hl2sdk/public/tier1/utlstring.h
2025-02-19 18:36:16 -05:00

1459 lines
48 KiB
C++

//====== Copyright Valve Corporation, All rights reserved. =======
#ifndef UTLSTRING_H
#define UTLSTRING_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlmemory.h"
#include "tier1/strtools.h"
#include "limits.h"
// Matched with the memdbgoff at end of header
#include "memdbgon.h"
#if defined( OSX )
#ifndef wcsdup
// The mem override tools may provide a copy of this if active, otherwise it is not available in OS X's libc due to
// being introduced in POSIX-20008
inline wchar_t *wcsdup(const wchar_t *pString)
{
wchar_t *pMemory;
if (!pString)
return NULL;
size_t len = (wcslen(pString) + 1);
if ((pMemory = (wchar_t *)malloc(len * sizeof(wchar_t))) != NULL)
{
return wcscpy( pMemory, pString );
}
return NULL;
}
#endif
inline size_t strnlen(const char *s, size_t n)
{
const char *p = (const char *)memchr(s, 0, n);
return (p ? p - s : n);
}
#endif
#define MOVE_CONSTRUCTOR_SUPPORT
//-----------------------------------------------------------------------------
// Simple string class.
// NOTE: This is *not* optimal! Use in tools, but not runtime code
//-----------------------------------------------------------------------------
class CUtlString
{
public:
typedef enum
{
PATTERN_NONE = 0x00000000,
PATTERN_DIRECTORY = 0x00000001
} TUtlStringPattern;
public:
CUtlString();
CUtlString( const char *pString );
CUtlString( const char *pString, int length );
CUtlString( const CUtlString& string );
#ifdef MOVE_CONSTRUCTOR_SUPPORT
// Support moving of CUtlString objects. Long live C++11
// This move constructor will get called when appropriate, such as when
// returning objects from functions, or otherwise copying from temporaries
// which are about to be destroyed. It can also be explicitly invoked with
// std::move().
// Move constructor:
CUtlString( CUtlString&& rhs )
{
// Move the string pointer from the source to this -- be sure to
// zero out the source to avoid double frees.
m_pString = rhs.m_pString;
rhs.m_pString = 0;
}
// Move assignment operator:
CUtlString& operator=( CUtlString&& rhs )
{
// Move the string pointer from the source to this -- be sure to
// zero out the source to avoid double frees. SetPtr will free our existing
// value if needed.
SetPtr( rhs.m_pString );
rhs.m_pString = 0;
return *this;
}
void SetPtr( char *pszPtr )
{
if ( pszPtr == m_pString )
return;
Purge();
m_pString = pszPtr;
}
#endif
~CUtlString();
const char *Get( ) const;
void Set( const char *pValue );
operator const char*() const;
// Set directly and don't look for a null terminator in pValue.
// nChars does not include the nul and this will only copy
// at most nChars (even if pValue is longer). If nChars
// is >strlen(pValue) it will copy past the end, don't do it
// Does nothing if pValue == String()
void SetDirect( const char *pValue, int nChars );
char *Access() { return GetForModify(); }
// for compatibility switching items from UtlSymbol
const char *String() const { return Get(); }
// Returns strlen
int Length() const;
// IsEmpty() is more efficient than Length() == 0
bool IsEmpty() const;
// Sets the length (used to serialize into the buffer )
// Note: If nLen != 0, then this adds an extra byte for a null-terminator.
void SetLength( int nLen );
char *GetForModify();
void Clear();
void Purge();
// Case Change
void ToLower();
void ToUpper();
void Append( const char *pAddition, int nChars );
void Append( const char *pchAddition );
void Append( const char chAddition ) { char temp[2] = { chAddition, 0 }; Append( temp ); }
// Strips the trailing slash
void StripTrailingSlash();
void FixSlashes( char cSeparator = CORRECT_PATH_SEPARATOR );
ptrdiff_t IndexOf( const char *pstrTarget ) const;
// Trim whitespace
void TrimLeft( char cTarget );
void TrimLeft( const char *szTargets = "\t\r\n " );
void TrimRight( char cTarget );
void TrimRight( const char *szTargets = "\t\r\n " );
void Trim( char cTarget );
void Trim( const char *szTargets = "\t\r\n " );
bool IsEqual_CaseSensitive( const char *src ) const;
bool IsEqual_CaseInsensitive( const char *src ) const;
void RemoveDotSlashes(char separator = CORRECT_PATH_SEPARATOR);
CUtlString AbsPath(const char *pStartingDir, bool bLowercaseName) const
{
CUtlString result = AbsPath(pStartingDir);
if (bLowercaseName)
{
result.ToLower();
}
return result;
}
CUtlString &operator=( const CUtlString &src );
CUtlString &operator=( const char *src );
// Test for equality
bool operator==( const CUtlString &src ) const;
bool operator!=( const CUtlString &src ) const { return !operator==( src ); }
CUtlString &operator+=( const CUtlString &rhs );
CUtlString &operator+=( const char *rhs );
CUtlString &operator+=( char c );
CUtlString &operator+=( int rhs );
CUtlString &operator+=( double rhs );
CUtlString operator+( const char *pOther ) const;
CUtlString operator+( const CUtlString &other ) const;
CUtlString operator+( int rhs ) const;
bool MatchesPattern( const CUtlString &Pattern, int nFlags = 0 ) const; // case SENSITIVE, use * for wildcard in pattern string
char operator[]( int i ) const;
// is valid?
bool IsValid() const { return m_pString != NULL; }
#if ! defined(SWIG)
// Don't let SWIG see the PRINTF_FORMAT_STRING attribute or it will complain.
int Format( PRINTF_FORMAT_STRING const char *pFormat, ... ) FMTFUNCTION( 2, 3 );
int FormatV( PRINTF_FORMAT_STRING const char *pFormat, va_list marker );
#else
int Format( const char *pFormat, ... );
int FormatV( const char *pFormat, va_list marker );
#endif
void Truncate( int nChars );
// Defining AltArgumentType_t hints that associative container classes should
// also implement Find/Insert/Remove functions that take const char* params.
typedef const char *AltArgumentType_t;
// Get a copy of part of the string.
