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https://github.com/alliedmodders/metamod-source.git
synced 2025-12-07 02:18:30 +00:00
Move Source-engine provider to templated SourceHook
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aa88f23880
commit
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@ -44,14 +44,14 @@ static SourceProvider g_SourceProvider;
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IMetamodSourceProvider* provider = &g_SourceProvider;
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SH_DECL_HOOK0(IServerGameDLL, GameInit, SH_NOATTRIB, 0, bool);
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, const char*, const char*, const char*, const char*, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0);
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auto OnGameInit = SourceHook::Hook<&g_SHPtr, IServerGameDLL, &IServerGameDLL::GameInit, bool>::Make();
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auto OnLevelInit = SourceHook::Hook<&g_SHPtr, IServerGameDLL, &IServerGameDLL::LevelInit, bool, const char*, const char*, const char*, const char*, bool, bool>::Make();
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auto OnLevelShutdown = SourceHook::Hook<&g_SHPtr, IServerGameDLL, &IServerGameDLL::LevelShutdown, void>::Make();
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t*, const CCommand&);
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auto OnClientCommand = SourceHook::Hook<&g_SHPtr, IServerGameClients, &IServerGameClients::ClientCommand, void, edict_t*, const CCommand&>::Make();
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#else
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t*);
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auto OnClientCommand = SourceHook::Hook<&g_SHPtr, IServerGameClients, &IServerGameClients::ClientCommand, void, edict_t*>::Make();
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#endif
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void SourceProvider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
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@ -124,19 +124,18 @@ void SourceProvider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
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if (gameclients)
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{
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SH_ADD_HOOK(IServerGameClients, ClientCommand, gameclients, SH_MEMBER(this, &SourceProvider::Hook_ClientCommand), false);
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OnClientCommand->Add(g_PLID, gameclients, false, SH_MEMBER(this, &SourceProvider::Hook_ClientCommand));
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}
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SH_ADD_HOOK(IServerGameDLL, GameInit, server, SH_MEMBER(this, &SourceProvider::Hook_GameInit), false);
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SH_ADD_HOOK(IServerGameDLL, LevelInit, server, SH_MEMBER(this, &SourceProvider::Hook_LevelInit), true);
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SH_ADD_HOOK(IServerGameDLL, LevelShutdown, server, SH_MEMBER(this, &SourceProvider::Hook_LevelShutdown), true);
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}
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OnGameInit->Add(g_PLID, server, false, SH_MEMBER(this, &SourceProvider::Hook_GameInit));
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OnLevelInit->Add(g_PLID, server, true, SH_MEMBER(this, &SourceProvider::Hook_LevelInit));
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OnLevelShutdown->Add(g_PLID, server, true, SH_MEMBER(this, &SourceProvider::Hook_LevelShutdown));
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void SourceProvider::Notify_DLLShutdown_Pre()
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{
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SH_REMOVE_HOOK(IServerGameDLL, GameInit, server, SH_MEMBER(this, &SourceProvider::Hook_GameInit), false);
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SH_REMOVE_HOOK(IServerGameDLL, LevelInit, server, SH_MEMBER(this, &SourceProvider::Hook_LevelInit), true);
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SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, server, SH_MEMBER(this, &SourceProvider::Hook_LevelShutdown), true);
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OnGameInit->Remove(g_PLID, server, false, SH_MEMBER(this, &SourceProvider::Hook_GameInit));
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OnLevelInit->Remove(g_PLID, server, true, SH_MEMBER(this, &SourceProvider::Hook_LevelInit));
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OnLevelShutdown->Remove(g_PLID, server, true, SH_MEMBER(this, &SourceProvider::Hook_LevelShutdown));
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m_ConVarAccessor.RemoveMetamodCommands();
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