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sappho 2025-11-25 23:21:49 +00:00 committed by GitHub
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3 changed files with 478 additions and 410 deletions

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games" "Games"
{ {
/* CGlobalEntityList */ /* CGlobalEntityList */
"#default" /* Windows - get gEntList from offset into CServerGameDLL::LevelShutdown and then get EntInfo offset from gamedata */
{ /* Linux - get gEntList directly from exported symbol and then get the EntInfo offset from gamedata */
"#supported"
{
"engine" "mcv"
}
"Offsets" "#default"
{
"Addresses"
{ {
/* Offset into LevelShutdown */ "EntInfosPtr"
"gEntList"
{ {
"windows" "33" "windows64"
} {
"signature" "EntInfosFinder"
"EntInfo" "read" "19"
{ }
"windows" "4"
} }
} }
"Signatures" "Signatures"
{ {
"LevelShutdown" /* gEntList symbol */
"gEntList"
{
"library" "server"
"linux64" "@gEntList"
}
"LevelShutdown"
{
"library" "server"
"windows64" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x48\x8D\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
}
// Found from FindEntityByClassname.
"EntInfosFinder"
{ {
"library" "server" "library" "server"
"windows" "\x56\x8B\x35\x2A\x2A\x2A\x2A\x8B\xCE\x8B\x06\xFF\x90\x84\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\xE8" // EB 18 0F B7 C1 48 8D 1C 40 48 03 DB 48 8B 5C DF 20 EB 07 48 8B
"windows64" "\xEB\x18\x0F\xB7\xC1\x48\x8D\x1C\x40\x48\x03\xDB\x2A\x2A\x2A\x2A\x2A\xEB\x07\x48\x8B"
} }
} }
}
"Offsets"
{
/* Offset into LevelShutdown of gEntList */
"gEntList"
{
"windows64" "13"
}
/* gEntList->m_EntPtrArray[] offset */
"EntInfo"
{
"linux64" "8"
"windows64" "8"
}
}
}
} }

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@ -1,112 +1,187 @@
"Games" "Games"
{ {
"#default" "#default"
{ {
"Offsets" "Offsets"
{ {
"Blocked" // "[L0/W0] L107 W108 CBaseEntity::Blocked(CBaseEntity*)",
{ "Blocked"
"windows" "106" {
} "linux64" "107"
"EndTouch" "windows64" "108"
{ }
"windows" "104" // "[L0/W0] L105 W106 CBaseEntity::EndTouch(CBaseEntity*)",
} "EndTouch"
"FireBullets" {
{ "linux64" "105"
"windows" "118" "windows64" "106"
} }
"GetMaxHealth" // "[L0/W0] L119 W120 CBaseEntity::FireBullets(FireBulletsInfo_t const&)",
{ "FireBullets"
"windows" "122" {
} "linux64" "119"
"OnTakeDamage" "windows64" "120"
{ }
"windows" "68" // "[L0/W0] L123 W124 CBaseEntity::GetMaxHealth(void)",
} "GetMaxHealth"
"OnTakeDamage_Alive" {
{ "linux64" "123"
"windows" "306" "windows64" "124"
} }
"PreThink" // "[L0/W0] L69 W70 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&)",
{ "OnTakeDamage"
"windows" "376" {
} "linux64" "69"
"PostThink" "windows64" "70"
{ }
"windows" "377" "[L0/W0] L307 W306 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)",
} "OnTakeDamage_Alive"
"Reload" {
{ "linux64" "307"
"windows" "295" "windows64" "306"
} }
"SetTransmit" // "[L0/W0] L376 W375 CBasePlayer::PreThink(void)",
{ "PreThink"
"windows" "23" {
} "linux64" "376"
"ShouldCollide" "windows64" "375"
{ }
"windows" "18" // "[L0/W0] L377 W376 CBasePlayer::PostThink(void)",
} "PostThink"
"Spawn" {
{ "linux64" "377"
"windows" "25" "windows64" "376"
} }
"StartTouch" // CBaseCombatWeapon::FinishReload ?????