// If you only specify nStart, it'll go from nStart to the end.
// You can use negative numbers and it'll wrap around to the start.
CUtlString Slice( int32 nStart=0, int32 nEnd=INT_MAX ) const;
// Get a substring starting from the left or the right side.
CUtlString Left( int32 nChars ) const;
CUtlString Right( int32 nChars ) const;
// Get a string with all instances of one character replaced with another.
CUtlString Replace( char cFrom, char cTo ) const;
// Replace all instances of specified string with another.
CUtlString Replace( const char *pszFrom, const char *pszTo, bool bCaseSensitive = false ) const;
// Get a string with the specified substring removed
CUtlString Remove( char const *pTextToRemove, bool bCaseSensitive = false ) const;
// Get this string as an absolute path (calls right through to V_MakeAbsolutePath).
CUtlString AbsPath( const char *pStartingDir=NULL ) const;
// Gets the filename (everything except the path.. c:\a\b\c\somefile.txt -> somefile.txt).
CUtlString UnqualifiedFilename() const;
// Gets a string with one directory removed. Uses V_StripLastDir but strips the last slash also!
CUtlString DirName() const;
// Get a string with the extension removed (with V_StripExtension).
CUtlString StripExtension() const;
// Get a string with the filename removed (uses V_UnqualifiedFileName and also strips the last slash)
CUtlString StripFilename() const;
// Get a string with the base filename (with V_FileBase).
CUtlString GetBaseFilename() const;
// Get a string with the file extension (with V_FileBase).
CUtlString GetExtension() const;
// Works like V_ComposeFileName.
static CUtlString PathJoin( const char *pStr1, const char *pStr2 );
// These can be used for utlvector sorts.
static int __cdecl SortCaseInsensitive( const CUtlString *pString1, const CUtlString *pString2 );
static int __cdecl SortCaseSensitive( const CUtlString *pString1, const CUtlString *pString2 );
// Empty string for those times when you need to return an empty string and
// either don't want to pay the construction cost, or are returning a
// const CUtlString& and cannot just return "".
static const CUtlString &GetEmptyString();
private:
// INTERNALS
// AllocMemory allocates enough space for length characters plus a terminating zero.
// Previous characters are preserved, the buffer is null-terminated, but new characters
// are not touched.
void *AllocMemory( uint32 length );
// If m_pString is not NULL, it points to the start of the string, and the memory allocation.
char *m_pString;
};
// // If these are not defined, CUtlConstString as rhs will auto-convert
// // to const char* and do logical operations on the raw pointers. Ugh.
// inline friend bool operator<( const T *lhs, const CUtlConstStringBase &rhs ) { return rhs.Compare( lhs ) > 0; }
// inline friend bool operator==( const T *lhs, const CUtlConstStringBase &rhs ) { return rhs.Compare( lhs ) == 0; }
// inline friend bool operator!=( const T *lhs, const CUtlConstStringBase &rhs ) { return rhs.Compare( lhs ) != 0; }
inline bool operator==( const char *pString, const CUtlString &utlString )
{
return utlString.IsEqual_CaseSensitive( pString );
}
inline bool operator!=( const char *pString, const CUtlString &utlString )
{
return !utlString.IsEqual_CaseSensitive( pString );
}
inline bool operator==( const CUtlString &utlString, const char *pString )
{
return utlString.IsEqual_CaseSensitive( pString );
}
inline bool operator!=( const CUtlString &utlString, const char *pString )
{
return !utlString.IsEqual_CaseSensitive( pString );
}
//-----------------------------------------------------------------------------
// Inline methods
//-----------------------------------------------------------------------------
inline CUtlString::CUtlString()
: m_pString( NULL )
{
}
inline CUtlString::CUtlString( const char *pString )
: m_pString( NULL )
{
Set( pString );
}
inline CUtlString::CUtlString( const char *pString, int length )
: m_pString( NULL )
{
SetDirect( pString, length );
}
inline CUtlString::CUtlString( const CUtlString& string )
: m_pString( NULL )
{
Set( string.Get() );
}
inline CUtlString::~CUtlString()
{
Purge();
}
inline int CUtlString::Length() const
{
if (m_pString)
{
return V_strlen( m_pString );
}
return 0;
}
inline bool CUtlString::IsEmpty() const
{
return !m_pString || m_pString[0] == 0;
}
//-----------------------------------------------------------------------------
// Purpose: Truncates the string to the specified number of characters
//-----------------------------------------------------------------------------
inline void CUtlString::Truncate( int nChars )
{
if ( !m_pString )
return;
int nLen = V_strlen( m_pString );
if ( nLen <= nChars )
return;
m_pString[nChars] = '\0';
}
inline int __cdecl CUtlString::SortCaseInsensitive( const CUtlString *pString1, const CUtlString *pString2 )
{
return V_stricmp( pString1->String(), pString2->String() );
}
inline int __cdecl CUtlString::SortCaseSensitive( const CUtlString *pString1, const CUtlString *pString2 )
{
return V_strcmp( pString1->String(), pString2->String() );
}
// Converts to c-strings
inline CUtlString::operator const char*() const
{
return Get();
}
//-----------------------------------------------------------------------------
// Purpose: Implementation of low-level string functionality for character types.
