mirror of
https://github.com/alliedmodders/sourcemod.git
synced 2025-12-06 18:08:36 +00:00
Merge 7346fb61bc into 1819f491b5
This commit is contained in:
commit
385c662aa8
@ -1,45 +1,61 @@
|
|||||||
/**
|
|
||||||
* Do not edit this file. Any changes will be overwritten by the gamedata
|
|
||||||
* updater or by upgrading your SourceMod install.
|
|
||||||
*
|
|
||||||
* To override data in this file, create a subdirectory named "custom" and
|
|
||||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
|
||||||
* after SM's own.
|
|
||||||
*
|
|
||||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
|
|
||||||
*/
|
|
||||||
|
|
||||||
"Games"
|
"Games"
|
||||||
{
|
{
|
||||||
/* CGlobalEntityList */
|
/* CGlobalEntityList */
|
||||||
"#default"
|
/* Windows - get gEntList from offset into CServerGameDLL::LevelShutdown and then get EntInfo offset from gamedata */
|
||||||
{
|
/* Linux - get gEntList directly from exported symbol and then get the EntInfo offset from gamedata */
|
||||||
"#supported"
|
|
||||||
{
|
|
||||||
"engine" "mcv"
|
|
||||||
}
|
|
||||||
|
|
||||||
"Offsets"
|
"#default"
|
||||||
|
{
|
||||||
|
"Addresses"
|
||||||
{
|
{
|
||||||
/* Offset into LevelShutdown */
|
"EntInfosPtr"
|
||||||
"gEntList"
|
|
||||||
{
|
{
|
||||||
"windows" "33"
|
"windows64"
|
||||||
}
|
{
|
||||||
|
"signature" "EntInfosFinder"
|
||||||
"EntInfo"
|
"read" "19"
|
||||||
{
|
}
|
||||||
"windows" "4"
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
"Signatures"
|
"Signatures"
|
||||||
{
|
{
|
||||||
"LevelShutdown"
|
/* gEntList symbol */
|
||||||
|
"gEntList"
|
||||||
|
{
|
||||||
|
"library" "server"
|
||||||
|
"linux64" "@gEntList"
|
||||||
|
}
|
||||||
|
|
||||||
|
"LevelShutdown"
|
||||||
|
{
|
||||||
|
"library" "server"
|
||||||
|
"windows64" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x48\x8D\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
|
||||||
|
}
|
||||||
|
|
||||||
|
// Found from FindEntityByClassname.
|
||||||
|
"EntInfosFinder"
|
||||||
{
|
{
|
||||||
"library" "server"
|
"library" "server"
|
||||||
"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\xCE\x8B\x06\xFF\x90\x84\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\xE8"
|
// EB 18 0F B7 C1 48 8D 1C 40 48 03 DB 48 8B 5C DF 20 EB 07 48 8B
|
||||||
|
"windows64" "\xEB\x18\x0F\xB7\xC1\x48\x8D\x1C\x40\x48\x03\xDB\x2A\x2A\x2A\x2A\x2A\xEB\x07\x48\x8B"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
"Offsets"
|
||||||
|
{
|
||||||
|
/* Offset into LevelShutdown of gEntList */
|
||||||
|
"gEntList"
|
||||||
|
{
|
||||||
|
"windows64" "13"
|
||||||
|
}
|
||||||
|
|
||||||
|
/* gEntList->m_EntPtrArray[] offset */
|
||||||
|
"EntInfo"
|
||||||
|
{
|
||||||
|
"linux64" "8"
|
||||||
|
"windows64" "8"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,112 +1,187 @@
|
|||||||
"Games"
|
"Games"
|
||||||
{
|
{
|
||||||
"#default"
|
"#default"
|
||||||
{
|
{
|
||||||
"Offsets"
|
"Offsets"
|
||||||
{
|
{
|
||||||
"Blocked"
|
// "[L0/W0] L107 W108 CBaseEntity::Blocked(CBaseEntity*)",
|
||||||
{
|
"Blocked"
|
||||||
"windows" "106"
|
{
|
