT\020\252\003\022\021\n\014ACT_DOTA_DI"
"E\020\253\003\022\024\n\017ACT_DOTA_FLINCH\020\254\003\022\023\n\016ACT_DOTA_F"
"LAIL\020\255\003\022\026\n\021ACT_DOTA_DISABLED\020\256\003\022\034\n\027ACT_D"
"OTA_CAST_ABILITY_1\020\257\003\022\034\n\027ACT_DOTA_CAST_A"
"BILITY_2\020\260\003\022\034\n\027ACT_DOTA_CAST_ABILITY_3\020\261"
"\003\022\034\n\027ACT_DOTA_CAST_ABILITY_4\020\262\003\022\034\n\027ACT_D"
"OTA_CAST_ABILITY_5\020\263\003\022\034\n\027ACT_DOTA_CAST_A"
"BILITY_6\020\264\003\022 \n\033ACT_DOTA_OVERRIDE_ABILITY"
"_1\020\265\003\022 \n\033ACT_DOTA_OVERRIDE_ABILITY_2\020\266\003\022"
" \n\033ACT_DOTA_OVERRIDE_ABILITY_3\020\267\003\022 \n\033ACT"
"_DOTA_OVERRIDE_ABILITY_4\020\270\003\022\037\n\032ACT_DOTA_"
"CHANNEL_ABILITY_1\020\271\003\022\037\n\032ACT_DOTA_CHANNEL"
"_ABILITY_2\020\272\003\022\037\n\032ACT_DOTA_CHANNEL_ABILIT"
"Y_3\020\273\003\022\037\n\032ACT_DOTA_CHANNEL_ABILITY_4\020\274\003\022"
"\037\n\032ACT_DOTA_CHANNEL_ABILITY_5\020\275\003\022\037\n\032ACT_"
"DOTA_CHANNEL_ABILITY_6\020\276\003\022#\n\036ACT_DOTA_CH"
"ANNEL_END_ABILITY_1\020\277\003\022#\n\036ACT_DOTA_CHANN"
"EL_END_ABILITY_2\020\300\003\022#\n\036ACT_DOTA_CHANNEL_"
"END_ABILITY_3\020\301\003\022#\n\036ACT_DOTA_CHANNEL_END"
"_ABILITY_4\020\302\003\022#\n\036ACT_DOTA_CHANNEL_END_AB"
"ILITY_5\020\303\003\022#\n\036ACT_DOTA_CHANNEL_END_ABILI"
"TY_6\020\304\003\022\034\n\027ACT_DOTA_CONSTANT_LAYER\020\305\003\022\025\n"
"\020ACT_DOTA_CAPTURE\020\306\003\022\023\n\016ACT_DOTA_SPAWN\020\307"
"\003\022\027\n\022ACT_DOTA_KILLTAUNT\020\310\003\022\023\n\016ACT_DOTA_T"
"AUNT\020\311\003\022\024\n\017ACT_DOTA_THIRST\020\312\003\022\037\n\032ACT_DOT"
"A_CAST_DRAGONBREATH\020\313\003\022\027\n\022ACT_DOTA_ECHO_"
"SLAM\020\314\003\022 \n\033ACT_DOTA_CAST_ABILITY_1_END\020\315"
"\003\022 \n\033ACT_DOTA_CAST_ABILITY_2_END\020\316\003\022 \n\033A"
"CT_DOTA_CAST_ABILITY_3_END\020\317\003\022 \n\033ACT_DOT"
"A_CAST_ABILITY_4_END\020\320\003\022\030\n\023ACT_MIRANA_LE"
"AP_END\020\321\003\022\027\n\022ACT_WAVEFORM_START\020\322\003\022\025\n\020AC"
"T_WAVEFORM_END\020\323\003\022\036\n\031ACT_DOTA_CAST_ABILI"
"TY_ROT\020\324\003\022\031\n\024ACT_DOTA_DIE_SPECIAL\020\325\003\022\'\n\""
"ACT_DOTA_RATTLETRAP_BATTERYASSAULT\020\326\003\022\"\n"
"\035ACT_DOTA_RATTLETRAP_POWERCOGS\020\327\003\022\'\n\"ACT"
"_DOTA_RATTLETRAP_HOOKSHOT_START\020\330\003\022&\n!AC"
"T_DOTA_RATTLETRAP_HOOKSHOT_LOOP\020\331\003\022%\n AC"
"T_DOTA_RATTLETRAP_HOOKSHOT_END\020\332\003\022+\n&ACT"
"_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE\020\333\003\022\033"