//-----------------------------------------------------------------------------
template < typename T >
class StringFuncs
{
public:
static T *Duplicate( const T *pValue );
// Note that this function takes a character count, and does not guarantee null-termination.
static void Copy( T *out_pOut, const T *pIn, int iLengthInChars );
static int Compare( const T *pLhs, const T *pRhs );
static int CaselessCompare( const T *pLhs, const T *pRhs );
static int Length( const T *pValue );
static const T *FindChar( const T *pStr, const T cSearch );
static const T *EmptyString();
static const T *NullDebugString();
};
template < >
class StringFuncs<char>
{
public:
static char *Duplicate( const char *pValue ) { return strdup( pValue ); }
// Note that this function takes a character count, and does not guarantee null-termination.
static void Copy( OUT_CAP(iLengthInChars) char *out_pOut, const char *pIn, int iLengthInChars ) { strncpy( out_pOut, pIn, iLengthInChars ); }
static int Compare( const char *pLhs, const char *pRhs ) { return strcmp( pLhs, pRhs ); }
static int CaselessCompare( const char *pLhs, const char *pRhs ) { return Q_strcasecmp( pLhs, pRhs ); }
static int Length( const char *pValue ) { return (int)strlen( pValue ); }
static const char *FindChar( const char *pStr, const char cSearch ) { return strchr( pStr, cSearch ); }
static const char *EmptyString() { return ""; }
static const char *NullDebugString() { return "(null)"; }
};
template < >
class StringFuncs<wchar_t>
{
public:
static wchar_t *Duplicate( const wchar_t *pValue ) { return wcsdup( pValue ); }
// Note that this function takes a character count, and does not guarantee null-termination.
static void Copy( OUT_CAP(iLengthInChars) wchar_t *out_pOut, const wchar_t *pIn, int iLengthInChars ) { wcsncpy( out_pOut, pIn, iLengthInChars ); }
static int Compare( const wchar_t *pLhs, const wchar_t *pRhs ) { return wcscmp( pLhs, pRhs ); }
static int CaselessCompare( const wchar_t *pLhs, const wchar_t *pRhs ); // no implementation?
static int Length( const wchar_t *pValue ) { return (int)wcslen( pValue ); }
static const wchar_t *FindChar( const wchar_t *pStr, const wchar_t cSearch ) { return wcschr( pStr, cSearch ); }
static const wchar_t *EmptyString() { return L""; }
static const wchar_t *NullDebugString() { return L"(null)"; }
};
//-----------------------------------------------------------------------------
// Dirt-basic auto-release string class. Not intended for manipulation,
// can be stored in a container or forwarded as a functor parameter.
// Note the benefit over CUtlString: sizeof(CUtlConstString) == sizeof(char*).
// Also note: null char* pointers are treated identically to empty strings.
//-----------------------------------------------------------------------------
template < typename T = char >
class CUtlConstStringBase
{
public:
CUtlConstStringBase() : m_pString( NULL ) {}
explicit CUtlConstStringBase( const T *pString ) : m_pString( NULL ) { Set( pString ); }
CUtlConstStringBase( const CUtlConstStringBase& src ) : m_pString( NULL ) { Set( src.m_pString ); }
~CUtlConstStringBase() { Set( NULL ); }
void Set( const T *pValue );
void Clear() { Set( NULL ); }
const T *Get() const { return m_pString ? m_pString : StringFuncs<T>::EmptyString(); }
operator const T*() const { return m_pString ? m_pString : StringFuncs<T>::EmptyString(); }
bool IsEmpty() const { return m_pString == NULL; } // Note: empty strings are never stored by Set
int Compare( const T *rhs ) const;
// Logical ops
bool operator<( const T *rhs ) const { return Compare( rhs ) < 0; }
bool operator==( const T *rhs ) const { return Compare( rhs ) == 0; }
bool operator!=( const T *rhs ) const { return Compare( rhs ) != 0; }
bool operator<( const CUtlConstStringBase &rhs ) const { return Compare( rhs.m_pString ) < 0; }
bool operator==( const CUtlConstStringBase &rhs ) const { return Compare( rhs.m_pString ) == 0; }
bool operator!=( const CUtlConstStringBase &rhs ) const { return Compare( rhs.m_pString ) != 0; }
// If these are not defined, CUtlConstString as rhs will auto-convert
// to const char* and do logical operations on the raw pointers. Ugh.
inline friend bool operator<( const T *lhs, const CUtlConstStringBase &rhs ) { return rhs.Compare( lhs ) > 0; }
inline friend bool operator==( const T *lhs, const CUtlConstStringBase &rhs ) { return rhs.Compare( lhs ) == 0; }
inline friend bool operator!=( const T *lhs, const CUtlConstStringBase &rhs ) { return rhs.Compare( lhs ) != 0; }
CUtlConstStringBase &operator=( const T *src ) { Set( src ); return *this; }
CUtlConstStringBase &operator=( const CUtlConstStringBase &src ) { Set( src.m_pString ); return *this; }
// Defining AltArgumentType_t is a hint to containers that they should
// implement Find/Insert/Remove functions that take const char* params.
typedef const T *AltArgumentType_t;
protected:
const T *m_pString;
};
template < typename T >
void CUtlConstStringBase<T>::Set( const T *pValue )
{
if ( pValue != m_pString )
{
free( ( void* ) m_pString );
m_pString = pValue && pValue[0] ? StringFuncs<T>::Duplicate( pValue ) : NULL;
}
}
template < typename T >
int CUtlConstStringBase<T>::Compare( const T *rhs ) const
{
// Empty or null RHS?
if ( !rhs || !rhs[0] )
return m_pString ? 1 : 0;
// Empty *this, non-empty RHS?
if ( !m_pString )
return -1;
// Neither empty
return StringFuncs<T>::Compare( m_pString, rhs );
}
typedef CUtlConstStringBase<char> CUtlConstString;
typedef CUtlConstStringBase<wchar_t> CUtlConstWideString;
//-----------------------------------------------------------------------------
// Helper functor objects.
