..
bitbuf.cpp
Added WriteVarInt32 and ByteSizeVarInt32 to tier1 bf_write.
2013-01-10 19:02:29 -05:00
byteswap.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
characterset.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
checksum_crc.cpp
Various fixes for 64-builds and added 64-bit libs for macOS.
2017-06-02 08:31:37 -05:00
checksum_md5.cpp
Added OS X static libs for the future.
2012-05-21 18:30:56 -05:00
commandbuffer.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
convar.cpp
Update setting ConVar int values from string to more closely match game logic.
2017-08-06 10:22:00 -04:00
datamanager.cpp
Various fixes for 64-builds and added 64-bit libs for macOS.
2017-06-02 08:31:37 -05:00
diff.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
generichash.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
interface.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
KeyValues.cpp
KeyValues update on 6/24/2022 ( #102 )
2022-06-24 13:23:27 +00:00
mempool.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
memstack.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
NetAdr.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
newbitbuf.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
processor_detect_linux.cpp
Various fixes for 64-builds and added 64-bit libs for macOS.
2017-06-02 08:31:37 -05:00
processor_detect.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
rangecheckedvar.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
stringpool.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
strtools.cpp
Update setting ConVar int values from string to more closely match game logic.
2017-08-06 10:22:00 -04:00
tier1-2005.sln
Built Windows static libs with MSVC 2005.
2012-06-03 00:08:37 -05:00
tier1-2005.vcproj
Built Windows static libs with MSVC 2005.
2012-06-03 00:08:37 -05:00
tier1.cpp
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
tier1.sln
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
tier1.vcxproj
Revert "Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly."
2017-05-17 19:06:47 -04:00
tier1.vcxproj.filters
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
tokenreader.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
undiff.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
uniqueid.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
utlbuffer.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
utlbufferutil.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
utlstring.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00
utlsymbol.cpp
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00