DS suggested we do this...

--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%4024
This commit is contained in:
David Anderson 2005-04-18 23:34:18 +00:00
parent 0d5424c5b4
commit 9e524e6999

View File

@ -28,13 +28,12 @@ class CServerGameDLL : public IServerGameDLL
public: public:
CServerGameDLL() : m_pOrig(0) CServerGameDLL() : m_pOrig(0)
{ {
m_GameDescBuffer[0] = 0; strcpy(m_GameDescBuffer, "Metamod:Source");
} }
void SetOrig(IServerGameDLL *pOrig) void SetOrig(IServerGameDLL *pOrig)
{ {
m_pOrig = pOrig; m_pOrig = pOrig;
strncpy(m_GameDescBuffer, pOrig->GetGameDescription(), 254); snprintf(m_GameDescBuffer, 255, "%s", pOrig->GetGameDescription());
m_GameDescBuffer[255] = 0;
} }
virtual bool DLLInit( CreateInterfaceFn engineFactory, CreateInterfaceFn physicsFactory, CreateInterfaceFn fileSystemFactory, CGlobalVars *pGlobals); virtual bool DLLInit( CreateInterfaceFn engineFactory, CreateInterfaceFn physicsFactory, CreateInterfaceFn fileSystemFactory, CGlobalVars *pGlobals);