{ // "[L0/W0] L294 W296 CBaseCombatWeapon::FinishReload(void)",
"windows" "102" "Reload"
} {
"Think" "linux64" "294"
{ "windows64" "296"
"windows" "52" }
} // "[L0/W0] L24 W24 CBaseEntity::SetTransmit(CCheckTransmitInfo *,bool)",
"Touch" "SetTransmit"
{ {
"windows" "103" "linux64" "24"
} "windows64" "24"
"TraceAttack" }
{ // "[L0/W0] L19 W19 CBaseEntity::ShouldCollide(int,int)",
"windows" "66" "ShouldCollide"
} {
"Use" "linux64" "19"
{ "windows64" "19"
"windows" "101" }
} // "[L0/W0] L32 W27 CBaseEntity::Spawn(void)",
"VPhysicsUpdate" // "[L0/W0] L26 W26 CBaseCombatCharacter::Spawn(void)",
{ "Spawn"
"windows" "157" {
} "linux64" "26"
"Weapon_CanSwitchTo" "windows64" "26"
{ }
"windows" "297" // "[L0/W0] L103 W104 CBaseEntity::StartTouch(CBaseEntity*)",
} "StartTouch"
"Weapon_CanUse" {
{ "linux64" "103"
"windows" "291" "windows64" "104"
} }
"Weapon_Drop" // "[L0/W0] L53 W55 CBaseEntity::Think(void)",
{ "Think"
"windows" "294" {
} "linux64" "53"
"Weapon_Equip" "windows64" "55"
{ }
"windows" "292" // "[L0/W0] L104 W105 CBaseEntity::Touch(CBaseEntity*)",
} "Touch"
"Weapon_Switch" {
{ "linux64" "104"
"windows" "296" "windows64" "105"
} }
} // "[L0/W0] L67 W68 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)",
} "TraceAttack"
{
"linux64" "67"
"windows64" "68"
}
// "[L0/W0] L102 W103 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)",
"Use"
{
"linux64" "102"
"windows64" "103"
}
// "[L0/W0] L158 W157 CBaseEntity::VPhysicsUpdate(IPhysicsObject *)",
"VPhysicsUpdate"
{
"linux64" "158"
"windows64" "157"
}
// "[L0/W0] L299 W298 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)",
"Weapon_CanSwitchTo"
{
"linux64" "299"
"windows64" "298"
}
// "[L0/W0] L292 W291 CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon *)",
"Weapon_CanUse"
{
"linux64" "292"
"windows64" "291"
}
// "[L0/W0] L296 W295 CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)",
"Weapon_Drop"
{
"linux64" "296"
"windows64" "295"
}
// "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
"Weapon_Equip"
{
"linux64" "293"
"windows64" "292"
}
// "[L0/W0] L297 W296 CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon *,int)",
"Weapon_Switch"
{
"linux64" "297"
"windows64" "296"
}
}
}
"#default" "#default"
{ {
"Offsets" "Offsets"
{
"EntityListeners"
{
// 49159
// 98322
//"windows" "196644"
"windows64" "393272" // wild guess based on Ins2 Win offsets.