||||||
}
|
"linux64" "107"
|
||||||
"EndTouch"
|
"windows64" "108"
|
||||||
{
|
}
|
||||||
"windows" "104"
|
// "[L0/W0] L105 W106 CBaseEntity::EndTouch(CBaseEntity*)",
|
||||||
}
|
"EndTouch"
|
||||||
"FireBullets"
|
{
|
||||||
{
|
"linux64" "105"
|
||||||
"windows" "118"
|
"windows64" "106"
|
||||||
}
|
}
|
||||||
"GetMaxHealth"
|
// "[L0/W0] L119 W120 CBaseEntity::FireBullets(FireBulletsInfo_t const&)",
|
||||||
{
|
"FireBullets"
|
||||||
"windows" "122"
|
{
|
||||||
}
|
"linux64" "119"
|
||||||
"OnTakeDamage"
|
"windows64" "120"
|
||||||
{
|
}
|
||||||
"windows" "68"
|
// "[L0/W0] L123 W124 CBaseEntity::GetMaxHealth(void)",
|
||||||
}
|
"GetMaxHealth"
|
||||||
"OnTakeDamage_Alive"
|
{
|
||||||
{
|
"linux64" "123"
|
||||||
"windows" "306"
|
"windows64" "124"
|
||||||
}
|
}
|
||||||
"PreThink"
|
// "[L0/W0] L69 W70 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)",
|
||||||
{
|
"OnTakeDamage"
|
||||||
"windows" "376"
|
{
|
||||||
}
|
"linux64" "69"
|
||||||
"PostThink"
|
"windows64" "70"
|
||||||
{
|
}
|
||||||
"windows" "377"
|
"[L0/W0] L307 W306 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)",
|
||||||
}
|
"OnTakeDamage_Alive"
|
||||||
"Reload"
|
{
|
||||||
{
|
"linux64" "307"
|
||||||
"windows" "295"
|
"windows64" "306"
|
||||||
}
|
}
|
||||||
"SetTransmit"
|
// "[L0/W0] L376 W375 CBasePlayer::PreThink(void)",
|
||||||
{
|
"PreThink"
|
||||||
"windows" "23"
|
{
|
||||||
}
|
"linux64" "376"
|
||||||
"ShouldCollide"
|
"windows64" "375"
|
||||||
{
|
}
|
||||||
"windows" "18"
|
// "[L0/W0] L377 W376 CBasePlayer::PostThink(void)",
|
||||||
}
|
"PostThink"
|
||||||
"Spawn"
|
{
|
||||||
{
|
"linux64" "377"
|
||||||
"windows" "25"
|
"windows64" "376"
|
||||||
}
|
}
|
||||||
"StartTouch"
|
// CBaseCombatWeapon::FinishReload ?????
|
||||||
{
|
// "[L0/W0] L294 W296 CBaseCombatWeapon::FinishReload(void)",
|
||||||
"windows" "102"
|
"Reload"
|
||||||
}
|
{
|
||||||
"Think"
|
"linux64" "294"
|
||||||
{
|
"windows64" "296"
|
||||||
"windows" "52"
|
}
|
||||||
}
|
// "[L0/W0] L24 W24 CBaseEntity::SetTransmit(CCheckTransmitInfo *,bool)",
|
||||||
"Touch"
|
"SetTransmit"
|
||||||
{
|
{
|
||||||
"windows" "103"
|
"linux64" "24"
|
||||||
}
|
"windows64" "24"
|
||||||
"TraceAttack"
|
}
|
||||||
{
|
// "[L0/W0] L19 W19 CBaseEntity::ShouldCollide(int,int)",
|
||||||
"windows" "66"
|
"ShouldCollide"
|
||||||
}
|
{
|
||||||
"Use"
|
"linux64" "19"
|
||||||
{
|
"windows64" "19"
|
||||||
"windows" "101"
|
}
|
||||||
}
|
// "[L0/W0] L32 W27 CBaseEntity::Spawn(void)",
|
||||||
"VPhysicsUpdate"
|
// "[L0/W0] L26 W26 CBaseCombatCharacter::Spawn(void)",
|
||||||
{
|
"Spawn"
|
||||||
"windows" "157"
|
{
|
||||||
}
|
"linux64" "26"
|
||||||
"Weapon_CanSwitchTo"
|
"windows64" "26"
|
||||||
{
|
}
|
||||||
"windows" "297"
|
// "[L0/W0] L103 W104 CBaseEntity::StartTouch(CBaseEntity*)",
|
||||||
}
|
"StartTouch"
|
||||||
"Weapon_CanUse"
|
{
|
||||||
{
|
"linux64" "103"
|
||||||
"windows" "291"
|
"windows64" "104"
|
||||||
}
|
}
|
||||||
"Weapon_Drop"
|
// "[L0/W0] L53 W55 CBaseEntity::Think(void)",
|
||||||
{
|
"Think"
|
||||||
"windows" "294"
