# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys

class SDK(object):
  def __init__(self, sdk, ext, aDef, name, platform, dir):
    self.folder = 'hl2sdk-' + dir
    self.envvar = sdk
    self.ext = ext
    self.code = aDef
    self.define = name
    self.name = dir
    self.path = None # Actual path
    self.platformSpec = platform

    # By default, nothing supports x64.
    if type(platform) is list:
      self.platformSpec = {p: ['x86'] for p in platform}
    else:
      self.platformSpec = platform

  def shouldBuild(self, target):
    if target.platform not in self.platformSpec:
      return False
    if target.arch not in self.platformSpec[target.platform]:
      return False
    return True

WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
Source2 = {
  'windows': ['x86', 'x86_64'],
  'linux': ['x86_64'],
}

PossibleSDKs = {
  'episode1':  SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
  'ep2':  SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
  'css':  SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
  'hl2dm':  SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
  'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
  'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
  'tf2':  SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'),
  'l4d':  SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
  'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
  'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
  'darkm':  SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
  'swarm':  SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'),
  'bgt':  SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
  'eye':  SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
  'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', WinLinuxMac, 'csgo'),
  'dota': SDK('HL2SDKDOTA', '2.dota', '22', 'DOTA', Source2, 'dota'),
  'portal2':  SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'),
  'blade':  SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'),
  'insurgency':  SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
  'doi':  SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
  'contagion':  SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
  'bms':  SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
}

def ResolveEnvPath(env, folder):
  if env in os.environ:
    path = os.environ[env]
    if os.path.isdir(path):
      return path
  else:
    head = os.getcwd()
    oldhead = None
    while head != None and head != oldhead:
      path = os.path.join(head, folder)
      if os.path.isdir(path):
        return path
      oldhead = head
      head, tail = os.path.split(head)
  return None

class MMSConfig(object):
  def __init__(self):
    self.sdks = {}
    self.binaries = []
    self.generated_headers = None
    self.versionlib = None

  def use_auto_versioning(self):
    if builder.backend != 'amb2':
      return False
    return not getattr(builder.options, 'disable_auto_versioning', False)


  def detectProductVersion(self):
    builder.AddConfigureFile('product.version')

    # For OS X dylib versioning
    import re
    with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp:
      productContents = fp.read()
    m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents)
    if m == None:
      self.productVersion = '1.0.0'
    else:
      major, minor, release = m.groups()
      self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)

  def detectSDKs(self):
    sdk_list = builder.options.sdks.split(',')
    use_all = sdk_list[0] == 'all'
    use_present = sdk_list[0] == 'present'
    if sdk_list[0] == '':
        sdk_list = []

    for sdk_name in PossibleSDKs:
      sdk = PossibleSDKs[sdk_name]
      if sdk.shouldBuild(builder.target):
        if builder.options.hl2sdk_root:
          sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
        else:
          sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
        if sdk_path is None:
          if use_all or sdk_name in sdk_list:
            raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
          continue
        if use_all or use_present or sdk_name in sdk_list:
          sdk.path = sdk_path
          self.sdks[sdk_name] = sdk

    if len(self.sdks) < 1 and len(sdk_list):
      raise Exception('No SDKs were found that build on {0}-{1}, nothing to do.'.format(
        builder.target.platform, builder.target.arch))

  def configure(self):
    builder.AddConfigureFile('pushbuild.txt')

    if builder.target.arch not in ['x86', 'x86_64']:
      raise Exception('Unknown target architecture: {0}'.format(builder.target.arch))

    cxx = builder.DetectCxx()

    if cxx.behavior == 'gcc':
      cxx.defines += [
        'stricmp=strcasecmp',
        '_stricmp=strcasecmp',
        '_snprintf=snprintf',
        '_vsnprintf=vsnprintf',
        'HAVE_STDINT_H',
        'GNUC',
      ]
      cxx.cflags += [
        '-pipe',
        '-fno-strict-aliasing',
        '-Wall',
        '-Werror',
        '-Wno-uninitialized',
        '-Wno-unused',
        '-Wno-switch',
        '-msse',
      ]

      if builder.target.arch == 'x86':
        cxx.cflags += ['-m32']
        cxx.linkflags += ['-m32']
      elif builder.target.arch == 'x86_64':
        cxx.cflags += ['-m64', '-fPIC']
        cxx.linkflags += ['-m64']

      cxx.cxxflags += [ '-std=c++11' ]
      if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
        cxx.cflags += ['-fvisibility=hidden']
        cxx.cxxflags += ['-fvisibility-inlines-hidden']
      cxx.cxxflags += [
        '-fno-exceptions',
        '-fno-rtti',
        '-fno-threadsafe-statics',
        '-Wno-non-virtual-dtor',
        '-Wno-overloaded-virtual',
      ]
      if (cxx.version >= 'gcc-4.7' or cxx.family == 'clang'):
        cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
      if cxx.family == 'gcc':
        cxx.cflags += ['-mfpmath=sse']
      if cxx.family == 'clang':
        cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
        if cxx.version >= 'clang-3.6':
          cxx.cxxflags += ['-Wno-inconsistent-missing-override']
        if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
          cxx.cxxflags += ['-Wno-deprecated-register']
        else:
          cxx.cxxflags += ['-Wno-deprecated']