//-----------------------------------------------------------------------------
template < typename T > struct UTLConstStringCaselessStringLessFunctor { bool operator()( const CUtlConstStringBase<T>& a, const char *b ) const { return StringFuncs<T>::CaselessCompare( a.Get(), b ) < 0; } };
template < typename T > struct UTLConstStringCaselessStringEqualFunctor { bool operator()( const CUtlConstStringBase<T>& a, const char *b ) const { return StringFuncs<T>::CaselessCompare( a.Get(), b ) == 0; } };
// Helper function for CUtlMaps with a CUtlString key
inline bool UtlStringLessFunc( const CUtlString &lhs, const CUtlString &rhs ) { return V_strcmp( lhs.Get(), rhs.Get() ) < 0; }
inline bool UtlStringCaseInsensitiveLessFunc( const CUtlString &lhs, const CUtlString &rhs ) { return V_stricmp( lhs.Get(), rhs.Get() ) < 0; }
#include "memdbgoff.h"
//-----------------------------------------------------------------------------
// Purpose: General purpose string class good for when it
// is rarely expected to be empty, and/or will undergo
// many modifications/appends.
//-----------------------------------------------------------------------------
class CUtlStringBuilder
{
public:
CUtlStringBuilder();
CUtlStringBuilder( const char *pchString );
CUtlStringBuilder( CUtlStringBuilder const &string );
explicit CUtlStringBuilder( size_t nPreallocateBytes );
//CUtlStringBuilder( const CUtlStringResult &strMoveSource );
//explicit CUtlStringBuilder( IFillStringFunctor& func );
~CUtlStringBuilder();
// operator=
CUtlStringBuilder &operator=( const CUtlStringBuilder &src );
CUtlStringBuilder &operator=( const char *pchString );
//CUtlStringBuilder &operator=( const CUtlStringResult &strMoveSource );
// operator==
bool operator==( CUtlStringBuilder const &src ) const;
bool operator==( const char *pchString ) const;
// operator!=
bool operator!=( CUtlStringBuilder const &src ) const;
bool operator!=( const char *pchString ) const;
// operator </>, performs case sensitive comparison
bool operator<( const CUtlStringBuilder &val ) const;
bool operator<( const char *pchString ) const;
bool operator>( const CUtlStringBuilder &val ) const;
bool operator>( const char *pchString ) const;
// operator+=
CUtlStringBuilder &operator+=( const char *rhs );
// is valid?
bool IsValid() const;
// gets the string
// never returns NULL, use IsValid() to see if it's never been set
const char *String() const;
const char *Get() const { return String(); }
operator const char *() const { return String(); }
// returns the string directly (could be NULL)
// useful for doing inline operations on the string
char *Access()
{
// aggressive warning that there has been a bad error;
// probably should not be retrieving the string by pointer.
Assert(!m_data.HasError());
if ( !IsValid() || ( Capacity() == 0 ) )
return NULL;
return m_data.Access();
}
// return false if capacity can't be set. If false is returned,
// the error state is set.
bool EnsureCapacity( size_t nLength );
// append in-place, causing a re-allocation
void Append( const char *pchAddition );
void Append( const char *pchAddition, size_t cbLen );
void Append( const CUtlStringBuilder &str ) { Append( str.String(), str.Length() ); }
//void Append( IFillStringFunctor& func );
void AppendChar( char ch ) { Append( &ch, 1 ); }
void AppendRepeat( char ch, int cCount );
// sets the string
void SetValue( const char *pchString );
void Set( const char *pchString );
void Clear() { m_data.Clear(); }
void SetPtr( char *pchString );
void SetPtr( char *pchString, size_t nLength );
void Swap( CUtlStringBuilder &src );
// If you want to take ownership of the ptr, you can use this. So for instance if you had
// a CUtlString you wanted to move it to a CUtlStringConst without making a copy, you
// could do: CUtlStringConst strConst( strUtl.Detach() );
// Also used for fast temporaries when a string that does not need to be retained is being
// returned from a func. ie: return (str.Detach());
// All strings in this file can take a CUtlStringResult as a constructor parm and will take ownership directly.
//CUtlStringResult Detach();
// Set directly and don't look for a null terminator in pValue.
