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Fix TF2IgnitePlayer not working after game update (fixes #713).
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@ -148,7 +148,7 @@ cell_t TF2_Burn(IPluginContext *pContext, const cell_t *params)
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vptr += sizeof(CBaseEntity *);
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vptr += sizeof(CBaseEntity *);
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*(CBaseEntity **)vptr = NULL;
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*(CBaseEntity **)vptr = NULL;
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vptr += sizeof(CBaseEntity *);
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vptr += sizeof(CBaseEntity *);
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*(float *)vptr = -1.0f;
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*(float *)vptr = 10.0f; // duration
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pWrapper->Execute(vstk, NULL);
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pWrapper->Execute(vstk, NULL);
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