S2: set g_pFullFileSystem

This commit is contained in:
Nick Hastings 2023-10-15 23:06:12 -04:00
parent 8c394c03c2
commit 2f0d9fca20

View File

@ -82,7 +82,7 @@ void Source2Provider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
} }
gameclients = (IServerGameClients*)(serverFactory(INTERFACEVERSION_SERVERGAMECLIENTS, NULL)); gameclients = (IServerGameClients*)(serverFactory(INTERFACEVERSION_SERVERGAMECLIENTS, NULL));
baseFs = (IFileSystem*)((engineFactory)(FILESYSTEM_INTERFACE_VERSION, NULL)); g_pFullFileSystem = baseFs = (IFileSystem*)((engineFactory)(FILESYSTEM_INTERFACE_VERSION, NULL));
if (baseFs == NULL) if (baseFs == NULL)
{ {
mm_LogMessage("Unable to find \"%s\": .vdf files will not be parsed", FILESYSTEM_INTERFACE_VERSION); mm_LogMessage("Unable to find \"%s\": .vdf files will not be parsed", FILESYSTEM_INTERFACE_VERSION);