hl2sdk/tier1
PerfectLaugh a5dbb62fd6
KeyValues update on 6/24/2022 (#102)
* to get around gcc compilation

* KeyValues update on 6/24/2022

* I should initialize the additional varaibles

* correct vtable destructor

* remove unknown1 virtual
2022-06-24 13:23:27 +00:00
..
bitbuf.cpp Added WriteVarInt32 and ByteSizeVarInt32 to tier1 bf_write. 2013-01-10 19:02:29 -05:00
byteswap.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
characterset.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
checksum_crc.cpp Various fixes for 64-builds and added 64-bit libs for macOS. 2017-06-02 08:31:37 -05:00
checksum_md5.cpp Added OS X static libs for the future. 2012-05-21 18:30:56 -05:00
commandbuffer.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
convar.cpp Update setting ConVar int values from string to more closely match game logic. 2017-08-06 10:22:00 -04:00
datamanager.cpp Various fixes for 64-builds and added 64-bit libs for macOS. 2017-06-02 08:31:37 -05:00
diff.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
generichash.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
interface.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
KeyValues.cpp KeyValues update on 6/24/2022 (#102) 2022-06-24 13:23:27 +00:00
mempool.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
memstack.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
NetAdr.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
newbitbuf.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
processor_detect_linux.cpp Various fixes for 64-builds and added 64-bit libs for macOS. 2017-06-02 08:31:37 -05:00
processor_detect.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
rangecheckedvar.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
stringpool.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
strtools.cpp Update setting ConVar int values from string to more closely match game logic. 2017-08-06 10:22:00 -04:00
tier1-2005.sln Built Windows static libs with MSVC 2005. 2012-06-03 00:08:37 -05:00
tier1-2005.vcproj Built Windows static libs with MSVC 2005. 2012-06-03 00:08:37 -05:00
tier1.cpp Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
tier1.sln Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
tier1.vcxproj Revert "Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly." 2017-05-17 19:06:47 -04:00
tier1.vcxproj.filters Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
tokenreader.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
undiff.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
uniqueid.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
utlbuffer.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
utlbufferutil.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
utlstring.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00
utlsymbol.cpp Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00