Updated stub_mm, sample_mm, and project templates for changes from 1.8 (bug 4107, r=dvander).

- Added build configurations for Left 4 Dead 2 and Orange Box Valve.
- Now uses MMSOURCE18 as environment variable.
- Removed deprecated callclass usage.
- Now uses GetVSPInfo() API on old engine build.
This commit is contained in:
Scott Ehlert 2009-11-13 18:25:56 -06:00
parent 7f8a2f37f3
commit 424d46b9ad
22 changed files with 1755 additions and 198 deletions

View File

@ -1,4 +1,4 @@
# (C)2004-2008 Metamod:Source Development Team # (C)2004-2009 Metamod:Source Development Team
# Makefile written by David "BAILOPAN" Anderson # Makefile written by David "BAILOPAN" Anderson
########################################### ###########################################
@ -7,8 +7,10 @@
HL2SDK_ORIG = ../../hl2sdk HL2SDK_ORIG = ../../hl2sdk
HL2SDK_OB = ../../hl2sdk-ob HL2SDK_OB = ../../hl2sdk-ob
HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
HL2SDK_L4D = ../../hl2sdk-l4d HL2SDK_L4D = ../../hl2sdk-l4d
MMSOURCE17 = ../mmsource-1.7 HL2SDK_L4D2 = ../../hl2sdk-l4d2
MMSOURCE18 = ..
SRCDS_BASE = ~/srcds SRCDS_BASE = ~/srcds
##################################### #####################################
@ -33,9 +35,10 @@ ifeq "$(ENGINE)" "original"
HL2PUB = $(HL2SDK)/public HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/linux_sdk HL2LIB = $(HL2SDK)/linux_sdk
CFLAGS += -DSOURCE_ENGINE=1 CFLAGS += -DSOURCE_ENGINE=1
METAMOD = $(MMSOURCE17)/core-legacy METAMOD = $(MMSOURCE18)/core-legacy
INCLUDE += -I$(HL2SDK)/public/dlls INCLUDE += -I$(HL2SDK)/public/dlls
SRCDS = $(SRCDS_BASE) SRCDS = $(SRCDS_BASE)
LIB_SUFFIX = i486
override ENGSET = true override ENGSET = true
endif endif
ifeq "$(ENGINE)" "orangebox" ifeq "$(ENGINE)" "orangebox"
@ -43,25 +46,50 @@ ifeq "$(ENGINE)" "orangebox"
HL2PUB = $(HL2SDK)/public HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=3 CFLAGS += -DSOURCE_ENGINE=3
METAMOD = $(MMSOURCE17)/core METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/orangebox SRCDS = $(SRCDS_BASE)/orangebox
LIB_SUFFIX = i486
override ENGSET = true
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=4
METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/orangebox
LIB_SUFFIX = i486
override ENGSET = true override ENGSET = true
endif endif
ifeq "$(ENGINE)" "left4dead" ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D) HL2SDK = $(HL2SDK_L4D)
HL2PUB = $(HL2SDK)/public HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=4 CFLAGS += -DSOURCE_ENGINE=5
METAMOD = $(MMSOURCE17)/core METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/l4d SRCDS = $(SRCDS_BASE)/l4d
LIB_SUFFIX = i486
override ENGSET = true
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=5
METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/left4dead2_demo
LIB_SUFFIX = linux
override ENGSET = true override ENGSET = true
endif endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_LEFT4DEAD=4 CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 \
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6
LINK += $(HL2LIB)/tier1_i486.a vstdlib_i486.so tier0_i486.so -static-libgcc LINK += $(HL2LIB)/tier1_i486.a vstdlib_$(LIB_SUFFIX).so tier0_$(LIB_SUFFIX).so -static-libgcc
INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \ INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \
-I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook
@ -96,15 +124,14 @@ $(BIN_DIR)/%.o: %.cpp
all: check all: check
mkdir -p $(BIN_DIR) mkdir -p $(BIN_DIR)
rm -f vstdlib_i486.so ln -sf $(HL2LIB)/vstdlib_$(LIB_SUFFIX).so
rm -f tier0_i486.so ln -sf $(HL2LIB)/tier0_$(LIB_SUFFIX).so
ln -sf $(SRCDS)/bin/vstdlib_i486.so vstdlib_i486.so
ln -sf $(SRCDS)/bin/tier0_i486.so tier0_i486.so
$(MAKE) -f Makefile sample_mm $(MAKE) -f Makefile sample_mm
check: check:
if [ "$(ENGSET)" = "false" ]; then \ if [ "$(ENGSET)" = "false" ]; then \
echo "You must supply ENGINE=left4dead or ENGINE=orangebox or ENGINE=original"; \ echo "You must supply one of the following values for ENGINE:"; \
echo "left4dead2, left4dead, orangeboxvalve or orangebox"; \
exit 1; \ exit 1; \
fi fi