//"windows64" "98318"
"linux64" "49159"
}
}
"Addresses"
{ {
"EntityListeners" "EntityListenersPtr"
{ {
"windows" "196644" "windows64"
{
"signature" "EntityListenersFinder"
"read" "18"
}
} }
} }
}
"Signatures"
{
// CGlobalEntityList::AddListenerEntity has symbols in windows64 binaries
"EntityListenersFinder"
{
"library" "server"
"windows64" "\x48\x89\x54\x24\x10\x48\x83\xEC\x28\x4C\x8D\x91\x38\x00\x06\x00"
}
}
}
} }

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games" "Games"
{ {
/* Sounds */ "#default"
"#default" {
{ "Keys"
"Keys" {
{ "SlapSoundCount" "6"
"SlapSoundCount" "6" "SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav"
"SlapSound1" "physics/flesh/vietnam_flesh_impact_bullet1.wav" "SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav"
"SlapSound2" "physics/flesh/vietnam_flesh_impact_bullet2.wav" "SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav"
"SlapSound3" "physics/flesh/vietnam_flesh_impact_bullet3.wav" "SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav"
"SlapSound4" "physics/flesh/vietnam_flesh_impact_bullet4.wav" "SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav"
"SlapSound5" "physics/flesh/vietnam_flesh_impact_bullet5.wav" "SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
"SlapSound6" "physics/flesh/vietnam_flesh_impact_bullet6.wav"
}
}
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity signature address */
"s_pTempEntities"
{
"windows" "16"
}
"GetTEName"
{
"windows" "4"
}
"GetTENext"
{
"windows" "8"
}
"TE_GetServerClass"
{
"windows" "0"
}
}
"Signatures" "GameRulesProxy" "CVietnamGameRulesProxy"
{ "GameRulesDataTable" "vietnam_gamerules"
"CBaseTempEntity" }
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01"
}
}
}
/* CGlobalEntityList */ "Signatures"
"#default" {
{ /* This signature sometimes has multiple matches, but this
"Signatures" * does not matter as g_pGameRules is involved in all of them.
{ * The same g_pGameRules offset applies to each match.
/* Functions in CGlobalEntityList */ *
"FindEntityByClassname" * Sometimes this block of bytes is at the beginning of the static
{ * CreateGameRulesObject function and sometimes it is in the middle
"library" "server" * of an entirely different function. This depends on the game.
"windows" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89" */
} "CreateGameRulesObject"
} {
} "library" "server"
"windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x30\x48\x8B\xF9\x48\x8B\x0D\x2A\x2A\x2A\x2A\x48\x85\xC9"
}
"g_pGameRules"
{
"library" "server"
"linux64" "@g_pGameRules"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux64" "@sv"
}
}
/* General GameRules */ /* General Temp Entities */
"#default" "Offsets"
{ {
"Keys" /* Offset into CBaseTempEntity signature address */
{ "s_pTempEntities"
"GameRulesProxy" "CVietnamGameRulesProxy" {
"GameRulesDataTable" "vietnam_gamerules" "windows64" "16"
} }
} "GetTEName"
{
"windows64" "4"
}
"GetTENext"
{
"windows64" "8"
}
"TE_GetServerClass"
{
"windows64" "0"
}
/* IServer interface pointer */ /* Offset into IVEngineServer::CreateFakeClient */
"#default" //"sv"
{ //{
"Keys" // // "windows64" "8"
{ //}
/* Signature for the beginning of IVEngineServer::CreateFakeClient. /**
* * CBaseClient::SetUserCVar(char const*,char const*);
* The engine binary is not actually scanned in order to look for * linux64 offset straight from VTable dump.
* this. SourceHook is used to used to determine the address of the * windows64 offset is crazy. Found the windows64 SetName function using string "(%d)%-.*s" (aD_S in IDA)
* function and this signature is used to verify that it contains * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
* the expected code. A pointer to sv (IServer interface) is used */
* here. "SetUserCvar"
*/ {
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x08\xB9" "linux64" "69"
} "windows64" "61"
}
"Offsets" /**
{ * CBaseClient::SetName(char const*);
/* Offset into IVEngineServer::CreateFakeClient */ * linux64 offset straight from VTable dump.
