Update game.dystopia.txt (#2355)
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(cherry picked from commit 9b6e36f6cd)
This commit is contained in:
bauxite 2025-09-20 04:22:31 +01:00 committed by Nicholas Hastings
parent 0deed71455
commit a1384e302b

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@ -20,70 +20,90 @@
/* CBasePlayer */ /* CBasePlayer */
"GiveNamedItem" "GiveNamedItem"
{ {
"windows" "331" "windows" "403"
"linux" "332" "linux" "404"
} }
"RemovePlayerItem" "RemovePlayerItem"
{ {
"windows" "229" "windows" "273"
"linux" "230" "linux" "274"
} }
"Weapon_GetSlot" "Weapon_GetSlot"
{ {
"windows" "227" "windows" "271"
"linux" "228" "linux" "272"
} }
"Ignite" "Ignite"
{ {
"windows" "191" "windows" "212"
"linux" "192" "linux" "213"
} }
"Extinguish" "Extinguish"
{ {
"windows" "192" "windows" "216"
"linux" "193" "linux" "217"
} }
"Teleport" "Teleport"
{ {
"windows" "100" "windows" "108"
"linux" "101" "linux" "109"
} }
"CommitSuicide" "CommitSuicide"
{ {
"windows" "360" "windows" "442"
"linux" "361" "linux" "442"
} }
"GetVelocity" "GetVelocity"
{ {
"windows" "128" "windows" "140"
"linux" "129" "linux" "141"
} }
"EyeAngles" "EyeAngles"
{ {
"windows" "120" "windows" "131"
"linux" "121" "linux" "132"
}
"DispatchKeyValue"
{
"windows" "31"
"linux" "30"
}
"DispatchKeyValueFloat"
{
"windows" "30"
"linux" "31"
}
"DispatchKeyValueVector"
{
"windows" "29"
"linux" "32"
} }
"AcceptInput" "AcceptInput"
{ {
"windows" "35" "windows" "36"
"linux" "36" "linux" "37"
} }
"SetEntityModel" "SetEntityModel"
{ {
"windows" "25" "windows" "24"
"linux" "26" "linux" "25"
} }
"WeaponEquip" "WeaponEquip"
{ {
"windows" "220" "windows" "264"
"linux" "221" "linux" "265"
} }
"Activate" "Activate"
{ {
"windows" "32" "windows" "33"
"linux" "33" "linux" "34"
}
/* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */
"PlayerRunCmd"
{
"windows" "421"
"linux" "422"
} }
/* Offset into CBaseTempEntity constructor. /* Offset into CBaseTempEntity constructor.
* On Windows Dsytopia is heavily inlined; we use the function * On Windows Dsytopia is heavily inlined; we use the function
* surrounding "aCouldnTFindTem" in IDA instead. * surrounding "aCouldnTFindTem" in IDA instead.