"Games"
{
	/* Sounds */
	"#default"
	{
		"Keys"
		{
			"SlapSoundCount"	"3"
			"SlapSound1"		"player/pl_fallpain1.wav"
			"SlapSound2"		"player/pl_fallpain3.wav"
			"SlapSound3"		"player/pl_pain5.wav"
			"m_iFrags"		"m_iFrags"
		}
		"Offsets"
		{
			"m_iHealth"
			{
				"class"		"CBasePlayer"
				"prop"		"m_iHealth"
			}
		}
	}

	/* General Temp Entities */
	"#default"
	{
		"#supported"
		{
			"game"		"cstrike"
			"game"		"dod"
			"game"		"hl2mp"
			"game"		"ship"
			"game"		"!Dystopia"
			"game"		"!Insurgency"
			"game"		"!Pirates, Vikings and Knights II"
			"game"		"!SourceForts v1.9.2"
		}

		"Offsets"
		{
			/* Offset into CBaseTempEntity constructor */
			"s_pTempEntities"
			{
				"windows"	"17"
				"linux"		"27"
			}
			"GetTEName"
			{
				"windows"	"4"
				"linux"		"4"
			}
			"GetTENext"
			{
				"windows"	"8"
				"linux"		"8"
			}
			"TE_GetServerClass"
			{
				"windows"	"1"
				"linux"		"1"
			}
		}

		"Signatures"
		{
			"CBaseTempEntity"
			{
				"library"	"server"
				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
				"linux"		"@_ZN15CBaseTempEntityC2EPKc"
			}
		}
	}
	
	/* General GameRules */
	"#default"
	{
		"#supported"
		{
			"game"		"cstrike"
			"game"		"dod"
			"game"		"garrysmod"
			"game"		"hl2mp"
			"game"		"ship"
			"game"		"!Dystopia"
			"game"		"!Insurgency"
			"game"		"!Pirates, Vikings and Knights II"
			"game"		"!SourceForts v1.9.2"
		}
		
		"Offsets"
		{
			/* Offset into CreateGameRulesObject */
			"g_pGameRules"
			{
				"windows"	"2"
			}
		}
		
		"Signatures"
		{
			/* This signature sometimes has multiple matches, but this
			 * does not matter as g_pGameRules is involved in all of them.
			 * The same g_pGameRules offset applies to each match.
			 *
			 * Sometimes this block of bytes is at the beginning of the static
			 * CreateGameRulesObject function and sometimes it is in the middle
			 * of an entirely different function. This depends on the game.
			 */
			"CreateGameRulesObject"
			{
				"library"	"server"
				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
			}
			"g_pGameRules"
			{
				"library"	"server"
				"linux"		"@g_pGameRules"
			}
		}
	}

	/* Counter-Strike: Source */
	"cstrike"
	{
		"Keys"
		{
			"SlapSoundCount"	"3"
			"SlapSound1"		"player/damage1.wav"
			"SlapSound2"		"player/damage2.wav"
			"SlapSound3"		"player/damage3.wav"
		}

		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"329"
				"linux"		"330"
			}
			"RemovePlayerItem"
			{
				"windows"	"226"
				"linux"		"227"
			}
			"Weapon_GetSlot"
			{
				"windows"	"224"
				"linux"		"225"
			}
			"Ignite"
			{
				"windows"	"188"
				"linux"		"189"
			}
			"Extinguish"
			{
				"windows"	"189"
				"linux"		"190"
			}
			"Teleport"
			{
				"windows"	"98"
				"linux"		"99"
			}
			"CommitSuicide"
			{
				"windows"	"357"
				"linux"		"358"
			}
			"GetVelocity"
			{
				"windows"	"126"
				"linux"		"127"
			}
		}
	}

	/* Day of Defeat */
	"dod"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"328"
				"linux"		"330"
			}
			"RemovePlayerItem"
			{
				"windows"	"226"
				"linux"		"227"
			}
			"Weapon_GetSlot"
			{
				"windows"	"224"
				"linux"		"225"
			}
			"Ignite"
			{
				"windows"	"188"
				"linux"		"189"
			}
			"Extinguish"
			{
				"windows"	"189"
				"linux"		"190"
			}
			"Teleport"
			{
				"windows"	"98"
				"linux"		"99"
			}
			"CommitSuicide"
			{
				"windows"	"356"
				"linux"		"357"
			}
			"GetVelocity"
			{
				"windows"	"126"
				"linux"		"127"
			}
		}
	}
	
	/* Half-Life 2: Deathmatch */
	"hl2mp"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"328"
				"linux"		"329"
			}
			"RemovePlayerItem"
			{
				"windows"	"226"
				"linux"		"227"
			}
			"Weapon_GetSlot"
			{
				"windows"	"224"
				"linux"		"225"
			}
			"Ignite"
			{
				"windows"	"188"
				"linux"		"189"
			}
			"Extinguish"
			{
				"windows"	"189"
				"linux"		"190"
			}
			"Teleport"
			{
				"windows"	"98"
				"linux"		"99"
			}
			"CommitSuicide"
			{
				"windows"	"356"
				"linux"		"357"
			}
			"GetVelocity"
			{
				"windows"	"126"
				"linux"		"127"
			}
		}
	}
	