"\n\026ACT_DOTA_TINKER_REARM1\020\334\003\022\033\n\026ACT_DOTA_"
"TINKER_REARM2\020\335\003\022\033\n\026ACT_DOTA_TINKER_REAR"
"M3\020\336\003\022\027\n\022ACT_TINY_AVALANCHE\020\337\003\022\022\n\rACT_TI"
"NY_TOSS\020\340\003\022\023\n\016ACT_TINY_GROWL\020\341\003\022\036\n\031ACT_D"
"OTA_WEAVERBUG_ATTACH\020\342\003\022 \n\033ACT_DOTA_CAST"
"_WILD_AXES_END\020\343\003\022#\n\036ACT_DOTA_CAST_LIFE_"
"BREAK_START\020\344\003\022!\n\034ACT_DOTA_CAST_LIFE_BRE"
"AK_END\020\345\003\022%\n ACT_DOTA_NIGHTSTALKER_TRANS"
"ITION\020\346\003\022\036\n\031ACT_DOTA_LIFESTEALER_RAGE\020\347\003"
"\022%\n ACT_DOTA_LIFESTEALER_OPEN_WOUNDS\020\350\003\022"
"!\n\034ACT_DOTA_SAND_KING_BURROW_IN\020\351\003\022\"\n\035AC"
"T_DOTA_SAND_KING_BURROW_OUT\020\352\003\022&\n!ACT_DO"
"TA_EARTHSHAKER_TOTEM_ATTACK\020\353\003\022\031\n\024ACT_DO"
"TA_WHEEL_LAYER\020\354\003\022+\n&ACT_DOTA_ALCHEMIST_"
"CHEMICAL_RAGE_START\020\355\003\022\"\n\035ACT_DOTA_ALCHE"
"MIST_CONCOCTION\020\356\003\022%\n ACT_DOTA_JAKIRO_LI"
"QUIDFIRE_START\020\357\003\022$\n\037ACT_DOTA_JAKIRO_LIQ"
"UIDFIRE_LOOP\020\360\003\022 \n\033ACT_DOTA_LIFESTEALER_"
"INFEST\020\361\003\022$\n\037ACT_DOTA_LIFESTEALER_INFEST"
"_END\020\362\003\022\030\n\023ACT_DOTA_LASSO_LOOP\020\363\003\022(\n#ACT"
"_DOTA_ALCHEMIST_CONCOCTION_THROW\020\364\003\022)\n$A"
"CT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END\020\365\003\022\034"
"\n\027ACT_DOTA_CAST_COLD_SNAP\020\366\003\022\035\n\030ACT_DOTA"
"_CAST_GHOST_WALK\020\367\003\022\032\n\025ACT_DOTA_CAST_TOR"
"NADO\020\370\003\022\026\n\021ACT_DOTA_CAST_EMP\020\371\003\022\033\n\026ACT_D"
"OTA_CAST_ALACRITY\020\372\003\022\037\n\032ACT_DOTA_CAST_CH"
"AOS_METEOR\020\373\003\022\035\n\030ACT_DOTA_CAST_SUN_STRIK"
"E\020\374\003\022\037\n\032ACT_DOTA_CAST_FORGE_SPIRIT\020\375\003\022\033\n"
"\026ACT_DOTA_CAST_ICE_WALL\020\376\003\022\"\n\035ACT_DOTA_C"
"AST_DEAFENING_BLAST\020\377\003\022\025\n\020ACT_DOTA_VICTO"
"RY\020\200\004\022\024\n\017ACT_DOTA_DEFEAT\020\201\004\022(\n#ACT_DOTA_"
"SPIRIT_BREAKER_CHARGE_POSE\020\202\004\022\'\n\"ACT_DOT"
"A_SPIRIT_BREAKER_CHARGE_END\020\203\004\022\026\n\021ACT_DO"
"TA_TELEPORT\020\204\004\022\032\n\025ACT_DOTA_TELEPORT_END\020"
"\205\004\022\035\n\030ACT_DOTA_CAST_REFRACTION\020\206\004\022\034\n\027ACT"
"_DOTA_CAST_ABILITY_7\020\207\004\022\037\n\032ACT_DOTA_CANC"
"EL_SIREN_SONG\020\210\004\022\037\n\032ACT_DOTA_CHANNEL_ABI"
"LITY_7\020\211\004\022\025\n\020ACT_DOTA_LOADOUT\020\212\004\022\034\n\027ACT_"
"DOTA_FORCESTAFF_END\020\213\004\022\026\n\021ACT_DOTA_POOF_"
"END\020\214\004\022\032\n\025ACT_DOTA_SLARK_POUNCE\020\215\004\022!\n\034AC"
