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https://github.com/alliedmodders/metamod-source.git
synced 2025-12-06 18:08:31 +00:00
Fix Windows functions being used in Linux build.
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parent
598ef73a8e
commit
86e356ae6d
@ -1,9 +1,11 @@
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#include <iostream>
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#include <iostream>
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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#ifdef _WIN32
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#ifdef _LINUX
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#include <unistd.h>
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#elif _WIN32
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#include <windows.h>
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#include <windows.h>
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#endif // _WIN32
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#endif
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#include "loader.h"
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#include "loader.h"
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#include "utility.h"
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#include "utility.h"
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@ -148,7 +150,11 @@ bool TestDetermineBackendS1(std::string &error)
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/*.is64Bit = */true
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/*.is64Bit = */true
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};
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};
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#ifdef _LINUX
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getcwd(currentDirectoryBuffer, PLATFORM_MAX_PATH);
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#elif _WIN32
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GetCurrentDirectory(PLATFORM_MAX_PATH, currentDirectoryBuffer);
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GetCurrentDirectory(PLATFORM_MAX_PATH, currentDirectoryBuffer);
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#endif
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for (const auto& [gameName, gameAttributes] : games)
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for (const auto& [gameName, gameAttributes] : games)
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{
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{
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@ -166,7 +172,11 @@ bool TestDetermineBackendS1(std::string &error)
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}
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}
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sprintf(directoryBuffer, "%s\\%s\\%s\\", steamInstallationPath.c_str(), gameAttributes.gamePath, gameAttributes.binPath);
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sprintf(directoryBuffer, "%s\\%s\\%s\\", steamInstallationPath.c_str(), gameAttributes.gamePath, gameAttributes.binPath);
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#ifdef _LINUX
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chdir(directoryBuffer);
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#elif _WIN32
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SetCurrentDirectory(directoryBuffer);
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SetCurrentDirectory(directoryBuffer);
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#endif
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// get the server library
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// get the server library
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sprintf(directoryBuffer, "%s\\%s\\%s\\%s\\server.dll", steamInstallationPath.c_str(), gameAttributes.gamePath, gameAttributes.gameDirectory, gameAttributes.binPath);
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sprintf(directoryBuffer, "%s\\%s\\%s\\%s\\server.dll", steamInstallationPath.c_str(), gameAttributes.gamePath, gameAttributes.gameDirectory, gameAttributes.binPath);
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@ -216,7 +226,11 @@ bool TestDetermineBackendS1(std::string &error)
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}
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}
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}
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}
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SetCurrentDirectory(currentDirectoryBuffer);
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#ifdef _LINUX
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chdir(currentDirectoryBuffer);
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#elif _WIN32
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SetCurrentDirectory(directoryBuffer);
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#endif
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return true;
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return true;
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}
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}
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