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Half-Life 2 SDK Mirrors
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h |
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|---|---|---|
| common | ||
| dedicated_main | ||
| devtools/bin | ||
| dx9sdk/utilities | ||
| dx10sdk/utilities/dx9_30 | ||
| engine | ||
| entity2 | ||
| game | ||
| interfaces | ||
| lib | ||
| linux_sdk | ||
| materialsystem | ||
| mathlib | ||
| public | ||
| responserules/runtime | ||
| tier1 | ||