|
{
|
||||||
}
|
"linux64" "53"
|
||||||
"Weapon_Equip"
|
"windows64" "55"
|
||||||
{
|
}
|
||||||
"windows" "292"
|
// "[L0/W0] L104 W105 CBaseEntity::Touch(CBaseEntity*)",
|
||||||
}
|
"Touch"
|
||||||
"Weapon_Switch"
|
{
|
||||||
{
|
"linux64" "104"
|
||||||
"windows" "296"
|
"windows64" "105"
|
||||||
}
|
}
|
||||||
}
|
// "[L0/W0] L67 W68 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)",
|
||||||
}
|
"TraceAttack"
|
||||||
|
{
|
||||||
|
"linux64" "67"
|
||||||
|
"windows64" "68"
|
||||||
|
}
|
||||||
|
// "[L0/W0] L102 W103 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)",
|
||||||
|
"Use"
|
||||||
|
{
|
||||||
|
"linux64" "102"
|
||||||
|
"windows64" "103"
|
||||||
|
}
|
||||||
|
// "[L0/W0] L158 W157 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)",
|
||||||
|
"VPhysicsUpdate"
|
||||||
|
{
|
||||||
|
"linux64" "158"
|
||||||
|
"windows64" "157"
|
||||||
|
}
|
||||||
|
// "[L0/W0] L299 W298 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)",
|
||||||
|
"Weapon_CanSwitchTo"
|
||||||
|
{
|
||||||
|
"linux64" "299"
|
||||||
|
"windows64" "298"
|
||||||
|
}
|
||||||
|
// "[L0/W0] L292 W291 CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)",
|
||||||
|
"Weapon_CanUse"
|
||||||
|
{
|
||||||
|
"linux64" "292"
|
||||||
|
"windows64" "291"
|
||||||
|
}
|
||||||
|
// "[L0/W0] L296 W295 CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)",
|
||||||
|
"Weapon_Drop"
|
||||||
|
{
|
||||||
|
"linux64" "296"
|
||||||
|
"windows64" "295"
|
||||||
|
}
|
||||||
|
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
|
||||||
|
"Weapon_Equip"
|
||||||
|
{
|
||||||
|
"linux64" "293"
|
||||||
|
"windows64" "292"
|
||||||
|
}
|
||||||
|
// "[L0/W0] L297 W296 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)",
|
||||||
|
"Weapon_Switch"
|
||||||
|
{
|
||||||
|
"linux64" "297"
|
||||||
|
"windows64" "296"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
"#default"
|
"#default"
|
||||||
{
|
{
|
||||||
"Offsets"
|
"Offsets"
|
||||||
|
{
|
||||||
|
"EntityListeners"
|
||||||
|
{
|
||||||
|
// 49159
|
||||||
|
// 98322
|
||||||
|
//"windows" "196644"
|
||||||
|
"windows64" "393272" // wild guess based on Ins2 Win offsets.
|
||||||
|
//"windows64" "98318"
|
||||||
|
"linux64" "49159"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
"Addresses"
|
||||||
{
|
{
|
||||||
"EntityListeners"
|
"EntityListenersPtr"
|
||||||
{
|
{
|
||||||
"windows" "196644"
|
"windows64"
|
||||||
|
{
|
||||||
|
"signature" "EntityListenersFinder"
|
||||||
|
"read" "18"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
"Signatures"
|
||||||
|
{
|
||||||
|
// CGlobalEntityList::AddListenerEntity has symbols in windows64 binaries
|
||||||
|
"EntityListenersFinder"
|
||||||
|
{
|
||||||
|
"library" "server"
|
||||||
|
"windows64" "\x48\x89\x54\x24\x10\x48\x83\xEC\x28\x4C\x8D\x91\x38\x00\x06\x00"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,284 +1,261 @@
|
|||||||
/**
|
|
||||||
* Do not edit this file. Any changes will be overwritten by the gamedata
|
|
||||||
* updater or by upgrading your SourceMod install.
