metamod-source/core/provider
Scott Ehlert 1f1d6e57f9 Rewrote user message caching code to always use IServerGameDLL::GetUserMessageInfo (bug 4117, r=dvander).
Games where the above function can crash are handled by detouring tier0's Error() function and jumping back to our own code. So in theory this should work on all games now.
2009-12-10 00:59:50 -06:00
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console.cpp Added support for Dark Messiah engine and game. (no bug, r=me). 2009-02-18 01:38:23 -06:00
console.h Added support for Dark Messiah engine and game. (no bug, r=me). 2009-02-18 01:38:23 -06:00
provider_ep2.cpp Rewrote user message caching code to always use IServerGameDLL::GetUserMessageInfo (bug 4117, r=dvander). 2009-12-10 00:59:50 -06:00
provider_ep2.h Fixed VSP listener on Linux when loaded via gameinfo.txt on Left 4 Dead 2 (bug 4113, r=dvander). 2009-11-22 23:54:55 -06:00