	/* The Ship */
	"ship"
	{
		"Offsets"
		{
			/* CBasePlayer */
			"GiveNamedItem"
			{
				"windows"	"316"
				"linux"		"317"
			}
			"RemovePlayerItem"
			{
				"windows"	"220"
				"linux"		"221"
			}
			"Weapon_GetSlot"
			{
				"windows"	"218"
				"linux"		"219"
			}
			"Ignite"
			{
				"windows"	"180"
				"linux"		"181"
			}
			"Extinguish"
			{
				"windows"	"181"
				"linux"		"182"
			}
			"Teleport"
			{
				"windows"	"100"
				"linux"		"101"
			}
			"CommitSuicide"
			{
				"windows"	"343"
				"linux"		"344"
			}
			"GetVelocity"
			{
				"windows"	"124"
				"linux"		"125"
			}
			
			/* Temp Entities */
			"TE_GetServerClass"
			{
				"windows"	"0"
				"linux"		"0"
			}
		}
	}
	
	/* Dsytopia */
	"!Dystopia"
	{

		"Offsets"
		{
			/* CBasePlayer */
			"GiveNamedItem"
			{
				"windows"	"331"
				"linux"		"332"
			}
			"RemovePlayerItem"
			{
				"windows"	"229"
				"linux"		"230"
			}
			"Weapon_GetSlot"
			{
				"windows"	"227"
				"linux"		"228"
			}
			"Ignite"
			{
				"windows"	"191"
				"linux"		"192"
			}
			"Extinguish"
			{
				"windows"	"192"
				"linux"		"193"
			}
			"Teleport"
			{
				"windows"	"100"
				"linux"		"101"
			}
			"CommitSuicide"
			{
				"windows"	"360"
				"linux"		"361"
			}
			"GetVelocity"
			{
				"windows"	"128"
				"linux"		"129"
			}

			/* Offset into CBaseTempEntity constructor.
			 * On Windows Dsytopia is heavily inlined; we use the function 
			 * surrounding "aCouldnTFindTem" in IDA instead.
			 */
			"s_pTempEntities"
			{
				"windows"	"70"
				"linux"		"29"
			}
		}

		"Signatures"
		{
			/* On Windows Dsytopia is heavily inlined; we use the function 
			 * surrounding "aCouldnTFindTem" in IDA instead.
			 */
			"CBaseTempEntity"
			{
				"library"	"server"
				"windows"	"\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A"
			}

			/* Dystopia always has to be different, doesn't it
			 *
			 * This is very similar to the general signature, except that
			 * it does "mov edx, [eax+2Ch]" before making a call rather than
			 * doing "call dword ptr [eax+2Ch]"
			 */
			"CreateGameRulesObject"
			{
				"library"	"server"
				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
			}
		}
	}

	/* Insurgency */
	"!Insurgency"
	{
		"Offsets"
		{
			/* CBasePlayer */
			"Ignite"
			{
				"windows"	"174"
				"linux"		"175"
			}
			"Extinguish"
			{
				"windows"	"175"
				"linux"		"176"
			}
			"Teleport"
			{
				"windows"	"90"
				"linux"		"91"
			}
			"GetVelocity"
			{
				"windows"	"115"
				"linux"		"116"
			}

			/* Temp Entities */
			"s_pTempEntities"
			{
				"linux"		"28"
			}
		}
	}
	
	/* Pirates, Vikings and Knights II */
	"!Pirates, Vikings and Knights II"
	{
		"Offsets"
		{
			/* CBasePlayer */
			"GiveNamedItem"
			{
				"windows"	"328"
				"linux"		"329"
			}
			"RemovePlayerItem"
			{
				"windows"	"226"
				"linux"		"227"
			}
			"Weapon_GetSlot"
			{
				"windows"	"224"
				"linux"		"225"
			}
			"Ignite"
			{
				"windows"	"188"
				"linux"		"189"
			}
			"Extinguish"
			{
				"windows"	"189"
				"linux"		"190"
			}
			"Teleport"
			{
				"windows"	"98"
				"linux"		"99"
			}
			"CommitSuicide"
			{
				"windows"	"356"
				"linux"		"357"
			}
			"GetVelocity"
			{
				"windows"	"126"
				"linux"		"127"
			}
			
			/* Temp Entities */
			"s_pTempEntities"
			{
				"linux"		"29"
			}
		}
	}

	/* SourceForts 1.9.2 */
	"!SourceForts v1.9.2"
	{
		"Offsets"
		{
			/* CBasePlayer */
			"GiveNamedItem"
			{
				"windows"	"294"
				"linux"		"295"
			}
			"RemovePlayerItem"
			{
				"windows"	"207"
				"linux"		"208"
			}
			"Weapon_GetSlot"
			{
				"windows"	"205"
				"linux"		"206"
			}
			"Ignite"
			{
				"windows"	"170"
				"linux"		"171"
			}
			"Extinguish"
			{
				"windows"	"171"
				"linux"		"172"
			}
			"Teleport"
			{
				"windows"	"90"
				"linux"		"91"
			}
			"GetVelocity"
			{
				"windows"	"114"
				"linux"		"115"
			}

			/* Temp Entities */
			"s_pTempEntities"
			{
				"linux"		"29"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
				"linux"		"0"
			}
		}
	}
}