View File

@ -1,5 +1,5 @@
/** /**
* vim: set ts=4 : * vim: set ts=4 sw=4 tw=99 noet :
* ====================================================== * ======================================================
* Metamod:Source Sample Plugin * Metamod:Source Sample Plugin
* Written by AlliedModders LLC. * Written by AlliedModders LLC.
@ -10,8 +10,6 @@
* the use of this software. * the use of this software.
* *
* This sample plugin is public domain. * This sample plugin is public domain.
*
* Version: $Id$
*/ */
#ifndef _INCLUDE_SOURCE_ENGINE_WRAPPERS_ #ifndef _INCLUDE_SOURCE_ENGINE_WRAPPERS_
@ -26,17 +24,17 @@ extern CGlobalVars *gpGlobals;
#error "Metamod:Source 1.6 API is not supported on the old engine." #error "Metamod:Source 1.6 API is not supported on the old engine."
#endif #endif
#define ENGINE_CALL(func) SH_CALL(engine, &IVEngineServer::func)
/** /**
* MM:S 1.4.x needs older API calls. * Wrap some API calls for legacy MM:S.
*/ */
#if !defined METAMOD_PLAPI_VERSION #if !defined METAMOD_PLAPI_VERSION
#define GetEngineFactory engineFactory #define GetEngineFactory engineFactory
#define GetServerFactory serverFactory #define GetServerFactory serverFactory
#define MM_Format snprintf #define MM_Format snprintf
#define GetCGlobals pGlobals #define GetCGlobals pGlobals
#define ENGINE_CALL(func) SH_CALL(m_EngineCC, func)
#else #else
#define ENGINE_CALL(func) SH_CALL(engine, func)
#define MM_Format g_SMAPI->Format #define MM_Format g_SMAPI->Format
#endif #endif

View File

@ -6,27 +6,39 @@ EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32 Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32 Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32 Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32 Debug - Original|Win32 = Debug - Original|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32 Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32 Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32 Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32 Release - Original|Win32 = Release - Original|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32

View File

@ -39,9 +39,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -120,8 +120,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -199,9 +199,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -280,8 +280,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -359,9 +359,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -440,8 +440,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -495,6 +495,166 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug - Left 4 Dead|Win32" Name="Debug - Left 4 Dead|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)" OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -519,10 +679,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=5"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -600,9 +760,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=5"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -655,6 +815,166 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=6"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations> </Configurations>
<References> <References>
</References> </References>

View File

@ -6,27 +6,39 @@ EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32 Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32 Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32 Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32 Debug - Original|Win32 = Debug - Original|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32 Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32 Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32 Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32 Release - Original|Win32 = Release - Original|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32

View File

@ -40,9 +40,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -120,8 +120,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -198,9 +198,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -278,8 +278,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -356,9 +356,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -436,8 +436,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -490,6 +490,164 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug - Left 4 Dead|Win32" Name="Debug - Left 4 Dead|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)" OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -514,10 +672,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=5"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -594,9 +752,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=5"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -648,6 +806,164 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=6"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations> </Configurations>
<References> <References>
</References> </References>