// nChars is the string length. "abcd" nChars==3 would copy and null
// terminate "abc" in the string object.
void SetDirect( const char *pchString, size_t nChars );
// Get the length of the string in characters.
size_t Length() const;
bool IsEmpty() const;
size_t Capacity() const { return m_data.Capacity(); } // how much room is there to scribble
// Format like sprintf.
size_t Format( PRINTF_FORMAT_STRING const char *pFormat, ... ) FMTFUNCTION( 2, 3 );
// format, then append what we crated in the format
size_t AppendFormat( PRINTF_FORMAT_STRING const char *pFormat, ... ) FMTFUNCTION( 2, 3 );
// replace a single character with another, returns hit count
size_t Replace( char chTarget, char chReplacement );
// replace a string with another string, returns hit count
// replacement string might be NULL or "" to remove target substring
size_t Replace( const char *pstrTarget, const char *pstrReplacement );
size_t ReplaceCaseless( const char *pstrTarget, const char *pstrReplacement );
size_t ReplaceFastCaseless( const char* pstrTarget, const char* pstrReplacement );
// replace a sequence of characters at a given point with a new string
// replacement string might be NULL or "" to remove target substring
bool ReplaceAt( size_t nIndex, size_t nOldChars, const char *pNewStr, size_t nNewChars = SIZE_MAX );
ptrdiff_t IndexOf( const char *pstrTarget ) const;
// remove whitespace from the string; anything that is isspace()
size_t RemoveWhitespace( );
// trim whitepace from the beginning and end of the string
size_t TrimWhitespace( );
// Allows setting the size to anything under the current
// capacity. Typically should not be used unless there was a specific
// reason to scribble on the string. Will not touch the string contents,
// but will append a NULL. Returns true if the length was changed.
bool SetLength( size_t nLen );
// Take responsibility for the string. May cause a heap alloc.
char *TakeOwnership( size_t *pnLen, size_t *pnCapacity );
// For operations that are long and/or complex - if something fails
// along the way, the error will be set and can be queried at the end.
// The string is undefined in the error state, but will likely hold the
// last value before the error occurred. The string is cleared
// if ClearError() is called. The error can be set be the user, and it
// will also be set if a dynamic allocation fails in string operations
// where it needs to grow the capacity.
void SetError() { m_data.SetError(true); }
void ClearError() { m_data.ClearError(); }
bool HasError() const { return m_data.HasError(); }
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, const char *pchName ); // validate our internal structures
#endif // DBGFLAG_VALIDATE
size_t VFormat( const char *pFormat, va_list args );
size_t VAppendFormat( const char *pFormat, va_list args );
void Truncate( size_t nChars );
// Access() With no assertion check - should only be used for tests
char *AccessNoAssert()
{
if ( !IsValid() )
return NULL;
return m_data.Access();
}
// SetError() With no assertion check - should only be used for tests
void SetErrorNoAssert() { m_data.SetError(false); }
private:
size_t ReplaceInternal( const char *pstrTarget, const char *pstrReplacement, const char *pfnCompare(const char*, const char*) );
operator bool () const { return IsValid(); }
// nChars is the number of characters you want, NOT including the null
char *PrepareBuffer( size_t nChars, bool bCopyOld = false, size_t nMinCapacity = 0 )
{
char *pszString = NULL;
size_t nCapacity = m_data.Capacity();
if ( ( nChars <= nCapacity ) && ( nMinCapacity <= nCapacity ) )
{
// early out leaving it all alone, just update the length,
// even if it shortens an existing heap string to a width
// that would fit in the stack buffer.
pszString = m_data.SetLength( nChars );
// SetLength will have added the null. Pointer might
// be NULL if there is an error state and no buffer
Assert( !pszString || pszString[nChars] == '\0' );
return pszString;
}
if ( HasError() )
return NULL;
// Need to actually adjust the capacity
return InternalPrepareBuffer( nChars, bCopyOld, Max( nChars, nMinCapacity ) );
}
char *InternalPrepareBuffer( size_t nChars, bool bCopyOld, size_t nMinCapacity );
template <typename T>
void Swap( T &p1, T &p2 )
{
T t = p1;
p1 = p2;
p2 = t;
}
// correct for 32 or 64 bit
static const uint8 MAX_STACK_STRLEN = (sizeof(void*)==4 ? 15 : 19 );
enum
{
// Note: If it's ever desired to have the embedded string be larger than
// 63 (0x40-1), just make the sentinal 0xFF, and the error something (0xFF also
// is fine). Then shrink the scrap size by 1 and add a uint8 for the error state.
// The error byte is only valid if the heap is on (already have that restriction).
// and then embedded strings can get back to being up to 254. It's not done this
// way now just to make the tests for IsHeap()/HasError() faster since they
// are often both tested together the compiler can do nice bit test optimizations.
STRING_TYPE_SENTINEL = 0x80,
STRING_TYPE_ERROR = 0x40
}; // if Data.Stack.BytesLeft() or Data.Heap.sentinel == this value, data is in heap
union Data
{
struct _Heap
{ // 16 on 32 bit, sentinel == 0xff if Heap is the active union item
private:
char *m_pchString;
uint32 m_nLength;
uint32 m_nCapacity; // without trailing null; ie: m_pchString[m_nCapacity] = '\0' is not out of bounds
uint8 scrap[3];
uint8 sentinel;
public:
friend union Data;
friend char *CUtlStringBuilder::InternalPrepareBuffer(size_t, bool, size_t);
} Heap;
struct _Stack
{
private:
// last byte is doing a hack double duty. It holds how many bytes
// are left in the string; so when the string is 'full' it will be
// '0' and thus suffice as the terminating null. This is why
// we hold remaining chars instead of 'string length'
char m_szString[MAX_STACK_STRLEN+1];
public:
uint8 BytesLeft() const { return (uint8)(m_szString[MAX_STACK_STRLEN]); }
void SetBytesLeft( char n ) { m_szString[MAX_STACK_STRLEN] = n; }
friend char *CUtlStringBuilder::InternalPrepareBuffer(size_t, bool, size_t);
friend union Data;
} Stack;
// set to a clear state without looking at the current state
void Construct()
{
Stack.m_szString[0] = '\0';
Stack.SetBytesLeft( MAX_STACK_STRLEN );
}
// If we have heap allocated data, free it
void FreeHeap()
{
if ( IsHeap() && Heap.m_pchString )
free( Heap.m_pchString );
}
// Back to a clean state, but retain the error state.
