Fix cstrike ext gamedata for css 64bit #2287 (#2289)
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(cherry picked from commit 7fc48b8efe)
This commit is contained in:
ambaca 2025-03-02 16:56:13 +02:00 committed by Nicholas Hastings
parent 8185354573
commit 4250635d40

View File

@ -24,29 +24,37 @@
"linux64" "10"
}
// Find "BlackMarketTable" select the dword -> follow it the only other subroutine -> CCSGameRules::SetBlackMarketPrices is called before return
// CCSGameRules::SetBlackMarketPrices sets weapon price & default price
// CCSGameRules::SetBlackMarketPrices sets weapon price & default price. [New way, look offset from _ZNK13CCSWeaponInfo14GetWeaponPriceEv, under _ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc]
"WeaponPrice"
{
"windows" "2308"
"windows64" "2356"
"linux" "2308"
"linux64" "2352"
}
//Offset into SetClanTag to find clan tag's offset from player
"ClanTagOffset"
{
"windows" "24"
"windows64" "29"
"linux" "23"
"linux64" "8"
}
//Offset into CheckWinLimit to find CT team score offset from gamerules. For windows this is an offset into CCSGameRules::Think
"CTTeamScoreOffset"
{
"windows" "274"
"windows64" "309"
"linux" "27"
"linux64" "37"
}
//Offset into CheckWinLimit to find T team score offset from gamerules. For windows this is an offset into CCSGameRules::Think
"TTeamScoreOffset"
{
"windows" "395"
"windows64" "454"
"linux" "38"
"linux64" "57"
}
}
"Signatures"
@ -57,21 +65,27 @@
{
"library" "server"
"windows" "\x55\x8B\xEC\x51\x89\x4D\xFC\x8B\x45\xFC\x8B\x10"
"windows64" "\x48\x89\x4C\x24\x08\x48\x83\xEC\x28\x48\x8B\x44\x24\x30\x48\x8B\x00\x48\x8B\x4C\x24\x30"
"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
"linux64" "@_ZN9CCSPlayer12RoundRespawnEv"
}
// String: "CCSPlayer::SwitchTeam( %d ) - invalid team index."
"SwitchTeam"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x5C\x89\x4D\xFC"
"windows64" "\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x81\xEC\xB8\x00\x00\x00"
"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
"linux64" "@_ZN9CCSPlayer10SwitchTeamEi"
}
// String: "#Alias_Not_Avail"
"HandleCommand_Buy_Internal"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x28\x89\x4D\xF8\x6A\x00"
"windows64" "\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x81\xEC\x88\x00\x00\x00"
"linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc"
"linux64" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc"
}
// After having located "HandleCommand_Buy_Internal"
// Jump back to the string "#Alias_Not_Avail" there should be two conditional jumps before
@ -81,21 +95,27 @@
{
"library" "server"
"windows" "\x8B\x81\x04\x09\x00\x00"
"windows64" "\x8B\x81\x34\x09\x00\x00"
"linux" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEv"
"linux64" "@_ZNK13CCSWeaponInfo14GetWeaponPriceEv"
}
// String: "ValveBiped.Bip01_R_Hand"
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x80\x01\x00\x00\x89\x4D\xFC"
"windows64" "\x44\x88\x4C\x24\x20\x44\x88\x44\x24\x18\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x56"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
"linux64" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
}
// String: "CTsWin"
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x28\x8B\x45\x0C"
"windows64" "\x48\x8B\xC4\x55\x53\x48\x8D\x68\xA1"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
"linux64" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
// String: "d3au1" follow the xref to the array
// Follow the xref of that array, its only used in GetTranslatedWeaponAlias
@ -104,7 +124,9 @@