View File

@ -1,5 +1,5 @@
/** /**
* vim: set ts=4 : * vim: set ts=4 sw=4 tw=99 noet :
* ====================================================== * ======================================================
* Metamod:Source Sample Plugin * Metamod:Source Sample Plugin
* Written by AlliedModders LLC. * Written by AlliedModders LLC.
@ -10,8 +10,6 @@
* the use of this software. * the use of this software.
* *
* This sample plugin is public domain. * This sample plugin is public domain.
*
* Version: $Id$
*/ */
#include <stdio.h> #include <stdio.h>
@ -80,9 +78,7 @@ bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen,
META_LOG(g_PLAPI, "Starting plugin."); META_LOG(g_PLAPI, "Starting plugin.");
/* Load the VSP listener. This is usually needed for IServerPluginHelpers. */ /* Load the VSP listener. This is usually needed for IServerPluginHelpers. */
#if defined METAMOD_PLAPI_VERSION
if ((vsp_callbacks = ismm->GetVSPInfo(NULL)) == NULL) if ((vsp_callbacks = ismm->GetVSPInfo(NULL)) == NULL)
#endif
{ {
ismm->AddListener(this, this); ismm->AddListener(this, this);
ismm->EnableVSPListener(); ismm->EnableVSPListener();
@ -100,11 +96,7 @@ bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen,
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false); SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
#if !defined METAMOD_PLAPI_VERSION ENGINE_CALL(LogPrint)("All hooks started!\n");
m_EngineCC = SH_GET_CALLCLASS(engine);
#endif
ENGINE_CALL(&IVEngineServer::LogPrint)("All hooks started!\n");
#if SOURCE_ENGINE >= SE_ORANGEBOX #if SOURCE_ENGINE >= SE_ORANGEBOX
g_pCVar = icvar; g_pCVar = icvar;
@ -130,10 +122,6 @@ bool SamplePlugin::Unload(char *error, size_t maxlen)
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false); SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false); SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
#if !defined METAMOD_PLAPI_VERSION
SH_RELEASE_CALLCLASS(m_EngineCC);
#endif
return true; return true;
} }

View File

@ -1,5 +1,5 @@
/** /**
* vim: set ts=4 : * vim: set ts=4 sw=4 tw=99 noet :
* ====================================================== * ======================================================
* Metamod:Source Sample Plugin * Metamod:Source Sample Plugin
* Written by AlliedModders LLC. * Written by AlliedModders LLC.
@ -10,8 +10,6 @@
* the use of this software. * the use of this software.
* *
* This sample plugin is public domain. * This sample plugin is public domain.
*
* Version: $Id$
*/ */
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_ #ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
@ -71,10 +69,6 @@ public:
const char *GetVersion(); const char *GetVersion();
const char *GetDate(); const char *GetDate();
const char *GetLogTag(); const char *GetLogTag();
private:
#if !defined METAMOD_PLAPI_VERSION
SourceHook::CallClass<IVEngineServer> *m_EngineCC;
#endif
}; };
extern SamplePlugin g_SamplePlugin; extern SamplePlugin g_SamplePlugin;