void Clear()
{
if ( HasError() )
return;
FreeHeap();
Heap.m_pchString = NULL;
Construct();
}
bool IsHeap() const { return ( (Heap.sentinel & STRING_TYPE_SENTINEL) != 0 ); }
char *Access() { return IsHeap() ? Heap.m_pchString : Stack.m_szString; }
const char *String() const { return IsHeap() ? Heap.m_pchString : Stack.m_szString; }
size_t Length() const { return IsHeap() ? Heap.m_nLength : ( MAX_STACK_STRLEN - Stack.BytesLeft() ); }
bool IsEmpty() const
{
if ( IsHeap() )
return Heap.m_nLength == 0;
else
return Stack.BytesLeft() == MAX_STACK_STRLEN; // empty if all the bytes are available
}
size_t Capacity() const { return IsHeap() ? Heap.m_nCapacity : MAX_STACK_STRLEN; }
// Internally the code often needs the char * after setting the length, so
// just return it from here for conveniences.
char *SetLength( size_t nChars );
// Give the string away and set to an empty state
char *TakeOwnership( size_t &nLen, size_t &nCapacity )
{
MoveToHeap();
if ( HasError() )
{
nLen = 0;
nCapacity = 0;
return NULL;
}
nLen = Heap.m_nLength;
nCapacity = Heap.m_nCapacity;
char *psz = Heap.m_pchString;
Construct();
return psz;
}
void SetPtr( char *pchString, size_t nLength );
// Set the string to an error state
void SetError( bool bEnableAssert );
// clear the error state and reset the string
void ClearError();
// If string is in the heap and the error bit is set in the sentinel
// the error state is true.
bool HasError() const { return IsHeap() && ( (Heap.sentinel & STRING_TYPE_ERROR) != 0 ); }
// If it's stack based, get it to the heap and return if it is
// successfully on the heap (or already was)
bool MoveToHeap();
private:
//-----------------------------------------------------------------------------
// Purpose: Needed facts for string class to work
//-----------------------------------------------------------------------------
void StaticAssertTests()
{
// If this fails when the heap sentinel and where the stack string stores its bytes left
// aren't aliases. This is needed so that regardless of how the 'sentinel' to mark
// that the string is on the heap is set, it is set as expected on both sides of the union.
COMPILE_TIME_ASSERT( offsetof(_Heap, sentinel) == (offsetof(_Stack, m_szString) + MAX_STACK_STRLEN ) );
// Lots of code assumes it can look at m_data.Stack.m_nBytesLeft for an empty string; which
// means that it will equal MAX_STACK_STRLEN. Therefor it must be a different value than
// the STRING_TYPE_SENTINEL which will be set if the string is in the heap.
COMPILE_TIME_ASSERT( MAX_STACK_STRLEN < STRING_TYPE_SENTINEL );
COMPILE_TIME_ASSERT( MAX_STACK_STRLEN < STRING_TYPE_ERROR );
// this is a no brainer, and I don't know anywhere in the world this isn't true,
// but this code does take this dependency.
COMPILE_TIME_ASSERT( 0 == '\0');
}
};
private: // data
Data m_data;
};
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
inline CUtlStringBuilder::CUtlStringBuilder()
{
m_data.Construct();
}
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
inline CUtlStringBuilder::CUtlStringBuilder( size_t nPreallocateBytes )
{
if ( nPreallocateBytes <= MAX_STACK_STRLEN )
{
m_data.Construct();
}
else
{
m_data.Construct();
PrepareBuffer( 0, false, nPreallocateBytes );
}
}
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
inline CUtlStringBuilder::CUtlStringBuilder( const char *pchString )
{
m_data.Construct();
SetDirect( pchString, pchString ? strlen( pchString ) : 0 );
}
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
inline CUtlStringBuilder::CUtlStringBuilder( CUtlStringBuilder const &string )
{
m_data.Construct();
SetDirect( string.String(), string.Length() );
// attempt the copy before checking for error. On the off chance there
// is data there that can be set, it will help with debugging.
if ( string.HasError() )
m_data.SetError( false );
}
//-----------------------------------------------------------------------------
// Purpose: destructor
//-----------------------------------------------------------------------------
inline CUtlStringBuilder::~CUtlStringBuilder()
{
m_data.FreeHeap();
}
//-----------------------------------------------------------------------------
// Purpose: Pre-Widen a string to an expected length
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::EnsureCapacity( size_t nLength )
{
return PrepareBuffer( Length(), true, nLength ) != NULL;
}
//-----------------------------------------------------------------------------
// Purpose: ask if the string has anything in it
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::IsEmpty() const
{
return m_data.IsEmpty();
}
//-----------------------------------------------------------------------------
// Purpose: assignment
//-----------------------------------------------------------------------------
inline CUtlStringBuilder &CUtlStringBuilder::operator=( const char *pchString )
{
SetDirect( pchString, pchString ? strlen( pchString ) : 0 );
return *this;
}
//-----------------------------------------------------------------------------
// Purpose: assignment
//-----------------------------------------------------------------------------
inline CUtlStringBuilder &CUtlStringBuilder::operator=( CUtlStringBuilder const &src )
{
if ( &src != this )
{
SetDirect( src.String(), src.Length() );
// error propagate
if ( src.HasError() )
m_data.SetError( false );
}
return *this;
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator==( CUtlStringBuilder const &src ) const
{
return !Q_strcmp( String(), src.String() );
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator==( const char *pchString ) const
{
return !Q_strcmp( String(), pchString );
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator!=( CUtlStringBuilder const &src ) const
{
return !( *this == src );
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator!=( const char *pchString ) const
{
return !( *this == pchString );
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator<( CUtlStringBuilder const &val ) const
{
return operator<( val.String() );
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator<( const char *pchString ) const
{
return Q_strcmp( String(), pchString ) < 0;
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator>( CUtlStringBuilder const &val ) const
{
return Q_strcmp( String(), val.String() ) > 0;
}
//-----------------------------------------------------------------------------
// Purpose: comparison
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::operator>( const char *pchString ) const
{
return Q_strcmp( String(), pchString ) > 0;
}
//-----------------------------------------------------------------------------
// Return a string with this string and rhs joined together.
