# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os for cxx in MMS.all_targets: name = 'test_loader' binary = MMS.Program(cxx, name) # add some required defines for Linux builds if binary.compiler.target.platform == 'linux' and binary.compiler.target.arch == 'x86': binary.compiler.defines += ['LIB_PREFIX=""', 'LIB_SUFFIX="_i486.so"'] # add some required defines for Linux builds if binary.compiler.target.platform == 'linux' and binary.compiler.target.arch == 'x86_64': binary.compiler.defines += ['LIB_PREFIX="lib"', 'LIB_SUFFIX=".so"'] if binary.compiler.target.platform == 'linux': binary.compiler.linkflags += ['-ldl'] # TODO: something makes it try and compile with /SUBSYSTEM:WINDOWS which then causes it to complain that WinMain is missing if binary.compiler.target.platform == 'windows': binary.compiler.linkflags = ['kernel32.lib', 'shell32.lib'] binary.compiler.cxxincludes += [ os.path.join(builder.sourcePath, 'core'), os.path.join(builder.sourcePath, 'core', 'sourcehook'), os.path.join(builder.sourcePath, 'loader'), ] if binary.compiler.version >= 'gcc-4.9': binary.compiler.cxxflags += ['-fno-devirtualize'] if binary.compiler.version >= 'clang-2.9' or binary.compiler.version >= 'apple-clang-3.0': binary.compiler.cxxflags += ['-Wno-null-dereference'] binary.sources += [ 'main.cpp', '../gamedll.cpp', '../loader.cpp', '../serverplugin.cpp', '../utility.cpp', 'determinebackends1.cpp', 'testutility.cpp', ] builder.Add(binary)