View File

@ -1,4 +1,4 @@
# (C)2004-2008 Metamod:Source Development Team # (C)2004-2009 Metamod:Source Development Team
# Makefile written by David "BAILOPAN" Anderson # Makefile written by David "BAILOPAN" Anderson
########################################### ###########################################
@ -7,8 +7,10 @@
HL2SDK_ORIG = ../../hl2sdk HL2SDK_ORIG = ../../hl2sdk
HL2SDK_OB = ../../hl2sdk-ob HL2SDK_OB = ../../hl2sdk-ob
HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
HL2SDK_L4D = ../../hl2sdk-l4d HL2SDK_L4D = ../../hl2sdk-l4d
MMSOURCE17 = ../mmsource-1.7 HL2SDK_L4D2 = ../../hl2sdk-l4d2
MMSOURCE18 = ..
SRCDS_BASE = ~/srcds SRCDS_BASE = ~/srcds
##################################### #####################################
@ -33,9 +35,10 @@ ifeq "$(ENGINE)" "original"
HL2PUB = $(HL2SDK)/public HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/linux_sdk HL2LIB = $(HL2SDK)/linux_sdk
CFLAGS += -DSOURCE_ENGINE=1 CFLAGS += -DSOURCE_ENGINE=1
METAMOD = $(MMSOURCE17)/core-legacy METAMOD = $(MMSOURCE18)/core-legacy
INCLUDE += -I$(HL2SDK)/public/dlls INCLUDE += -I$(HL2SDK)/public/dlls
SRCDS = $(SRCDS_BASE) SRCDS = $(SRCDS_BASE)
LIB_SUFFIX = i486
override ENGSET = true override ENGSET = true
endif endif
ifeq "$(ENGINE)" "orangebox" ifeq "$(ENGINE)" "orangebox"
@ -43,25 +46,50 @@ ifeq "$(ENGINE)" "orangebox"
HL2PUB = $(HL2SDK)/public HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=3 CFLAGS += -DSOURCE_ENGINE=3
METAMOD = $(MMSOURCE17)/core METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/orangebox SRCDS = $(SRCDS_BASE)/orangebox
LIB_SUFFIX = i486
override ENGSET = true
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=4
METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/orangebox
LIB_SUFFIX = i486
override ENGSET = true override ENGSET = true
endif endif
ifeq "$(ENGINE)" "left4dead" ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D) HL2SDK = $(HL2SDK_L4D)
HL2PUB = $(HL2SDK)/public HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=4 CFLAGS += -DSOURCE_ENGINE=5
METAMOD = $(MMSOURCE17)/core METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/l4d SRCDS = $(SRCDS_BASE)/l4d
LIB_SUFFIX = i486
override ENGSET = true
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=6
METAMOD = $(MMSOURCE18)/core
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/left4dead2_demo
LIB_SUFFIX = linux
override ENGSET = true override ENGSET = true
endif endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_LEFT4DEAD=4 CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 \
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6
LINK += $(HL2LIB)/tier1_i486.a vstdlib_i486.so tier0_i486.so -static-libgcc LINK += $(HL2LIB)/tier1_i486.a vstdlib_$(LIB_SUFFIX).so tier0_$(LIB_SUFFIX).so -static-libgcc
INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \ INCLUDE += -I. -I.. -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \
-I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -I$(METAMOD) -I$(METAMOD)/sourcehook
@ -96,15 +124,14 @@ $(BIN_DIR)/%.o: %.cpp
all: check all: check
mkdir -p $(BIN_DIR) mkdir -p $(BIN_DIR)
rm -f vstdlib_i486.so ln -sf $(HL2LIB)/vstdlib_$(LIB_SUFFIX).so
rm -f tier0_i486.so ln -sf $(HL2LIB)/tier0_$(LIB_SUFFIX).so
ln -sf $(SRCDS)/bin/vstdlib_i486.so vstdlib_i486.so
ln -sf $(SRCDS)/bin/tier0_i486.so tier0_i486.so
$(MAKE) -f Makefile stub_mm $(MAKE) -f Makefile stub_mm
check: check:
if [ "$(ENGSET)" = "false" ]; then \ if [ "$(ENGSET)" = "false" ]; then \
echo "You must supply ENGINE=left4dead or ENGINE=orangebox or ENGINE=original"; \ echo "You must supply one of the following values for ENGINE:"; \
echo "left4dead2, left4dead, orangeboxvalve or orangebox"; \
exit 1; \ exit 1; \
fi fi

