hl2sdk/game/shared/tf/tf_match_description_casual.cpp
2025-02-19 18:36:16 -05:00

188 lines
6.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "tf_match_description_shared.h"
#include "tf_progression_description.h"
#include "tf_progression.h"
#if defined GAME_DLL
#include "tf_gamerules.h"
#include "tf_rating_data.h"
#elif defined CLIENT_DLL
#include "tf_gamerules.h"
#include "tf_ladder_data.h"
#include "tf_rating_data.h"
#endif
class CCasualMatchGroupDescription : public IMatchGroupDescription
{
public:
CCasualMatchGroupDescription( ETFMatchGroup eMatchGroup,
ConVar* pmm_match_group_size,
ConVar* pmm_match_group_size_minimum,
EProgressionDesc eProgression )
: IMatchGroupDescription( eMatchGroup )
{
m_pProgressionDesc = GetProgressionDesc( eProgression );
// Casual settings
m_bActive = true;
m_eLateJoinMode = eMatchMode_MatchMaker_LateJoinMatchBased;
m_ePenaltyPool = eMMPenaltyPool_Casual;
m_bUsesSkillRatings = true;
m_bSupportsLowPriorityQueue = true;
m_bUseMatchHud = true;
m_pszExecFileName = "server_casual.cfg";
m_pmm_match_group_size = pmm_match_group_size;
m_pmm_match_group_size_minimum = pmm_match_group_size_minimum;
m_pszMatchEndKickWarning = "#TF_Competitive_GameOver";
m_pszMatchStartSound = "MatchMaking.RoundStartCasual";
m_bAutoReady = true;
m_bUseAutoBalance = true;
m_bRequireCompleteMatch = false;
m_bAllowSpecModeChange = true;
m_bAutomaticallyRequeueAfterMatchEnds = true;
m_bUsesMapVoteOnRoundEnd = true;
m_bScramblesTeamsOnRollingMatch = true;
m_bUsesXP = true;
m_bUsesSurveys = true;
m_pszModeNameLocToken = "#TF_Matchmaking_HeaderCasual";
m_pszRichPresenceLocToken = "Casual";
m_bAllowPartyJoins = true;
m_bContractProgressAllowed = true;
m_eMatchType = MATCH_TYPE_CASUAL;
m_eCurrentDisplayRating = k_nMMRating_Casual_XP;
m_eLastAckdDisplayRating = k_nMMRating_Casual_XP_PlayerAcknowledged;
m_eCurrentDisplayRank = k_nMMRating_Casual_12v12_Rank;
m_eLastAckdDisplayRank = k_nMMRating_Casual_12v12_Rank_PlayerAcknowledged;
m_eLeaderboard = k_eMatchGroupLeaderboard_Casual12v12;
// Steam stats for this group. Tracking these for Steam Summer Sale 2019, may be unused after that?
}
#ifdef CLIENT_DLL
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE
{
nBodyGroup = 0;
nSkin = TFGameRules()->GetRoundsPlayed();
return true;
}
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE
{
nLogoBodyGroup = 1;
nSkin = 3;
return true;
}
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE
{
return NULL;
}
#endif
#ifdef GAME_DLL
virtual void PostMatchClearServerSettings() const OVERRIDE
{
Assert( TFGameRules() );
TFGameRules()->MatchSummaryEnd();
}
virtual void InitGameRulesSettings() const OVERRIDE
{
if ( !TFGameRules()->IsCommunityGameMode() )
TFGameRules()->SetAllowBetweenRounds( true );
}
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE
{
CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL;
bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() &&
pMaster->GetNumRounds() > 1 && TFGameRules()->HasMultipleTrains() );
bool bCTF = tf_gamemode_ctf.GetBool();
bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode();
// Exec our match settings
const char *pszExecFile = bUseStopWatch ? "server_casual_stopwatch_win_conditions.cfg" :
( ( bMultiStagePLR || bCTF ) ? "server_casual_max_rounds_win_conditions.cfg" : "server_casual_rounds_win_conditions.cfg" );
if ( TFGameRules()->IsPowerupMode() )
{
pszExecFile = "server_casual_max_rounds_win_conditions_mannpower.cfg";
}
if ( TFGameRules()->IsCommunityGameMode() )
{
pszExecFile = "server_custom.cfg";
}
char szCurrentMap[ MAX_MAP_NAME ];
Q_strncpy( szCurrentMap, STRING( gpGlobals->mapname ), sizeof( szCurrentMap ) );
if ( !Q_stricmp( szCurrentMap, "arena_lumberyard_event" ) )
{
pszExecFile = "server_casual_max_rounds_win_conditions_custom.cfg";
}
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) );
// leave stopwatch off for now
TFGameRules()->SetInStopWatch( false );//bUseStopWatch );
mp_tournament_stopwatch.SetValue( false );//bUseStopWatch );
// Hack for now, this map is having issues with players getting dropped while connecting
if ( !Q_stricmp( szCurrentMap, "pl_corruption" ) )
{
engine->ServerCommand( "exec server_net_chan_extend.cfg\n" );
}
}
bool ShouldRequestLateJoin() const OVERRIDE
{
auto pTFGameRules = TFGameRules();
if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() )
{
Assert( false );
return false;
}
if ( pTFGameRules->BIsManagedMatchEndImminent() )
return false;
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch();
int nPlayers = pMatch->GetNumActiveMatchPlayers();
int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers;
// Allow late-join if we have missing players, have not lost everyone
return nMissingPlayers && nPlayers;
}
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const
{
return true;
}
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE
{
// Custom for game over
if ( bGameOver )
{
TFGameRules()->BroadcastSound( TF_TEAM_RED, nWinningTeam == TF_TEAM_RED ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" );
TFGameRules()->BroadcastSound( TF_TEAM_BLUE, nWinningTeam == TF_TEAM_BLUE ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" );
return true;
}
else
{
// Let non-match logic handle round wins
return false;
}
}
#endif
};
REGISTER_MATCH_GROUP_TYPE( k_eTFMatchGroup_Casual_12v12, new CCasualMatchGroupDescription( k_eTFMatchGroup_Casual_12v12, &tf_mm_match_size_ladder_12v12, &tf_mm_match_size_ladder_12v12_minimum, k_eProgression_Casual ) );