diff --git a/gamedata/sdktools.games/game.dystopia.txt b/gamedata/sdktools.games/game.dystopia.txt index f2e6ae419..2e8f8ddcf 100644 --- a/gamedata/sdktools.games/game.dystopia.txt +++ b/gamedata/sdktools.games/game.dystopia.txt @@ -20,70 +20,90 @@ /* CBasePlayer */ "GiveNamedItem" { - "windows" "331" - "linux" "332" + "windows" "403" + "linux" "404" } "RemovePlayerItem" { - "windows" "229" - "linux" "230" + "windows" "273" + "linux" "274" } "Weapon_GetSlot" { - "windows" "227" - "linux" "228" + "windows" "271" + "linux" "272" } "Ignite" { - "windows" "191" - "linux" "192" + "windows" "212" + "linux" "213" } "Extinguish" { - "windows" "192" - "linux" "193" + "windows" "216" + "linux" "217" } "Teleport" { - "windows" "100" - "linux" "101" + "windows" "108" + "linux" "109" } "CommitSuicide" { - "windows" "360" - "linux" "361" + "windows" "442" + "linux" "442" } "GetVelocity" { - "windows" "128" - "linux" "129" + "windows" "140" + "linux" "141" } "EyeAngles" { - "windows" "120" - "linux" "121" + "windows" "131" + "linux" "132" + } + "DispatchKeyValue" + { + "windows" "31" + "linux" "30" + } + "DispatchKeyValueFloat" + { + "windows" "30" + "linux" "31" + } + "DispatchKeyValueVector" + { + "windows" "29" + "linux" "32" } "AcceptInput" { - "windows" "35" - "linux" "36" + "windows" "36" + "linux" "37" } "SetEntityModel" { - "windows" "25" - "linux" "26" + "windows" "24" + "linux" "25" } "WeaponEquip" { - "windows" "220" - "linux" "221" + "windows" "264" + "linux" "265" } "Activate" { - "windows" "32" - "linux" "33" + "windows" "33" + "linux" "34" + } + /* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */ + "PlayerRunCmd" + { + "windows" "421" + "linux" "422" } - /* Offset into CBaseTempEntity constructor. * On Windows Dsytopia is heavily inlined; we use the function * surrounding "aCouldnTFindTem" in IDA instead. @@ -112,4 +132,4 @@ "GameRulesDataTable" "dys_gamerules_data" } } -} \ No newline at end of file +}