Update game.dystopia.txt (#2355)
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(cherry picked from commit 9b6e36f6cd)
This commit is contained in:
bauxite 2025-09-20 04:22:31 +01:00 committed by Nicholas Hastings
parent 0deed71455
commit a1384e302b

View File

@ -20,70 +20,90 @@
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "331"
"linux" "332"
"windows" "403"
"linux" "404"
}
"RemovePlayerItem"
{
"windows" "229"
"linux" "230"
"windows" "273"
"linux" "274"
}
"Weapon_GetSlot"
{
"windows" "227"
"linux" "228"
"windows" "271"
"linux" "272"
}
"Ignite"
{
"windows" "191"
"linux" "192"
"windows" "212"
"linux" "213"
}
"Extinguish"
{
"windows" "192"
"linux" "193"
"windows" "216"
"linux" "217"
}
"Teleport"
{
"windows" "100"
"linux" "101"
"windows" "108"
"linux" "109"
}
"CommitSuicide"
{
"windows" "360"
"linux" "361"
"windows" "442"
"linux" "442"
}
"GetVelocity"
{
"windows" "128"
"linux" "129"
"windows" "140"
"linux" "141"
}
"EyeAngles"
{
"windows" "120"
"linux" "121"
"windows" "131"
"linux" "132"
}
"DispatchKeyValue"
{
"windows" "31"
"linux" "30"
}
"DispatchKeyValueFloat"
{
"windows" "30"
"linux" "31"
}
"DispatchKeyValueVector"
{
"windows" "29"
"linux" "32"
}
"AcceptInput"
{
"windows" "35"
"linux" "36"
"windows" "36"
"linux" "37"
}
"SetEntityModel"
{
"windows" "25"
"linux" "26"
"windows" "24"
"linux" "25"
}
"WeaponEquip"
{
"windows" "220"
"linux" "221"
"windows" "264"
"linux" "265"
}
"Activate"
{
"windows" "32"
"linux" "33"
"windows" "33"
"linux" "34"
}
/* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */
"PlayerRunCmd"
{
"windows" "421"
"linux" "422"
}
/* Offset into CBaseTempEntity constructor.
* On Windows Dsytopia is heavily inlined; we use the function
* surrounding "aCouldnTFindTem" in IDA instead.
@ -112,4 +132,4 @@
"GameRulesDataTable" "dys_gamerules_data"
}
}
}
}