View File

@ -6,27 +6,39 @@ EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32 Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32 Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32 Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32 Debug - Original|Win32 = Debug - Original|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32 Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32 Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32 Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32 Release - Original|Win32 = Release - Original|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32

View File

@ -39,10 +39,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=1"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -120,9 +120,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=1"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -199,10 +199,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -280,9 +280,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -359,9 +359,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -440,8 +440,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -495,6 +495,166 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug - Left 4 Dead|Win32" Name="Debug - Left 4 Dead|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)" OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -519,10 +679,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=5"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -600,9 +760,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=5"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -655,6 +815,166 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=6"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations> </Configurations>
<References> <References>
</References> </References>

View File

@ -6,27 +6,39 @@ EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32 Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32 Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32 Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32 Debug - Original|Win32 = Debug - Original|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32 Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32 Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32 Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32 Release - Original|Win32 = Release - Original|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.ActiveCfg = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Original|Win32.Build.0 = Debug - Original|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32 {E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Original|Win32.ActiveCfg = Release - Original|Win32

View File

@ -40,10 +40,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=1"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -120,9 +120,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=1"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -198,10 +198,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -278,9 +278,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -356,9 +356,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -436,8 +436,8 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -490,6 +490,164 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Orange Box Valve|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug - Left 4 Dead|Win32" Name="Debug - Left 4 Dead|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)" OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -514,10 +672,10 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=5"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -594,9 +752,9 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=5"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -648,6 +806,164 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Left 4 Dead 2|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=6"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\stub_mm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations> </Configurations>
<References> <References>
</References> </References>

View File

@ -1,5 +1,5 @@
/** /**
* vim: set ts=4 : * vim: set ts=4 sw=4 tw=99 noet :
* ====================================================== * ======================================================
* Metamod:Source Stub Plugin * Metamod:Source Stub Plugin
* Written by AlliedModders LLC. * Written by AlliedModders LLC.
@ -10,8 +10,6 @@
* the use of this software. * the use of this software.
* *
* This stub plugin is public domain. * This stub plugin is public domain.
*
* Version: $Id$
*/ */
#include <stdio.h> #include <stdio.h>

View File

@ -1,5 +1,5 @@
/** /**
* vim: set ts=4 : * vim: set ts=4 sw=4 tw=99 noet :
* ====================================================== * ======================================================
* Metamod:Source Stub Plugin * Metamod:Source Stub Plugin
* Written by AlliedModders LLC. * Written by AlliedModders LLC.
@ -10,8 +10,6 @@
* the use of this software. * the use of this software.
* *
* This stub plugin is public domain. * This stub plugin is public domain.
*
* Version: $Id$
*/ */
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_ #ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_