|
|
||||||
*
|
|
||||||
* To override data in this file, create a subdirectory named "custom" and
|
|
||||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
|
||||||
* after SM's own.
|
|
||||||
*
|
|
||||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
|
|
||||||
*/
|
|
||||||
|
|
||||||
"Games"
|
"Games"
|
||||||
{
|
{
|
||||||
/* Sounds */
|
"#default"
|
||||||
"#default"
|
{
|
||||||
{
|
"Keys"
|
||||||
"Keys"
|
{
|
||||||
{
|
"SlapSoundCount" "6"
|
||||||
"SlapSoundCount" "6"
|
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
|
||||||
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
|
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
|
||||||
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
|
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
|
||||||
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
|
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
|
||||||
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
|
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
|
||||||
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
|
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
|
||||||
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* General Temp Entities */
|
|
||||||
"#default"
|
|
||||||
{
|
|
||||||
"Offsets"
|
|
||||||
{
|
|
||||||
/* Offset into CBaseTempEntity signature address */
|
|
||||||
"s_pTempEntities"
|
|
||||||
{
|
|
||||||
"windows" "16"
|
|
||||||
}
|
|
||||||
"GetTEName"
|
|
||||||
{
|
|
||||||
"windows" "4"
|
|
||||||
}
|
|
||||||
"GetTENext"
|
|
||||||
{
|
|
||||||
"windows" "8"
|
|
||||||
}
|
|
||||||
"TE_GetServerClass"
|
|
||||||
{
|
|
||||||
"windows" "0"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
"Signatures"
|
"GameRulesProxy" "CVietnamGameRulesProxy"
|
||||||
{
|
"GameRulesDataTable" "vietnam_gamerules"
|
||||||
"CBaseTempEntity"
|
}
|
||||||
{
|
|
||||||
"library" "server"
|
|
||||||
"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* CGlobalEntityList */
|
"Signatures"
|
||||||
"#default"
|
{
|
||||||
{
|
/* This signature sometimes has multiple matches, but this
|
||||||
"Signatures"
|
* does not matter as g_pGameRules is involved in all of them.
|
||||||
{
|
* The same g_pGameRules offset applies to each match.
|
||||||
/* Functions in CGlobalEntityList */
|
*
|
||||||
"FindEntityByClassname"
|
* Sometimes this block of bytes is at the beginning of the static
|
||||||
{
|
* CreateGameRulesObject function and sometimes it is in the middle
|
||||||
"library" "server"
|
* of an entirely different function. This depends on the game.
|
||||||
"windows" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89"
|
*/
|
||||||
}
|
"CreateGameRulesObject"
|
||||||
}
|
{
|
||||||
}
|
"library" "server"
|
||||||
|
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x30\x48\x8B\xF9\x48\x8B\x0D\x2A\x2A\x2A\x2A\x48\x85\xC9"
|
||||||
|
}
|
||||||
|
"g_pGameRules"
|
||||||
|
{
|
||||||
|
"library" "server"
|
||||||
|
"linux64" "@g_pGameRules"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
"Signatures"
|
||||||
|
{
|
||||||
|
/* CBaseServer object for IServer interface */
|
||||||
|
"sv"
|
||||||
|
{
|
||||||
|
"library" "engine"
|
||||||
|
"linux64" "@sv"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* General GameRules */
|
/* General Temp Entities */
|
||||||
"#default"
|
"Offsets"
|
||||||
{
|
{
|
||||||
"Keys"
|
/* Offset into CBaseTempEntity signature address */
|
||||||
{
|
"s_pTempEntities"
|
||||||
"GameRulesProxy" "CVietnamGameRulesProxy"
|
{
|
||||||
"GameRulesDataTable" "vietnam_gamerules"
|
"windows64" "16"
|
||||||
}
|
}
|
||||||
}
|
"GetTEName"
|
||||||
|
{
|
||||||
|
"windows64" "4"
|
||||||
|
}
|
||||||
|
"GetTENext"
|
||||||
|
{
|
||||||
|
"windows64" "8"
|
||||||
|
}
|
||||||
|
"TE_GetServerClass"
|
||||||
|
{
|
||||||
|
"windows64" "0"
|
||||||
|
}
|
||||||
|
|
||||||
/* IServer interface pointer */
|
/* Offset into IVEngineServer::CreateFakeClient */
|
||||||
"#default"
|
//"sv"
|
||||||
{
|
//{
|
||||||
"Keys"
|
// // "windows64" "8"
|
||||||
{
|
//}
|
||||||
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
|
/**
|
||||||
*
|
* CBaseClient::SetUserCVar(char const*,char const*);
|
||||||
* The engine binary is not actually scanned in order to look for
|
* linux64 offset straight from VTable dump.