"T_DOTA_MAGNUS_SKEWER_START\020\216\004\022\037\n\032ACT_DOT"
"A_MAGNUS_SKEWER_END\020\217\004\022\037\n\032ACT_DOTA_MEDUS"
"A_STONE_GAZE\020\220\004\022\031\n\024ACT_DOTA_RELAX_START\020"
"\221\004\022\030\n\023ACT_DOTA_RELAX_LOOP\020\222\004\022\027\n\022ACT_DOTA"
"_RELAX_END\020\223\004\022\036\n\031ACT_DOTA_CENTAUR_STAMPE"
"DE\020\224\004\022\035\n\030ACT_DOTA_BELLYACHE_START\020\225\004\022\034\n\027"
"ACT_DOTA_BELLYACHE_LOOP\020\226\004\022\033\n\026ACT_DOTA_B"
"ELLYACHE_END\020\227\004\022\035\n\030ACT_DOTA_ROQUELAIRE_L"
"AND\020\230\004\022\"\n\035ACT_DOTA_ROQUELAIRE_LAND_IDLE\020"
"\231\004\022\032\n\025ACT_DOTA_GREEVIL_CAST\020\232\004\022&\n!ACT_DO"
"TA_GREEVIL_OVERRIDE_ABILITY\020\233\004\022 \n\033ACT_DO"
"TA_GREEVIL_HOOK_START\020\234\004\022\036\n\031ACT_DOTA_GRE"
"EVIL_HOOK_END\020\235\004\022 \n\033ACT_DOTA_GREEVIL_BLI"
"NK_BONE\020\236\004\022\033\n\026ACT_DOTA_IDLE_SLEEPING\020\237\004\022"
"\023\n\016ACT_DOTA_INTRO\020\240\004\022\033\n\026ACT_DOTA_GESTURE"
"_POINT\020\241\004\022\034\n\027ACT_DOTA_GESTURE_ACCENT\020\242\004\022"
"\032\n\025ACT_DOTA_SLEEPING_END\020\243\004\022\024\n\017ACT_DOTA_"
"AMBUSH\020\244\004\022\027\n\022ACT_DOTA_ITEM_LOOK\020\245\004\022\025\n\020AC"
"T_DOTA_STARTLE\020\246\004\022\031\n\024ACT_DOTA_FRUSTRATIO"
"N\020\247\004\022\034\n\027ACT_DOTA_TELEPORT_REACT\020\250\004\022 \n\033AC"
"T_DOTA_TELEPORT_END_REACT\020\251\004\022\023\n\016ACT_DOTA"
"_SHRUG\020\252\004\022\034\n\027ACT_DOTA_RELAX_LOOP_END\020\253\004\022"
"\032\n\025ACT_DOTA_PRESENT_ITEM\020\254\004\022\034\n\027ACT_DOTA_"
"IDLE_IMPATIENT\020\255\004\022\034\n\027ACT_DOTA_SHARPEN_WE"
"APON\020\256\004\022 \n\033ACT_DOTA_SHARPEN_WEAPON_OUT\020\257"
"\004\022\037\n\032ACT_DOTA_IDLE_SLEEPING_END\020\260\004\022\034\n\027AC"
"T_DOTA_BRIDGE_DESTROY\020\261\004\022\032\n\025ACT_DOTA_TAU"
"NT_SNIPER\020\262\004\022\035\n\030ACT_DOTA_DEATH_BY_SNIPER"
"\020\263\004\022\031\n\024ACT_DOTA_LOOK_AROUND\020\264\004\022\036\n\031ACT_DO"
"TA_CAGED_CREEP_RAGE\020\265\004\022\"\n\035ACT_DOTA_CAGED"
"_CREEP_RAGE_OUT\020\266\004\022\037\n\032ACT_DOTA_CAGED_CRE"
"EP_SMASH\020\267\004\022#\n\036ACT_DOTA_CAGED_CREEP_SMAS"
"H_OUT\020\270\004\022&\n!ACT_DOTA_IDLE_IMPATIENT_SWOR"
"D_TAP\020\271\004\022\030\n\023ACT_DOTA_INTRO_LOOP\020\272\004B\005H\001\200\001"
"\000", 15881);
::google::protobuf::MessageFactory::InternalRegisterGeneratedFile(
"ai_activity.proto", &protobuf_RegisterTypes);
::google::protobuf::internal::OnShutdown(&protobuf_ShutdownFile_ai_5factivity_2eproto);
}
// Force AddDescriptors() to be called at static initialization time.