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x33\xF6\x8D\x9B\x00\x00\x00\x00\x57\xFF\x34\xF5\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x08\x85\xC0\x74\x2A\x46\x83\xFE\x1A"
"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8D\x2D\x45\xDC\x21\x00"
"linux" "@_Z24GetTranslatedWeaponAliasPKc"
"linux64" "@_Z24GetTranslatedWeaponAliasPKc"
}
// String: "weapon_assaultsuit" follow the xref to the array, first element should be "weapon_p228"
// Follow the xref o that array, it should be used in GetWeaponInfo
@ -112,29 +134,37 @@
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x4D\x08\x56\x85\xC9\x74\x2A\x83\xF9\x1F"
"windows64" "\x40\x53\x48\x83\xEC\x30\x48\x63\xD1"
"linux" "@_Z13GetWeaponInfo10CSWeaponID"
"linux64" "@_Z13GetWeaponInfo10CSWeaponID"
}
// String: "ClangTagChanged" follow the xref, there should be conditional jump to a node with 4 subroutines call and one virtual function call
// String: "ClanTagChanged" follow the xref, there should be conditional jump to a node with 4 subroutines call and one virtual function call
// SetClangTag is the second subroutine called
"SetClanTag"
{
"library" "server"
"windows" "\x55\x8B\xEC\x51\x89\x4D\xFC\x83\x7D\x08\x00\x74\x2A\x6A\x10"
"windows64" "\x48\x89\x54\x24\x10\x48\x89\x4C\x24\x08\x48\x83\xEC\x28\x48\x83\x7C\x24\x38\x00\x74\x2A\x48\x8B\x44\x24\x30"
"linux" "@_ZN9CCSPlayer10SetClanTagEPKc"
"linux64" "@_ZN9CCSPlayer10SetClanTagEPKc"
}
// String: "p228" the xref should you to an array that's being used in two subroutines, where the increment is * 8
// This is WeaponIDToAlias & AliasToWeaponID. To tell apart one from the other, the array will be used as return value in AliasToWeaponID
"AliasToWeaponID"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x4D\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x26"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x85\xFF\x74\x2A\x33\xF6\x8B\xFF\x57"
"windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xF1\x48\x85\xC9"
"linux" "@_Z15AliasToWeaponIDPKc"
"linux64" "@_Z15AliasToWeaponIDPKc"
}
"WeaponIDToAlias"
{
"library" "server"
"windows" "\x55\x8B\xEC\x56\x57\x8B\x7D\x08\x85\xFF\x74\x2A\x33\xF6\x8B\xFF\x57"
"windows" "\x55\x8B\xEC\x8B\x4D\x08\x33\xC0\xEB\x2A\x8D\x9B\x00\x00\x00\x00\x39\x0C\xC5\x2A\x2A\x2A\x2A\x74\x2A\x40\x83\xF8\x26"
"windows64" "\x4C\x8D\x05\x09\xFE\x35\x00"
"linux" "@_Z15WeaponIDToAliasi"
"linux64" "@_Z15WeaponIDToAliasi"
}
// String: "Team \"CT\" triggered \"Intermission_Win_Limit\"\n"
// Note: Function got inlined on windows inside CCSGameRules::Think
@ -142,20 +172,23 @@
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\xEC\x44\x56\x57\x8B\xF9"
"windows64" "\x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x81\xEC\x80\x00\x00\x00\x48\x8B\xF9"
"linux" "@_ZN12CCSGameRules13CheckWinLimitEv"
"linux64" "@_ZN12CCSGameRules13CheckWinLimitEv"
}
// Inlined on windows
// [Windwos] Search string: "#Hint_you_are_the_vip", you will find function: void CCSPlayer::Spawn(). From the top, look 4th ´call´ instruction, that should be = void CCSPlayer::SetModelFromClass( void )
// github post: https://github.com/alliedmodders/sourcemod/pull/2289#issuecomment-2692650409
"SetModelFromClass"
{
"library" "server"
"windows" ""
"windows" "\x55\x8B\xEC\x83\xEC\x2C\x89\x4D\xFC\x8B\x4D\xFC"
"windows64" "\x48\x89\x4C\x24\x08\x48\x83\xEC\x78\x48\x8B\x8C\x24\x80\x00\x00\x00\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
"linux" "@_ZN9CCSPlayer17SetModelFromClassEv"
"linux64" "@_ZN9CCSPlayer17SetModelFromClassEv"
}
}
}
"cstrike"
{
"Keys"
{
"MVPsBase" "m_bPlayerDominatingMe"
@ -168,7 +201,9 @@
"MVPs"
{
"windows" "69"
"windows64" "69"
"linux" "69"
"linux64" "69"
}
}
}