View File

@ -232,6 +232,25 @@ function AddConfig(proj, strProjectName)
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll; LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Debug - Dark Messiah -> Configuration Properties -> C/C++ -> Preprocessor
var config = proj.Object.Configurations('Debug - Dark Messiah');
var CLTool = config.Tools('VCCLCompilerTool');
var LinkTool = config.Tools('VCLinkerTool');
CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions;
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Release - Dark Messiah -> Configuration Properties -> C/C++ -> Preprocessor
config = proj.Object.Configurations('Release - Dark Messiah');
CLTool = config.Tools('VCCLCompilerTool');
LinkTool = config.Tools('VCLinkerTool');
CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions;
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Debug - Orange Box -> Configuration Properties -> C/C++ -> Preprocessor // Debug - Orange Box -> Configuration Properties -> C/C++ -> Preprocessor
config = proj.Object.Configurations('Debug - Orange Box'); config = proj.Object.Configurations('Debug - Orange Box');
@ -251,6 +270,25 @@ function AddConfig(proj, strProjectName)
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll; LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Debug - Orange Box Valve -> Configuration Properties -> C/C++ -> Preprocessor
config = proj.Object.Configurations('Debug - Orange Box Valve');
CLTool = config.Tools('VCCLCompilerTool');
LinkTool = config.Tools('VCLinkerTool');
CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions;
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Release - Orange Box Valve -> Configuration Properties -> C/C++ -> Preprocessor
config = proj.Object.Configurations('Release - Orange Box Valve');
CLTool = config.Tools('VCCLCompilerTool');
LinkTool = config.Tools('VCLinkerTool');
CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions;
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Debug - Left 4 Dead -> Configuration Properties -> C/C++ -> Preprocessor // Debug - Left 4 Dead -> Configuration Properties -> C/C++ -> Preprocessor
config = proj.Object.Configurations('Debug - Left 4 Dead'); config = proj.Object.Configurations('Debug - Left 4 Dead');
@ -268,6 +306,25 @@ function AddConfig(proj, strProjectName)
CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions; CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions;
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll; LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Debug - Left 4 Dead 2 -> Configuration Properties -> C/C++ -> Preprocessor
config = proj.Object.Configurations('Debug - Left 4 Dead 2');
CLTool = config.Tools('VCCLCompilerTool');
LinkTool = config.Tools('VCLinkerTool');
CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions;
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
// Release - Left 4 Dead 2 -> Configuration Properties -> C/C++ -> Preprocessor
config = proj.Object.Configurations('Release - Left 4 Dead 2');
CLTool = config.Tools('VCCLCompilerTool');
LinkTool = config.Tools('VCLinkerTool');
CLTool.PreprocessorDefinitions = project_exports + CLTool.PreprocessorDefinitions;
LinkTool.OutputFile = "$(ProjectDir)\\Bin\\$(ConfigurationName)\\" + plugin_dll;
} }
// Catch Exceptions // Catch Exceptions