struct StaticDescriptorInitializer_ai_5factivity_2eproto {
StaticDescriptorInitializer_ai_5factivity_2eproto() {
protobuf_AddDesc_ai_5factivity_2eproto();
}
} static_descriptor_initializer_ai_5factivity_2eproto_;
const ::google::protobuf::EnumDescriptor* Activity_descriptor() {
protobuf_AssignDescriptorsOnce();
return Activity_descriptor_;
}
bool Activity_IsValid(int value) {
switch(value) {
case -1:
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
case 24:
case 25:
case 26:
case 27:
case 28:
case 29:
case 30:
case 31:
case 32:
case 33:
case 34:
case 35:
case 36:
case 37:
case 38:
case 39:
case 40:
case 41:
case 42:
case 43:
case 44:
case 45:
case 46:
case 47:
case 48:
case 49:
case 50:
case 51:
case 52:
case 53:
case 54:
case 55:
case 56:
case 57:
case 58:
case 59:
case 60:
case 61:
case 62:
case 63:
case 64:
case 65:
case 66:
case 67:
case 68:
case 69:
case 70:
case 71:
case 72:
case 73:
case 74:
case 75:
case 76:
case 77:
case 78:
case 79:
case 80:
case 81:
case 82:
case 83:
case 84:
case 85:
case 86:
case 87:
case 88:
case 89:
case 90:
case 91:
case 92:
case 93:
case 94:
case 95:
case 96:
case 97:
case 98:
case 99:
case 100:
case 101:
case 102:
case 103:
case 104:
case 105:
case 106:
case 107:
case 108:
case 109:
case 110:
case 111:
case 112:
case 113:
case 114:
case 115:
case 116:
case 117:
case 118:
case 119:
case 120:
case 121:
case 122:
case 123:
case 124:
case 125:
case 126:
case 127:
case 128:
case 129:
case 130:
case 131:
case 132:
case 133:
case 134:
case 135:
case 136:
case 137:
case 138:
case 139:
case 140:
case 141:
case 142:
case 143:
case 144:
case 145:
case 146:
case 147:
case 148:
case 149:
case 150:
case 151:
case 152:
case 153:
case 154:
case 155:
case 156:
case 157:
case 158:
case 159:
case 160:
case 161:
case 162:
case 163:
case 164:
case 165:
case 166:
case 167:
case 168:
case 169:
case 170:
case 171:
case 172:
case 173:
case 174:
case 175:
case 176:
case 177:
case 178:
case 179:
case 180:
case 181:
case 182:
case 183:
case 184:
case 185:
case 186:
case 187:
case 188:
case 189:
case 190:
case 191:
case 192:
case 193:
case 194:
case 195:
case 196:
case 197:
case 198:
case 199:
case 200:
case 201:
case 202:
case 203:
case 204:
case 205:
case 206:
case 207:
case 208:
case 209:
case 210:
case 211:
case 212:
case 213:
case 214:
case 215:
case 216:
case 217:
case 218:
case 219:
case 220:
case 221:
case 222:
case 223:
case 224:
case 225:
case 226:
case 227:
case 228:
case 229:
case 230:
case 231:
case 232:
case 233:
case 234:
case 235:
case 236:
case 237:
case 238:
case 239:
case 240:
case 241:
case 242:
case 243:
case 244:
case 245:
case 246:
case 247:
case 248:
case 249:
case 250:
case 251:
case 252:
case 253:
case 254:
case 255:
case 256:
case 257:
case 258:
case 259:
case 260:
case 261:
case 262:
case 263:
case 264:
case 265:
case 266:
case 267:
case 268:
case 269:
case 270:
case 271:
case 272:
case 273:
case 274:
case 275:
case 276:
case 277:
case 278:
case 279:
case 280:
case 281:
case 282:
case 283:
