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* Replace g_pEntitySystem with GameEntitySystem() function; * KeyValues3, CGameSystem & CVariant updates; |
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|---|---|---|
| .. | ||
| concreteentitylist.h | ||
| entityclass.h | ||
| entitycomponent.h | ||
| entityidentity.h | ||
| entityinstance.h | ||
| entitykeyvalues.h | ||
| entitysystem.h | ||