View File

@ -19,10 +19,10 @@
ConfigurationType="2" ConfigurationType="2"
CharacterSet="2"> CharacterSet="2">
<Tool Name="VCCLCompilerTool" <Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=2;" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=1;"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -49,9 +49,9 @@
CharacterSet="2" CharacterSet="2"
WholeProgramOptimization="1"> WholeProgramOptimization="1">
<Tool Name="VCCLCompilerTool" <Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=2;" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=1;"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -69,6 +69,64 @@
TargetMachine="1"/> TargetMachine="1"/>
</Configuration> </Configuration>
<!-- Debug - Dark Messiah /////////////////// -->
<Configuration Name="Debug - Dark Messiah|Win32"
OutputDirectory=".\Build\$(ConfigurationName)"
IntermediateDirectory=".\Build\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2">
<Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=2;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"/>
<Tool Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(HL2SDK-DARKM)\lib\public\&quot;"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"/>
</Configuration>
<!-- Release - Dark Messiah ///////////////// -->
<Configuration Name="Release - Dark Messiah|Win32"
OutputDirectory=".\Build\$(ConfigurationName)"
IntermediateDirectory=".\Build\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1">
<Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=2;"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"/>
<Tool Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(HL2SDK-DARKM)\lib\public\&quot;"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
</Configuration>
<!-- Debug - Orange Box ///////////////// --> <!-- Debug - Orange Box ///////////////// -->
<Configuration Name="Debug - Orange Box|Win32" <Configuration Name="Debug - Orange Box|Win32"
@ -77,9 +135,9 @@
ConfigurationType="2" ConfigurationType="2"
CharacterSet="2"> CharacterSet="2">
<Tool Name="VCCLCompilerTool" <Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=3;" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=3;"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -107,8 +165,8 @@
CharacterSet="2" CharacterSet="2"
WholeProgramOptimization="1"> WholeProgramOptimization="1">
<Tool Name="VCCLCompilerTool" <Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=3;" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=3;"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -127,6 +185,64 @@
TargetMachine="1"/> TargetMachine="1"/>
</Configuration> </Configuration>
<!-- Debug - Orange Box Valve ///////////////// -->
<Configuration Name="Debug - Orange Box Valve|Win32"
OutputDirectory=".\Build\$(ConfigurationName)"
IntermediateDirectory=".\Build\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2">
<Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=4;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"/>
<Tool Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(HL2SDKOBVALVE)\lib\public\&quot;"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"/>
</Configuration>
<!-- Release - Orange Box Valve /////////////// -->
<Configuration Name="Release - Orange Box Valve|Win32"
OutputDirectory=".\Build\$(ConfigurationName)"
IntermediateDirectory=".\Build\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1">
<Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=4;"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"/>
<Tool Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(HL2SDKOBVALVE)\lib\public\&quot;"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
</Configuration>
<!-- Debug - Left 4 Dead //////////////// --> <!-- Debug - Left 4 Dead //////////////// -->
<Configuration Name="Debug - Left 4 Dead|Win32" <Configuration Name="Debug - Left 4 Dead|Win32"
@ -135,10 +251,10 @@
ConfigurationType="2" ConfigurationType="2"
CharacterSet="2"> CharacterSet="2">
<Tool Name="VCCLCompilerTool" <Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=4;" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=5;"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
@ -165,9 +281,9 @@
CharacterSet="2" CharacterSet="2"
WholeProgramOptimization="1"> WholeProgramOptimization="1">
<Tool Name="VCCLCompilerTool" <Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4" AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;" AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=4;" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=5;"
RuntimeLibrary="0" RuntimeLibrary="0"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
WarningLevel="3" WarningLevel="3"
@ -185,6 +301,64 @@
TargetMachine="1"/> TargetMachine="1"/>
</Configuration> </Configuration>
<!-- Debug - Left 4 Dead 2 //////////////// -->
<Configuration Name="Debug - Left 4 Dead 2|Win32"
OutputDirectory=".\Build\$(ConfigurationName)"
IntermediateDirectory=".\Build\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2">
<Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
Optimization="0"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=6;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"/>
<Tool Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(HL2SDKL4D2)\lib\public\&quot;"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"/>
</Configuration>
<!-- Release - Left 4 Dead 2 ////////////// -->
<Configuration Name="Release - Left 4 Dead 2|Win32"
OutputDirectory=".\Build\$(ConfigurationName)"
IntermediateDirectory=".\Build\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1">
<Tool Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalIncludeDirectories="&quot;.\&quot;;&quot;..\&quot;;&quot;..\..\&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCE_ENGINE=6;"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"/>
<Tool Name="VCLinkerTool"
AdditionalDependencies="tier0.lib tier1.lib vstdlib.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(HL2SDKL4D2)\lib\public\&quot;"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
</Configuration>
</Configurations> </Configurations>
<!-- Files //////////////////////////////////////// --> <!-- Files //////////////////////////////////////// -->

View File

@ -1,5 +1,5 @@
"Metamod Plugin" "Metamod Plugin"
{ {
"alias" "[!output PLUGIN_NAME]" "alias" "[!output PLUGIN_NAME]"
"file" "Addons/Metamod/Plugins/[!output PLUGIN_NAME]/Bin/[!output PLUGIN_DLL]" "file" "addons/metamod/plugins/[!output PLUGIN_NAME]/bin/[!output PLUGIN_DLL]"
} }