    elif cxx.like('msvc'):
      if builder.options.debug == '1':
        cxx.cflags += ['/MTd']
        cxx.linkflags += ['/NODEFAULTLIB:libcmt']
      else:
        cxx.cflags += ['/MT']
      cxx.defines += [
        '_CRT_SECURE_NO_DEPRECATE',
        '_CRT_SECURE_NO_WARNINGS',
        '_CRT_NONSTDC_NO_DEPRECATE',
      ]
      cxx.cflags += [
        '/W3',
        '/Zi',
      ]
      cxx.cxxflags += ['/TP']
	  
      if builder.target.arch == 'x86':
        cxx.linkflags += ['/MACHINE:X86']
      elif builder.target.arch == 'x86_64':
        cxx.linkflags += ['/MACHINE:X64']
      
      cxx.linkflags += [
        '/SUBSYSTEM:WINDOWS',
        'kernel32.lib',
        'user32.lib',
        'gdi32.lib',
        'winspool.lib',
        'comdlg32.lib',
        'advapi32.lib',
        'shell32.lib',
        'ole32.lib',
        'oleaut32.lib',
        'uuid.lib',
        'odbc32.lib',
        'odbccp32.lib',
      ]

    # Optimization
    if builder.options.opt == '1':
      cxx.defines += ['NDEBUG']
      if cxx.behavior == 'gcc':
        cxx.cflags += ['-O3']
      elif cxx.behavior == 'msvc':
        cxx.cflags += ['/Ox', '/Zo']
        cxx.linkflags += ['/OPT:ICF', '/OPT:REF']

    # Debugging
    if builder.options.debug == '1':
      cxx.defines += ['DEBUG', '_DEBUG']
      if cxx.behavior == 'gcc':
        cxx.cflags += ['-g3']
      elif cxx.behavior == 'msvc':
        cxx.cflags += ['/Od', '/RTC1']

    # This needs to be after our optimization flags which could otherwise disable it.
    if cxx.family == 'msvc':
      # Don't omit the frame pointer.
      cxx.cflags += ['/Oy-']

    # Platform-specifics
    if builder.target.platform == 'linux':
      cxx.defines += ['_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
      if cxx.family == 'gcc':
        cxx.linkflags += ['-static-libgcc']
      elif cxx.family == 'clang':
        cxx.linkflags += ['-lgcc_eh']
    elif builder.target.platform == 'mac':
      cxx.defines += ['OSX', '_OSX', 'POSIX']
      cxx.cflags += ['-mmacosx-version-min=10.5']
      cxx.linkflags += [
        '-mmacosx-version-min=10.5',
        '-arch', 'i386',
        '-lstdc++',
      ]
    elif builder.target.platform == 'windows':
      cxx.defines += ['WIN32', '_WINDOWS']

    # Finish up.
    cxx.defines += [ 'MMS_USE_VERSIONLIB' ]
    cxx.includes += [
      os.path.join(builder.sourcePath, 'public'),
    ]
    if self.use_auto_versioning():
      cxx.defines += ['MMS_GENERATED_BUILD']
      cxx.includes += [
        os.path.join(builder.buildPath, 'includes'),
        os.path.join(builder.sourcePath, 'versionlib'),
      ]

  def HL2Compiler(self, context, sdk):
    compiler = context.cxx.clone()
    compiler.cxxincludes += [
      os.path.join(context.currentSourcePath),
      os.path.join(context.currentSourcePath, 'sourcehook'),
      os.path.join(context.sourcePath, 'loader'),
    ]

    defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
    compiler.defines += defines
    paths = [['public'],
             ['public', 'engine'],
             ['public', 'mathlib'],
             ['public', 'vstdlib'],
             ['public', 'tier0'], ['public', 'tier1']]
    if sdk.name == 'episode1' or sdk.name == 'darkm':
      paths.append(['public', 'dlls'])
      paths.append(['game_shared'])
    else:
      paths.append(['public', 'game', 'server'])
      paths.append(['game', 'shared'])
      paths.append(['common'])

    compiler.defines += ['SOURCE_ENGINE=' + sdk.code]

    if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
      # The 2013 SDK already has these in public/tier0/basetypes.h
      compiler.defines.remove('stricmp=strcasecmp')
      compiler.defines.remove('_stricmp=strcasecmp')
      compiler.defines.remove('_snprintf=snprintf')
      compiler.defines.remove('_vsnprintf=vsnprintf')

    if compiler.family == 'msvc':
      compiler.defines += ['COMPILER_MSVC']
      if builder.target.arch == 'x86':
        compiler.defines += ['COMPILER_MSVC32']
      elif builder.target.arch == 'x86_64':
        compiler.defines += ['COMPILER_MSVC64']
      
