undo force push

This commit is contained in:
stephanie sappho lenzo 2023-07-26 05:52:25 -04:00 committed by Headline
parent b52e414ac3
commit 107e00c831

View File

@ -36,8 +36,6 @@
#include "ConVarManager.h"
#include "logic_bridge.h"
#define TIMER_MIN_ACCURACY 0.1
TimerSystem g_Timers;
double g_fUniversalTime = 0.0f;
float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */
@ -146,7 +144,7 @@ private:
*/
inline double CalcNextThink(double last, float interval)
{
if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
if (g_fUniversalTime - last - interval <= gpGlobals->interval_per_tick)
{
return last + interval;
}
@ -234,15 +232,13 @@ void TimerSystem::GameFrame(bool simulating)
m_fLastTickedTime = gpGlobals->curtime;
m_bHasMapTickedYet = true;
RunFrame();
/*
if (g_fUniversalTime >= g_fTimerThink)
{
RunFrame();
g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
g_fTimerThink = CalcNextThink(g_fTimerThink, gpGlobals->interval_per_tick);
}
*/
RunFrameHooks(simulating);
if (m_pOnGameFrame->GetFunctionCount())