inline CUtlStringBuilder& CUtlStringBuilder::operator+=( const char *rhs )
{
Append( rhs );
return *this;
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the string is not null
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::IsValid() const
{
return !HasError();
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
inline const char *CUtlStringBuilder::String() const
{
const char *pszString = m_data.String();
if ( pszString )
return pszString;
// pszString can be NULL in the error state. For const char*
// never return NULL.
return "";
}
//-----------------------------------------------------------------------------
// Purpose: Sets the string to be the new value, taking a copy of it
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::SetValue( const char *pchString )
{
size_t nLen = ( pchString ? strlen( pchString ) : 0 );
SetDirect( pchString, nLen );
}
//-----------------------------------------------------------------------------
// Purpose: Set directly and don't look for a null terminator in pValue.
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::SetDirect( const char *pchSource, size_t nChars )
{
if ( HasError() )
return;
if ( m_data.IsHeap() && Get() == pchSource )
return;
if ( !pchSource || !nChars )
{
m_data.Clear();
return;
}
char *pszString = PrepareBuffer( nChars );
if ( pszString )
{
memcpy( pszString, pchSource, nChars );
// PrepareBuffer already allocated space for the terminating null,
// and inserted it for us. Make sure we didn't clobber it.
// Also assign it anyways so we don't risk the caller having a buffer
// running into random bytes.
#ifdef _DEBUG
// Suppress a bogus noisy warning:
// warning C6385: Invalid data: accessing 'pszString', the readable size is 'nChars' bytes, but '1001' bytes might be read
ANALYZE_SUPPRESS(6385);
Assert( pszString[nChars] == '\0' );
pszString[nChars] = '\0';
#endif
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the string to be the new value, taking a copy of it
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::Set( const char *pchString )
{
SetValue( pchString );
}
//-----------------------------------------------------------------------------
// Purpose: Sets the string to be the new value, taking ownership of the pointer
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::SetPtr( char *pchString )
{
size_t nLength = pchString ? strlen( pchString ) : 0;
SetPtr( pchString, nLength );
}
//-----------------------------------------------------------------------------
// Purpose: Sets the string to be the new value, taking ownership of the pointer
// This API will clear the error state if it was set.
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::SetPtr( char *pchString, size_t nLength )
{
m_data.Clear();
if ( !pchString || !nLength )
{
if ( pchString )
free( pchString ); // we don't hang onto empty strings.
return;
}
m_data.SetPtr( pchString, nLength );
}
//-----------------------------------------------------------------------------
// Purpose: return the conceptual 'strlen' of the string.
//-----------------------------------------------------------------------------
inline size_t CUtlStringBuilder::Length() const
{
return m_data.Length();
}
//-----------------------------------------------------------------------------
// Purpose: format something sprintf() style, and take it as the new value of this CUtlStringBuilder
//-----------------------------------------------------------------------------
inline size_t CUtlStringBuilder::Format( const char *pFormat, ... )
{
va_list args;
va_start( args, pFormat );
size_t nLen = VFormat( pFormat, args );
va_end( args );
return nLen;
}
//-----------------------------------------------------------------------------
// Purpose: Helper for Format() method
//-----------------------------------------------------------------------------
inline size_t CUtlStringBuilder::VFormat( const char *pFormat, va_list args )
{
if ( HasError() )
return 0;
int len = 0;
#ifdef _WIN32
// how much space will we need?
len = _vscprintf( pFormat, args );
#else
// ISO spec defines the NULL/0 case as being valid and will return the
// needed length. Verified on PS3 as well. Ignore that bsd/linux/mac
// have vasprintf which will allocate a buffer. We'd rather have the
// self growing buffer management ourselves. Even the best implementations
// There does not seem to be a magic vasprintf that is significantly
// faster than 2 passes (some guess and get lucky).
// Scope ReuseArgs.
{
CReuseVaList ReuseArgs( args );
len = vsnprintf( NULL, 0, pFormat, ReuseArgs.m_ReuseList );
}
#endif
if ( len > 0 )
{
// get it
char *pszString = PrepareBuffer( len, true );
if ( pszString )
len = _vsnprintf( pszString, len + 1, pFormat, args );
else
len = 0;
}
Assert( len > 0 || HasError() );
return len;
}
//-----------------------------------------------------------------------------
// format a string and append the result to the string we hold
//-----------------------------------------------------------------------------
inline size_t CUtlStringBuilder::AppendFormat( const char *pFormat, ... )
{
va_list args;
va_start( args, pFormat );
size_t nLen = VAppendFormat( pFormat, args );
va_end( args );
return nLen;
}
//-----------------------------------------------------------------------------
// Purpose: implementation helper for AppendFormat()
//-----------------------------------------------------------------------------
inline size_t CUtlStringBuilder::VAppendFormat( const char *pFormat, va_list args )
{
if ( HasError() )
return 0;
int len = 0;
#ifdef _WIN32
// how much space will we need?
len = _vscprintf( pFormat, args );
#else
// ISO spec defines the NULL/0 case as being valid and will return the
// needed length. Verified on PS3 as well. Ignore that bsd/linux/mac
// have vasprintf which will allocate a buffer. We'd rather have the
// self growing buffer management ourselves. Even the best implementations
// There does not seem to be a magic vasprintf that is significantly
// faster than 2 passes (some guess and get lucky).