      if compiler.version >= 1900:
        compiler.linkflags += ['legacy_stdio_definitions.lib']
    else:
      compiler.defines += ['COMPILER_GCC']

    if sdk.name == 'dota' and builder.target.arch == 'x86_64':
      compiler.defines += ['X64BITS', 'PLATFORM_64BITS']

    if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']:
      if builder.target.platform in ['linux', 'mac']:
        compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']

    if sdk.name == 'csgo' and builder.target.platform == 'linux':
      compiler.linkflags += ['-lstdc++']


    for path in paths:
      compiler.cxxincludes += [os.path.join(sdk.path, *path)]

    return compiler

  def AddVersioning(self, binary):
    if builder.target.platform == 'windows':
      binary.sources += ['version.rc']
      binary.compiler.rcdefines += [
        'BINARY_NAME="{0}"'.format(binary.outputFile),
        'RC_COMPILE'
      ]
    elif builder.target.platform == 'mac':
      binary.compiler.postlink += [
        '-compatibility_version', '1.0.0',
        '-current_version', self.productVersion
      ]
    if self.use_auto_versioning():
      binary.compiler.linkflags += [self.versionlib]
      binary.compiler.sourcedeps += MMS.generated_headers
    if builder.options.breakpad_dump:
      binary.compiler.symbol_files = 'separate'
    return binary

  def LibraryBuilder(self, compiler, name):
    binary = compiler.Library(name)
    self.AddVersioning(binary)
    return binary

  def ProgramBuilder(self, compiler, name):
    binary = compiler.Program(name)
    self.AddVersioning(binary)
    if '-static-libgcc' in binary.compiler.linkflags:
      binary.compiler.linkflags.remove('-static-libgcc')
    if '-lgcc_eh' in binary.compiler.linkflags:
      binary.compiler.linkflags.remove('-lgcc_eh')
    if binary.compiler.like('gcc'):
      binary.compiler.linkflags += ['-lstdc++']
    return binary

  def Library(self, context, name):
    compiler = context.cxx.clone()
    return self.LibraryBuilder(compiler, name)

  def Program(self, context, name):
    compiler = context.cxx.clone()
    return self.ProgramBuilder(compiler, name)

  def HL2Library(self, context, name, sdk):
    compiler = self.HL2Compiler(context, sdk)

    if builder.target.platform == 'linux':
      if sdk.name == 'episode1':
        lib_folder = os.path.join(sdk.path, 'linux_sdk')
      elif sdk.name in ['sdk2013', 'bms']:
        lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
      else:
        lib_folder = os.path.join(sdk.path, 'lib', 'linux')
    elif builder.target.platform == 'mac':
      if sdk.name in ['sdk2013', 'bms']:
        lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
      else:
        lib_folder = os.path.join(sdk.path, 'lib', 'mac')

    if builder.target.platform in ['linux', 'mac']:
      if sdk.name in ['sdk2013', 'bms']:
        compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))]
      else:
        compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))]

      if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:
        compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]

    binary = self.LibraryBuilder(compiler, name)

    dynamic_libs = []
    if builder.target.platform == 'linux':
      compiler.linkflags[0:0] = ['-lm']
      if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
        dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
      elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
        dynamic_libs = ['libtier0.so', 'libvstdlib.so']
      else:
        dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
    elif builder.target.platform == 'mac':
      binary.compiler.linkflags.append('-liconv')
      dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
    elif builder.target.platform == 'windows':
      libs = ['tier0', 'tier1', 'vstdlib']
      if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
        libs.append('interfaces')
      for lib in libs:
        if builder.target.arch == 'x86':
          lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
        elif builder.target.arch == 'x86_64':
          lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
        binary.compiler.linkflags.append(binary.Dep(lib_path))

    for library in dynamic_libs:
      source_path = os.path.join(lib_folder, library)
      output_path = os.path.join(binary.localFolder, library)

      def make_linker(source_path, output_path):
        def link(context, binary):
          cmd_node, (output,) = context.AddSymlink(source_path, output_path)
          return output
        return link

      linker = make_linker(source_path, output_path)
      binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)]

    return binary

MMS = MMSConfig()
MMS.detectProductVersion()
MMS.detectSDKs()
MMS.configure()

if MMS.use_auto_versioning():
  MMS.generated_headers = builder.Build(
    'support/buildbot/Versioning',
    { 'MMS': MMS }
  )
  MMS.versionlib = builder.Build(
    'versionlib/AMBuildScript',
    { 'MMS': MMS }
  )

BuildScripts = [
  'loader/AMBuilder',
  'core/AMBuilder',
]
if getattr(builder.options, 'enable_tests', False):
    BuildScripts += [
        'core/sourcehook/test/AMBuilder',
    ]

if builder.backend == 'amb2':
  BuildScripts += [
    'support/buildbot/PackageScript',
  ]

builder.Build(BuildScripts, { 'MMS': MMS })

if builder.options.breakpad_dump:
  builder.Build('support/buildbot/BreakpadSymbols', { 'MMS': MMS })
