hl2sdk/game/shared/cs/cs_gameevents.proto
2025-11-12 18:15:57 -05:00

62 lines
1.7 KiB
Protocol Buffer

import "networkbasetypes.proto";
enum ECsgoGameEvents {
GE_PlayerAnimEventId = 450;
GE_RadioIconEventId = 451;
GE_FireBulletsId = 452;
GE_PlayerBulletHitId = 453;
}
message CMsgTEPlayerAnimEvent {
optional fixed32 player = 1 [default = 16777215];
optional uint32 event = 2;
optional int32 data = 3;
}
message CMsgTERadioIcon {
optional fixed32 player = 1 [default = 16777215];
}
message CMsgTEFireBullets {
message Extra {
optional .CMsgQAngle aim_punch = 1;
optional int32 attack_tick_count = 2;
optional float attack_tick_frac = 3;
optional int32 render_tick_count = 4;
optional float render_tick_frac = 5;
optional float inaccuracy_move = 6;
optional float inaccuracy_air = 7;
optional int32 type = 8;
}
optional .CMsgVector origin = 1;
optional .CMsgQAngle angles = 2;
optional uint32 weapon_id = 3 [default = 16777215];
optional uint32 mode = 4;
optional uint32 seed = 5;
optional fixed32 player = 6 [default = 16777215];
optional float inaccuracy = 7;
optional float recoil_index = 8;
optional float spread = 9;
optional int32 sound_type = 10;
optional uint32 item_def_index = 11;
optional fixed32 sound_dsp_effect = 12;
optional .CMsgVector ent_origin = 13;
optional uint32 num_bullets_remaining = 14;
optional uint32 attack_type = 15;
optional bool player_inair = 17;
optional bool player_scoped = 18;
optional int32 tick = 19;
optional .CMsgTEFireBullets.Extra extra = 16;
}
message CMsgPlayerBulletHit {
optional int32 attacker_slot = 1 [default = -1];
optional int32 victim_slot = 2 [default = -1];
optional .CMsgVector victim_pos = 3;
optional int32 hit_group = 4;
optional int32 damage = 5;
optional int32 penetration_count = 6;
optional bool is_kill = 7;
}