"sv" * Has string "(%d)%-0.*s"
{ */
"windows" "8" "SetClientName"
} {
} "linux64" "68"
"windows64" "60"
} }
/**
/* EntityFactoryDictionary function */ * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
"#default" * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
{ * linux64: mov byte ptr [rbx+258h], 0
"Signatures" * Win64: mov byte ptr [rsi+278h], 0
{ * In this example, offset is 278h = 632
"EntityFactory" * MCV: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
{ */
"library" "server" "InfoChanged"
"windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x0F\x85\x2A\x2A\x2A\x2A\x83\xC8\x01" {
} "linux64" "600"
} "windows64" "632"
} }
// "[L0/W0] L20 W20 CBaseEntity::SetOwnerEntity(CBaseEntity*)",
/* CBaseEntityOutput::FireOutput */ "SetOwnerEntity"
"#default" {
{ "linux64" "20"
"Signatures" "windows64" "20"
{ }
"FireOutput" // "[L0/W0] L462 W462 CVietnam_Player::GiveNamedItem(char const*,int,bool,bool,Vector const*)",
{ "GiveNamedItem"
"library" "server" {
"windows" "\x55\x8B\xEC\x81\xEC\x44\x01\x00\x00\x8B\xC1" "linux64" "462"
} "windows64" "462"
} }
} // "[L0/W0] L305 W304 CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon *)",
"RemovePlayerItem"
/* CBaseAnimating::LookupAttachment */ {
"#default" "linux64" "305"
{ "windows64" "304"
"Signatures" }
{ // "[L0/W0] L301 W300 CBaseCombatCharacter::Weapon_GetSlot(int)",
"LookupAttachment" "Weapon_GetSlot"
{ {
"library" "server" "linux64" "301"
"windows" "\x55\x8B\xEC\x56\x8B\xF1\x83\xBE\xF4\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\xF4\x04\x00\x00\x5E\x85\xC0\x74\x2A\x83\x38\x00\x74\x2A\xFF\x75\x08\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x40" "windows64" "300"
} }
} // "[L0/W0] L230 W229 CBaseAnimating::Ignite(float,bool,float,bool,CBaseEntity *,string_t)",
} "Ignite"
{
/* SetUserInfo data */ "linux64" "230"
"#default" "windows64" "229"
{ }
"Offsets" // "[L0/W0] L233 W232 CBaseAnimating::Extinguish()",
{ "Extinguish"
/** {
* CBaseClient::SetUserCVar(char const*,char const*); "linux64" "233"
* Linux offset straight from VTable dump. "windows64" "232"
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) }
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) // "[L0/W0] L115 W114 CBaseEntity::Teleport(Vector const*,QAngle const*,Vector const*,bool)",
*/ "Teleport"
"SetUserCvar" {
{ "linux64" "115"
/* Not 100% sure on this, why would windows change and not linux - TEST ME */ "windows64" "114"
"windows" "31" }
} // Unsure which of these to use, so let's try the bool bool one first
/** // "[L0/W0] L511 W512 CBasePlayer::CommitSuicide(bool,bool)",
* CBaseClient::SetName(char const*); // "[L0/W0] L512 W511 CBasePlayer::CommitSuicide(Vector const&,bool,bool)",
* Linux offset straight from VTable dump. "CommitSuicide"
* Has string "(%d)%-0.*s" {
*/ "linux64" "511"
"SetClientName" "windows64" "512"
{ }
"windows" "30" // "[L0/W0] L141 W140 CBaseEntity::GetVelocity(Vector *,Vector *)",
} "GetVelocity"
/** {
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. "linux64" "140"
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. "windows64" "140"
* Linux: mov byte ptr [esi+0B0h], 0 }
* Win: mov byte ptr [esi+0B0h], 0 // "[L0/W0] L132 W131 CBaseEntity::EyeAngles(void)",
* "EyeAngles"
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. {
*/ "linux64" "132"
"InfoChanged" "windows64" "131"
{ }
"windows" "488" // "[L0/W0] L42 W41 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)",
