From d9312799c338509d7bf3d1f9dcfd3d35276127d3 Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Tue, 3 Jan 2017 12:41:46 -0500 Subject: [PATCH] Allow direct event FireToClient if broadcast disabled. Event.FireToClient should not care whether or not broadcasting is enabled for the event since we're already intentionally not broadcasting. --- core/smn_events.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/core/smn_events.cpp b/core/smn_events.cpp index 3ba341783..605adaf2d 100644 --- a/core/smn_events.cpp +++ b/core/smn_events.cpp @@ -160,11 +160,6 @@ static cell_t sm_FireEventToClient(IPluginContext *pContext, const cell_t *param return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err); } - if (pInfo->bDontBroadcast) - { - return pContext->ThrowNativeError("Game event \"%s\" is set to not be broadcasted to clients", pInfo->pEvent->GetName()); - } - int client = params[2]; CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);