mirror of
https://github.com/alliedmodders/hl2sdk.git
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62 lines
1.7 KiB
Protocol Buffer
62 lines
1.7 KiB
Protocol Buffer
import "networkbasetypes.proto";
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enum ECsgoGameEvents {
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GE_PlayerAnimEventId = 450;
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GE_RadioIconEventId = 451;
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GE_FireBulletsId = 452;
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GE_PlayerBulletHitId = 453;
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}
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message CMsgTEPlayerAnimEvent {
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optional fixed32 player = 1 [default = 16777215];
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optional uint32 event = 2;
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optional int32 data = 3;
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}
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message CMsgTERadioIcon {
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optional fixed32 player = 1 [default = 16777215];
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}
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message CMsgTEFireBullets {
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message Extra {
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optional .CMsgQAngle aim_punch = 1;
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optional int32 attack_tick_count = 2;
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optional float attack_tick_frac = 3;
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optional int32 render_tick_count = 4;
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optional float render_tick_frac = 5;
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optional float inaccuracy_move = 6;
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optional float inaccuracy_air = 7;
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optional int32 type = 8;
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}
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optional .CMsgVector origin = 1;
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optional .CMsgQAngle angles = 2;
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optional uint32 weapon_id = 3 [default = 16777215];
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optional uint32 mode = 4;
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optional uint32 seed = 5;
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optional fixed32 player = 6 [default = 16777215];
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optional float inaccuracy = 7;
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optional float recoil_index = 8;
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optional float spread = 9;
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optional int32 sound_type = 10;
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optional uint32 item_def_index = 11;
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optional fixed32 sound_dsp_effect = 12;
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optional .CMsgVector ent_origin = 13;
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optional uint32 num_bullets_remaining = 14;
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optional uint32 attack_type = 15;
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optional bool player_inair = 17;
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optional bool player_scoped = 18;
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optional int32 tick = 19;
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optional .CMsgTEFireBullets.Extra extra = 16;
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}
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message CMsgPlayerBulletHit {
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optional int32 attacker_slot = 1 [default = -1];
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optional int32 victim_slot = 2 [default = -1];
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optional .CMsgVector victim_pos = 3;
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optional int32 hit_group = 4;
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optional int32 damage = 5;
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optional int32 penetration_count = 6;
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optional bool is_kill = 7;
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}
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