|
||||||
* this. SourceHook is used to used to determine the address of the
|
* windows64 offset is crazy. Found the windows64 SetName function using string "(%d)%-.*s" (aD_S in IDA)
|
||||||
* function and this signature is used to verify that it contains
|
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
|
||||||
* the expected code. A pointer to sv (IServer interface) is used
|
*/
|
||||||
* here.
|
"SetUserCvar"
|
||||||
*/
|
{
|
||||||
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9"
|
"linux64" "69"
|
||||||
}
|
"windows64" "61"
|
||||||
|
}
|
||||||
"Offsets"
|
/**
|
||||||
{
|
* CBaseClient::SetName(char const*);
|
||||||
/* Offset into IVEngineServer::CreateFakeClient */
|
* linux64 offset straight from VTable dump.
|
||||||
"sv"
|
* Has string "(%d)%-0.*s"
|
||||||
{
|
*/
|
||||||
"windows" "8"
|
"SetClientName"
|
||||||
}
|
{
|
||||||
}
|
"linux64" "68"
|
||||||
|
"windows64" "60"
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
/* EntityFactoryDictionary function */
|
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
|
||||||
"#default"
|
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
|
||||||
{
|
* linux64: mov byte ptr [rbx+258h], 0
|
||||||
"Signatures"
|
* Win64: mov byte ptr [rsi+278h], 0
|
||||||
{
|
* In this example, offset is 278h = 632
|
||||||
"EntityFactory"
|
* MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
|
||||||
{
|
*/
|
||||||
"library" "server"
|
"InfoChanged"
|
||||||
"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01"
|
{
|
||||||
}
|
"linux64" "600"
|
||||||
}
|
"windows64" "632"
|
||||||
}
|
}
|
||||||
|
// "[L0/W0] L20 W20 CBaseEntity::SetOwnerEntity(CBaseEntity*)",
|
||||||
/* CBaseEntityOutput::FireOutput */
|
"SetOwnerEntity"
|
||||||
"#default"
|
{
|
||||||
{
|
"linux64" "20"
|
||||||
"Signatures"
|
"windows64" "20"
|
||||||
{
|
}
|
||||||
"FireOutput"
|
// "[L0/W0] L462 W462 CVietnam_Player::GiveNamedItem(char const*,int,bool,bool,Vector const*)",
|
||||||
{
|
"GiveNamedItem"
|
||||||
"library" "server"
|
{
|
||||||
"windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1"
|
"linux64" "462"
|
||||||
}
|
"windows64" "462"
|
||||||
}
|
}
|
||||||
}
|
// "[L0/W0] L305 W304 CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)",
|
||||||
|
"RemovePlayerItem"
|
||||||
/* CBaseAnimating::LookupAttachment */
|
{
|
||||||
"#default"
|
"linux64" "305"
|
||||||
{
|
"windows64" "304"
|
||||||
"Signatures"
|
}
|
||||||
{
|
// "[L0/W0] L301 W300 CBaseCombatCharacter::Weapon_GetSlot(int)",
|
||||||
"LookupAttachment"
|
"Weapon_GetSlot"
|
||||||
{
|
{
|
||||||
"library" "server"
|
"linux64" "301"
|
||||||
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40"
|
"windows64" "300"
|
||||||
}
|
}
|
||||||
}
|
// "[L0/W0] L230 W229 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *,string_t)",
|
||||||
}
|
"Ignite"
|
||||||
|
{
|
||||||
/* SetUserInfo data */
|
"linux64" "230"
|
||||||
"#default"
|
"windows64" "229"
|
||||||
{
|
}
|
||||||
"Offsets"
|
// "[L0/W0] L233 W232 CBaseAnimating::Extinguish()",
|
||||||
{
|
"Extinguish"
|
||||||
/**
|
{
|
||||||
* CBaseClient::SetUserCVar(char const*,char const*);
|
"linux64" "233"
|
||||||
* Linux offset straight from VTable dump.