} "AcceptInput"
} {
} "linux64" "42"
"windows64" "41"
"#default" }
{ // "[L0/W0] L28 W29 CBaseEntity::SetModel(char const*)",
"Keys" "SetEntityModel"
{ {
// Netprop on the team entity for team score "linux64" "28"
"m_iScore" "m_scoreTotal" "windows64" "27"
} }
"Offsets" // "[L0/W0] L293 W292 CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon *)",
{ "WeaponEquip"
"SetOwnerEntity" {
{ "linux64" "293"
"windows" "19" "windows64" "292"
} }
"GiveNamedItem" // "[L0/W0] L39 W41 CBaseEntity::Activate(void)",
{ "Activate"
"windows" "461" {
} "linux64" "39"
"RemovePlayerItem" "windows64" "41"
{ }
"windows" "304" // "[L0/W0] L482 W482 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)",
} "PlayerRunCmd"
"Weapon_GetSlot" {
{ "linux64" "482"
"windows" "299" "windows64" "482"
} }
"Ignite" // "[L0/W0] L286 W285 CBaseCombatCharacter::GiveAmmo(int,int,bool)",
{ "GiveAmmo"
"windows" "229" {
} "linux64" "286"
"Extinguish" "windows64" "285"
{ }
"windows" "232" // "[L0/W0] L224 W223 CBaseAnimating::GetAttachment(int,matrix3x4_t &)",
} "GetAttachment"
"Teleport" {
{ "linux64" "224"
"windows" "114" "windows64" "223"
} }
"CommitSuicide" }
{ "Signatures"
"windows" "511" {
} "CBaseTempEntity"
"GetVelocity" {
{ "library" "server"
"windows" "140" "windows64" "\x48\x8D\x05\x2A\x2A\x2A\x2A\x48\x89\x51\x08\x48\x89\x01\x48\x8B\x05"
} "linux64" "@_ZN15CBaseTempEntityC2EPKc"
"EyeAngles" }
{ // "NULL entity in global entity list!\n"
"windows" "131" "FindEntityByClassname"
} {
"AcceptInput" "library" "server"
{ "windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x49\x8B\xF0\x48\x8B\xF9\x48\x85\xD2"
"windows" "41" "linux64" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
} }
"SetEntityModel" // const CEntityFactoryDictionary::`vftable'
{ "EntityFactory"
"windows" "27" {
} "library" "server"
"WeaponEquip" "windows64" "\x48\x83\xEC\x28\x8B\x2A\x2A\x2A\x82\x00\xA8\x01"
{ "linux64" "@_ZN24CEntityFactoryDictionary14InstallFactoryEP14IEntityFactoryPKc"
"windows" "292" }
} "FireOutput"
"Activate" {
{ "library" "server"
"windows" "38" "windows64" "\x4C\x8B\xDC\x41\x54\x41\x55"
} "linux64" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"PlayerRunCmd" }
{ // Fuction calls between strings "eyes"(1st xref), "chest"(1st xref), "forward"(3rd xref) - CAI_BaseActor::UpdateHeadControl(CAI_BaseActor *this, const Vector *a2, float a3, float a4)
"windows" "481" "LookupAttachment"
} {
"GiveAmmo" "library" "server"
{ "windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x83\xB9\x38\x06\x00\x00\x00\x48\x8B\xFA\x48\x8B\xD9\x75\x2A\xE8\x2A\x2A\x2A\x2A\x48\x85\xC0\x74\x2A\x48\x8B\xCB\xE8\x2A\x2A\x2A\x2A\x48\x8B\x8B\x38\x06\x00\x00\x48\x85\xC9\x74\x2A\x48\x83\x39\x00\x74\x2A\x48\x8B\xD7\xE8\x2A\x2A\x2A\x2A"
"windows" "285" "linux64" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
} }
"GetAttachment" // "Index error writing string table baseline"
{ "WriteBaselines"
"windows" "223" {
} "library" "engine"
} // This signature seems to be right, but causes server hangs when player joining it.
"Signatures" //"windows64" "\x4C\x8B\xDC\x53\x41\x55\x48\x81\xEC\xF8\x00\x00\x00"
{ "linux64" "@_ZN28CNetworkStringTableContainer14WriteBaselinesEPKcR8bf_writei"
/** }
* CNetworkStringTableContainer::WriteBaselines }
* "Index error writing string table baseline %s\n" }
*/
"WriteBaselines"
{
"library" "engine"
"windows" "\x55\x8B\xEC\x83\xEC\x58\x53\x56\x8B\xF1"
}
}
}
} }