From d5ff8299523c7fb73da011e6baf0cc63403ccf3b Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Thu, 13 Oct 2016 21:21:58 -0400 Subject: [PATCH] Speculative fix for CS:GO GetClientAuthId issue... --- core/PlayerManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp index 7b6357eea..35f9dcac7 100644 --- a/core/PlayerManager.cpp +++ b/core/PlayerManager.cpp @@ -2035,7 +2035,7 @@ void CPlayer::UpdateAuthIds() } else { -#if SOURCE_ENGINE < SE_ORANGEBOX +#if SOURCE_ENGINE < SE_ORANGEBOX || SOURCE_ENGINE == SE_CSGO const char * pAuth = GetAuthString(); /* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */ if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')