|
"windows64" "232"
|
||||||
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
|
}
|
||||||
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
|
// "[L0/W0] L115 W114 CBaseEntity::Teleport(Vector const*,QAngle const*,Vector const*,bool)",
|
||||||
*/
|
"Teleport"
|
||||||
"SetUserCvar"
|
{
|
||||||
{
|
"linux64" "115"
|
||||||
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
|
"windows64" "114"
|
||||||
"windows" "31"
|
}
|
||||||
}
|
// Unsure which of these to use, so let's try the bool bool one first
|
||||||
/**
|
// "[L0/W0] L511 W512 CBasePlayer::CommitSuicide(bool,bool)",
|
||||||
* CBaseClient::SetName(char const*);
|
// "[L0/W0] L512 W511 CBasePlayer::CommitSuicide(Vector const&,bool,bool)",
|
||||||
* Linux offset straight from VTable dump.
|
"CommitSuicide"
|
||||||
* Has string "(%d)%-0.*s"
|
{
|
||||||
*/
|
"linux64" "511"
|
||||||
"SetClientName"
|
"windows64" "512"
|
||||||
{
|
}
|
||||||
"windows" "30"
|
// "[L0/W0] L141 W140 CBaseEntity::GetVelocity(Vector *,Vector *)",
|
||||||
}
|
"GetVelocity"
|
||||||
/**
|
{
|
||||||
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
|
"linux64" "140"
|
||||||
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
|
"windows64" "140"
|
||||||
* Linux: mov byte ptr [esi+0B0h], 0
|
}
|
||||||
* Win: mov byte ptr [esi+0B0h], 0
|
// "[L0/W0] L132 W131 CBaseEntity::EyeAngles(void)",
|
||||||
*
|
"EyeAngles"
|
||||||
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
|
{
|
||||||
*/
|
"linux64" "132"
|
||||||
"InfoChanged"
|
"windows64" "131"
|
||||||
{
|
}
|
||||||
"windows" "488"
|
// "[L0/W0] L42 W41 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)",
|
||||||
}
|
"AcceptInput"
|
||||||
}
|
{
|
||||||
}
|
"linux64" "42"
|
||||||
|
"windows64" "41"
|
||||||
"#default"
|
}
|
||||||
{
|
// "[L0/W0] L28 W29 CBaseEntity::SetModel(char const*)",
|
||||||
"Keys"
|
"SetEntityModel"
|
||||||
{
|
{
|
||||||
// Netprop on the team entity for team score
|
"linux64" "28"
|
||||||
"m_iScore" "m_scoreTotal"
|
"windows64" "27"
|
||||||
}
|
}
|
||||||
"Offsets"
|
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
|
||||||
{
|
"WeaponEquip"
|
||||||
"SetOwnerEntity"
|
{
|
||||||
{
|
"linux64" "293"
|
||||||
"windows" "19"
|
"windows64" "292"
|
||||||
}
|
}
|
||||||
"GiveNamedItem"
|
// "[L0/W0] L39 W41 CBaseEntity::Activate(void)",
|
||||||
{
|
"Activate"
|
||||||
"windows" "461"
|
{
|
||||||
}
|
"linux64" "39"
|
||||||
"RemovePlayerItem"
|
"windows64" "41"
|
||||||
{
|
}
|
||||||
"windows" "304"
|
// "[L0/W0] L482 W482 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)",
|
||||||
}
|
"PlayerRunCmd"
|
||||||
"Weapon_GetSlot"
|
{
|
||||||
{
|
"linux64" "482"
|
||||||
"windows" "299"
|
"windows64" "482"
|
||||||
}
|
}
|
||||||
"Ignite"
|
// "[L0/W0] L286 W285 CBaseCombatCharacter::GiveAmmo(int,int,bool)",
|
||||||
{
|
"GiveAmmo"
|
||||||
"windows" "229"
|
{
|
||||||
}
|
"linux64" "286"
|
||||||
"Extinguish"
|
"windows64" "285"
|
||||||
{
|
}
|
||||||
"windows" "232"
|
// "[L0/W0] L224 W223 CBaseAnimating::GetAttachment(int,matrix3x4_t &)",
