hl2sdk/game/shared/usercmd.proto
2025-09-26 15:57:41 +03:00

43 lines
1.2 KiB
Protocol Buffer

import "networkbasetypes.proto";
message CInButtonStatePB {
optional uint64 buttonstate1 = 1;
optional uint64 buttonstate2 = 2;
optional uint64 buttonstate3 = 3;
}
message CSubtickMoveStep {
optional uint64 button = 1;
optional bool pressed = 2;
optional float when = 3;
optional float analog_forward_delta = 4;
optional float analog_left_delta = 5;
optional float pitch_delta = 8;
optional float yaw_delta = 9;
}
message CBaseUserCmdPB {
optional int32 legacy_command_number = 1;
optional int32 client_tick = 2;
optional uint32 prediction_offset_ticks_x256 = 17;
optional .CInButtonStatePB buttons_pb = 3;
optional .CMsgQAngle viewangles = 4;
optional float forwardmove = 5;
optional float leftmove = 6;
optional float upmove = 7;
optional int32 impulse = 8;
optional int32 weaponselect = 9;
optional int32 random_seed = 10;
optional int32 mousedx = 11;
optional int32 mousedy = 12;
optional uint32 pawn_entity_handle = 14 [default = 16777215];
repeated .CSubtickMoveStep subtick_moves = 18;
optional bytes move_crc = 19;
optional uint32 consumed_server_angle_changes = 20;
optional int32 cmd_flags = 21;
}
message CUserCmdBasePB {
optional .CBaseUserCmdPB base = 1;
}