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Update game.dystopia.txt (#2355)
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(cherry picked from commit 9b6e36f6cd)
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@ -20,70 +20,90 @@
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/* CBasePlayer */
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"GiveNamedItem"
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{
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"windows" "331"
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"linux" "332"
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"windows" "403"
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"linux" "404"
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}
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"RemovePlayerItem"
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{
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"windows" "229"
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"linux" "230"
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"windows" "273"
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"linux" "274"
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}
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"Weapon_GetSlot"
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{
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"windows" "227"
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"linux" "228"
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"windows" "271"
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"linux" "272"
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}
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"Ignite"
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{
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"windows" "191"
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"linux" "192"
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"windows" "212"
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"linux" "213"
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}
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"Extinguish"
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{
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"windows" "192"
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"linux" "193"
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"windows" "216"
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"linux" "217"
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}
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"Teleport"
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{
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"windows" "100"
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"linux" "101"
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"windows" "108"
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"linux" "109"
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}
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"CommitSuicide"
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{
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"windows" "360"
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"linux" "361"
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"windows" "442"
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"linux" "442"
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}
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"GetVelocity"
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{
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"windows" "128"
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"linux" "129"
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"windows" "140"
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"linux" "141"
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}
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"EyeAngles"
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{
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"windows" "120"
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"linux" "121"
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"windows" "131"
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"linux" "132"
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}
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"DispatchKeyValue"
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{
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"windows" "31"
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"linux" "30"
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}
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"DispatchKeyValueFloat"
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{
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"windows" "30"
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"linux" "31"
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}
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"DispatchKeyValueVector"
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{
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"windows" "29"
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"linux" "32"
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}
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"AcceptInput"
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{
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"windows" "35"
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"linux" "36"
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"windows" "36"
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"linux" "37"
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}
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"SetEntityModel"
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{
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"windows" "25"
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"linux" "26"
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"windows" "24"
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"linux" "25"
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}
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"WeaponEquip"
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{
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"windows" "220"
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"linux" "221"
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"windows" "264"
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"linux" "265"
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}
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"Activate"
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{
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"windows" "32"
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"linux" "33"
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"windows" "33"
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"linux" "34"
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}
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/* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */
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"PlayerRunCmd"
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{
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"windows" "421"
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"linux" "422"
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}
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/* Offset into CBaseTempEntity constructor.
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* On Windows Dsytopia is heavily inlined; we use the function
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* surrounding "aCouldnTFindTem" in IDA instead.
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@ -112,4 +132,4 @@
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"GameRulesDataTable" "dys_gamerules_data"
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}
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}
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}
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}
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