// Scope ReuseArgs.
{
CReuseVaList ReuseArgs( args );
len = vsnprintf( NULL, 0, pFormat, ReuseArgs.m_ReuseList );
}
#endif
size_t nOldLen = Length();
if ( len > 0 )
{
// get it
char *pszString = PrepareBuffer( nOldLen + len, true );
if ( pszString )
len = _vsnprintf( &pszString[nOldLen], len + 1, pFormat, args );
else
len = 0;
}
Assert( len > 0 || HasError() );
return nOldLen + len;
}
//-----------------------------------------------------------------------------
// Purpose: concatenate the provided string to our current content
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::Append( const char *pchAddition )
{
if ( pchAddition && pchAddition[0] )
{
size_t cchLen = strlen( pchAddition );
Append( pchAddition, cchLen );
}
}
//-----------------------------------------------------------------------------
// Purpose: concatenate the provided string to our current content
// when the additional string length is known
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::Append( const char *pchAddition, size_t cbLen )
{
if ( pchAddition && pchAddition[0] && cbLen )
{
if ( IsEmpty() )
{
SetDirect( pchAddition, cbLen );
}
else
{
size_t cbOld = Length();
char *pstrNew = PrepareBuffer( cbOld + cbLen, true );
// make sure we use raw memcpy to get intrinsic
if ( pstrNew )
memcpy( pstrNew + cbOld, pchAddition, cbLen );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: append a repeated series of a single character
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::AppendRepeat( char ch, int cCount )
{
size_t cbOld = Length();
char *pstrNew = PrepareBuffer( cbOld + cCount, true );
if ( pstrNew )
memset( pstrNew + cbOld, ch, cCount );
}
//-----------------------------------------------------------------------------
// Purpose: Swaps string contents
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::Swap( CUtlStringBuilder &src )
{
// swapping m_data instead of '*this' prevents having to
// copy dynamic strings. Important that m_data doesn't know
// any lifetime rules about its members (ie: it should not have
// a destructor that frees the dynamic string pointer).
Swap( m_data, src.m_data );
}
//-----------------------------------------------------------------------------
// Purpose: replace all occurrences of one character with another
//-----------------------------------------------------------------------------
inline size_t CUtlStringBuilder::Replace( char chTarget, char chReplacement )
{
size_t cReplacements = 0;
if ( !IsEmpty() && !HasError() )
{
char *pszString = Access();
for ( char *pstrWalker = pszString; *pstrWalker != 0; pstrWalker++ )
{
if ( *pstrWalker == chTarget )
{
*pstrWalker = chReplacement;
cReplacements++;
}
}
}
return cReplacements;
}
//-----------------------------------------------------------------------------
// replace a sequence of characters at a given point with a new string
// replacement string might be NULL or "" to remove target substring
//-----------------------------------------------------------------------------
inline bool CUtlStringBuilder::ReplaceAt( size_t nIndex, size_t nOldChars, const char *pNewStr, size_t nNewChars )
{
Assert( nIndex < Length() && nIndex + nOldChars <= Length() );
if ( nNewChars == SIZE_MAX )
{
nNewChars = pNewStr ? V_strlen( pNewStr ) : 0;
}
size_t nOldLength = Length();
ptrdiff_t nDelta = nNewChars - nOldChars;
if ( nDelta < 0 )
{
char *pBuf = Access();
memmove( pBuf + nIndex + nNewChars, pBuf + nIndex + nOldChars, nOldLength - nIndex - nOldChars );
SetLength( nOldLength + nDelta );
}
else if ( nDelta > 0 )
{
char *pBuf = PrepareBuffer( nOldLength + nDelta, true );
if ( !pBuf )
{
return false;
}
memmove( pBuf + nIndex + nNewChars, pBuf + nIndex + nOldChars, nOldLength - nIndex - nOldChars );
}
if ( nNewChars )
{
memcpy( Access() + nIndex, pNewStr, nNewChars );
}
return true;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Truncates the string to the specified number of characters
//-----------------------------------------------------------------------------
inline void CUtlStringBuilder::Truncate( size_t nChars )
{
if ( IsEmpty() || HasError() )
return;
size_t nLen = Length();
if ( nLen <= nChars )
return;
// we may be shortening enough to fit in the small buffer, but
// the external buffer is already allocated, so just keep using it.
m_data.SetLength( nChars );
}
//-----------------------------------------------------------------------------
// Data and memory validation
//-----------------------------------------------------------------------------
#ifdef DBGFLAG_VALIDATE
inline void CUtlStringBuilder::Validate( CValidator &validator, const char *pchName )
{
#ifdef _WIN32
validator.Push( typeid(*this).raw_name(), this, pchName );
#else
validator.Push( typeid(*this).name(), this, pchName );
#endif
if ( m_data.IsHeap() )
validator.ClaimMemory( Access() );
validator.Pop();
}
#endif // DBGFLAG_VALIDATE
#endif // UTLSTRING_H