case 284:
case 285:
case 286:
case 287:
case 288:
case 289:
case 290:
case 291:
case 292:
case 293:
case 294:
case 295:
case 296:
case 297:
case 298:
case 299:
case 300:
case 301:
case 302:
case 303:
case 304:
case 305:
case 306:
case 307:
case 308:
case 309:
case 310:
case 311:
case 312:
case 313:
case 314:
case 315:
case 316:
case 317:
case 318:
case 319:
case 320:
case 321:
case 322:
case 323:
case 324:
case 325:
case 326:
case 327:
case 328:
case 329:
case 330:
case 331:
case 332:
case 333:
case 334:
case 335:
case 336:
case 337:
case 338:
case 339:
case 340:
case 341:
case 342:
case 343:
case 344:
case 345:
case 346:
case 347:
case 348:
case 349:
case 350:
case 351:
case 352:
case 353:
case 354:
case 355:
case 356:
case 357:
case 358:
case 359:
case 360:
case 361:
case 362:
case 363:
case 364:
case 365:
case 366:
case 367:
case 368:
case 369:
case 370:
case 371:
case 372:
case 373:
case 374:
case 375:
case 376:
case 377:
case 378:
case 379:
case 380:
case 381:
case 382:
case 383:
case 384:
case 385:
case 386:
case 387:
case 388:
case 389:
case 390:
case 391:
case 392:
case 393:
case 394:
case 395:
case 396:
case 397:
case 398:
case 399:
case 400:
case 401:
case 402:
case 403:
case 404:
case 405:
case 406:
case 407:
case 408:
case 409:
case 410:
case 411:
case 412:
case 413:
case 414:
case 415:
case 416:
case 417:
case 418:
case 419:
case 421:
case 422:
case 424:
case 425:
case 426:
case 427:
case 428:
case 429:
case 430:
case 431:
case 432:
case 433:
case 434:
case 435:
case 436:
case 437:
case 438:
case 439:
case 440:
case 441:
case 442:
case 443:
case 444:
case 445:
case 446:
case 447:
case 448:
case 449:
case 450:
case 451:
case 452:
case 453:
case 454:
case 455:
case 456:
case 457:
case 458:
case 459:
case 460:
case 461:
case 462:
case 463:
case 464:
case 465:
case 466:
case 467:
case 468:
case 469:
case 470:
case 471:
case 472:
case 473:
case 474:
case 475:
case 476:
case 477:
case 478:
case 479:
case 480:
case 481:
case 482:
case 483:
case 484:
case 485:
case 486:
case 487:
case 488:
case 489:
case 490:
case 491:
case 492:
case 493:
case 494:
case 495:
case 496:
case 497:
case 498:
case 499:
case 500:
case 501:
case 502:
case 503:
case 504:
case 505:
case 506:
case 507:
case 508:
case 509:
case 510:
case 511:
case 512:
case 513:
case 514:
case 515:
case 516:
case 517:
case 518:
case 519:
case 520:
case 521:
case 522:
case 523:
case 524:
case 525:
case 526:
case 527:
case 528:
case 529:
case 530:
case 531:
case 532:
case 533:
case 534:
case 535:
case 536:
case 537:
case 538:
case 539:
case 540:
case 541:
case 542:
case 543:
case 544:
case 545:
case 546:
case 547:
case 548:
case 549:
case 550:
case 551:
case 552:
case 553:
case 554:
case 555:
case 556:
case 557:
case 558:
case 559:
case 560:
case 561:
case 562:
case 563:
case 564:
case 565:
case 566:
case 567:
case 568:
case 569:
case 570:
return true;
default:
return false;
}
}
// @@protoc_insertion_point(namespace_scope)
// @@protoc_insertion_point(global_scope)