|
||||||
}
|
"GetAttachment"
|
||||||
"Teleport"
|
{
|
||||||
{
|
"linux64" "224"
|
||||||
"windows" "114"
|
"windows64" "223"
|
||||||
}
|
}
|
||||||
"CommitSuicide"
|
}
|
||||||
{
|
"Signatures"
|
||||||
"windows" "511"
|
{
|
||||||
}
|
"CBaseTempEntity"
|
||||||
"GetVelocity"
|
{
|
||||||
{
|
"library" "server"
|
||||||
"windows" "140"
|
"windows64" "\x48\x8D\x05\x2A\x2A\x2A\x2A\x48\x89\x51\x08\x48\x89\x01\x48\x8B\x05"
|
||||||
}
|
"linux64" "@_ZN15CBaseTempEntityC2EPKc"
|
||||||
"EyeAngles"
|
}
|
||||||
{
|
// "NULL entity in global entity list!\n"
|
||||||
"windows" "131"
|
"FindEntityByClassname"
|
||||||
}
|
{
|
||||||
"AcceptInput"
|
"library" "server"
|
||||||
{
|
"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x49\x8B\xF0\x48\x8B\xF9\x48\x85\xD2"
|
||||||
"windows" "41"
|
"linux64" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
|
||||||
}
|
}
|
||||||
"SetEntityModel"
|
// const CEntityFactoryDictionary::`vftable'
|
||||||
{
|
"EntityFactory"
|
||||||
"windows" "27"
|
{
|
||||||
}
|
"library" "server"
|
||||||
"WeaponEquip"
|
"windows64" "\x48\x83\xEC\x28\x8B\x2A\x2A\x2A\x82\x00\xA8\x01"
|
||||||
{
|
"linux64" "@_ZN24CEntityFactoryDictionary14InstallFactoryEP14IEntityFactoryPKc"
|
||||||
"windows" "292"
|
}
|
||||||
}
|
"FireOutput"
|
||||||
"Activate"
|
{
|
||||||
{
|
"library" "server"
|
||||||
"windows" "38"
|
"windows64" "\x4C\x8B\xDC\x41\x54\x41\x55"
|
||||||
}
|
"linux64" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
|
||||||
"PlayerRunCmd"
|
}
|
||||||
{
|
// Fuction calls between strings "eyes"(1st xref), "chest"(1st xref), "forward"(3rd xref) - CAI_BaseActor::UpdateHeadControl(CAI_BaseActor *this, const Vector *a2, float a3, float a4)
|
||||||
"windows" "481"
|
"LookupAttachment"
|
||||||
}
|
{
|
||||||
"GiveAmmo"
|
"library" "server"
|
||||||
{
|
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x83\xB9\x38\x06\x00\x00\x00\x48\x8B\xFA\x48\x8B\xD9\x75\x2A\xE8\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x48\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x48\x8B\x8B\x38\x06\x00\x00\x48\x85\xC9\x74\x2A\x48\x83\x39\x00\x74\x2A\x48\x8B\xD7\xE8\x2A\x2A\x2A\x2A"
|
||||||
"windows" "285"
|
"linux64" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
|
||||||
}
|
}
|
||||||
"GetAttachment"
|
// "Index error writing string table baseline"
|
||||||
{
|
"WriteBaselines"
|
||||||
"windows" "223"
|
{
|
||||||
}
|
"library" "engine"
|
||||||
}
|
// This signature seems to be right, but causes server hangs when player joining it.
|
||||||
"Signatures"
|
//"windows64" "\x4C\x8B\xDC\x53\x41\x55\x48\x81\xEC\xF8\x00\x00\x00"
|
||||||
{
|
"linux64" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
|
||||||
/**
|
}
|
||||||
* CNetworkStringTableContainer::WriteBaselines
|
}
|
||||||
* "Index error writing string table baseline %s\n"
|
}
|
||||||
*/
|
|
||||||
"WriteBaselines"
|
|
||||||
{
|
|
||||||
"library" "engine"
|
|
||||||
"windows" "\x55\x8B\xEC\x83\xEC\x58\x53\x56\x8B\xF1"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user