View File

@ -27,9 +27,14 @@ class [!output PLUGIN_CLASS];
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// Episode One // Episode One
#if SOURCE_ENGINE == SE_EPISODEONE #if SOURCE_ENGINE == SE_EPISODEONE && defined METAMOD_PLAPI_VERSION
#error "Metamod:Source 1.6 API is not supported on the old engine."
#endif
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// Wrap some API calls for legacy MM:S.
#if !defined METAMOD_PLAPI_VERSION #if !defined METAMOD_PLAPI_VERSION
@ -41,13 +46,15 @@ class [!output PLUGIN_CLASS];
#else #else
#error "Metamod:Source 1.6 is not supported on the old engine." #define MM_Format g_SMAPI->Format
#endif #endif
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// Wrap the CCommand class so our code looks the same for both engines. // Wrap the CCommand class so our code looks the same for both engines.
#if SOURCE_ENGINE <= SE_DARKMESSIAH
class CCommand class CCommand
{ {
public: public:
@ -69,15 +76,6 @@ class CCommand
}; };
#define CVAR_INTERFACE_VERSION VENGINE_CVAR_INTERFACE_VERSION #define CVAR_INTERFACE_VERSION VENGINE_CVAR_INTERFACE_VERSION
#define ENGINE_CALL(func) SH_CALL(m_engine_server, func)
/////////////////////////////////////////////////////////////////////////
// Episode Orange Box or newer
#elif SOURCE_ENGINE >= SE_ORANGEBOX
#define ENGINE_CALL(func) SH_CALL([!output PLUGIN_CLASS]::EngineServer, func)
#define MM_Format g_SMAPI->Format
#endif #endif
@ -121,4 +119,9 @@ inline edict_t* PEntityOfEntIndex(int entity_index)
#define snprintf _snprintf #define snprintf _snprintf
#endif #endif
/////////////////////////////////////////////////////////////////////////
// Define ENGINE_CALL
#define ENGINE_CALL(func) SH_CALL([!output PLUGIN_CLASS]::EngineServer, &IVEngineServer::func)
#endif // _MMS_ENGINE_H #endif // _MMS_ENGINE_H

View File

@ -486,7 +486,7 @@ void [!output PLUGIN_CLASS]::HookedClientCommand(edict_t* entity)
{ {
// Verify the parameters // Verify the parameters
#if SOURCE_ENGINE == SE_EPISODEONE #if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args; CCommand args;
#endif #endif

View File

@ -84,9 +84,7 @@ bool [!output PLUGIN_CLASS]::Load(PluginId id, ISmmAPI* ismm, char* error, size_
// Load the VSP listener. This is usually needed for IServerPluginHelpers // Load the VSP listener. This is usually needed for IServerPluginHelpers
#if defined METAMOD_PLAPI_VERSION
if (([!output PLUGIN_CLASS]::VspCallbacks = ismm->GetVSPInfo(NULL)) == NULL) if (([!output PLUGIN_CLASS]::VspCallbacks = ismm->GetVSPInfo(NULL)) == NULL)
#endif
{ {
ismm->AddListener(this, this); ismm->AddListener(this, this);
ismm->EnableVSPListener(); ismm->EnableVSPListener();
@ -96,15 +94,7 @@ bool [!output PLUGIN_CLASS]::Load(PluginId id, ISmmAPI* ismm, char* error, size_
AddHooks(); AddHooks();
// Get the engine server interface ENGINE_CALL(LogPrint)("All hooks started!\n");
#if SOURCE_ENGINE == SE_EPISODEONE
m_engine_server = SH_GET_CALLCLASS([!output PLUGIN_CLASS]::EngineServer);
#endif
ENGINE_CALL(&IVEngineServer::LogPrint)("All hooks started!\n");
// Register the base accessor // Register the base accessor
@ -131,14 +121,6 @@ bool [!output PLUGIN_CLASS]::Unload(char *error, size_t maxlen)
RemoveHooks(); RemoveHooks();
// Release the engine server interface
#if SOURCE_ENGINE == SE_EPISODEONE
SH_RELEASE_CALLCLASS(m_engine_server);
#endif
return true; return true;
} }

View File

@ -154,15 +154,6 @@ class [!output PLUGIN_CLASS] : public ISmmPlugin, public IMetamodListener
[!if IServerGameClients_SetCommandClient] [!if IServerGameClients_SetCommandClient]
DECL_HOOK_SET_COMMAND_CLIENT; DECL_HOOK_SET_COMMAND_CLIENT;
[!endif] [!endif]
////////////////////////////////////////
// Plugin Variables
protected:
#if SOURCE_ENGINE == SE_EPISODEONE
SourceHook::CallClass<IVEngineServer>* m_engine_server;
#endif
}; };
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////