Add x64 gamedata for SDKHooks on dods and hl2dm

This commit is contained in:
Nicholas Hastings 2025-02-19 22:40:57 -05:00
parent c730598960
commit f1721409c9

View File

@ -204,122 +204,170 @@
"EndTouch"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"linux64" "103"
}
"FireBullets"
{
"windows" "114"
"windows64" "114"
"linux" "115"
"linux64" "115"
}
"GetMaxHealth"
{
"windows" "119"
"linux" "120"
"windows64" "119"
"linux" "120"
"linux64" "120"
}
"GroundEntChanged"
{
"windows" "180"
"windows64" "180"
"linux" "182"
"linux64" "182"
}
"OnTakeDamage"
{
"windows" "64"
"windows64" "64"
"linux" "65"
"linux64" "65"
}
"OnTakeDamage_Alive"
{
"windows" "278"
"windows64" "278"
"linux" "279"
"linux64" "279"
}
"PreThink"
{
"windows" "338"
"windows64" "338"
"linux" "339"
"linux64" "339"
}
"PostThink"
{
"windows" "339"
"windows64" "339"
"linux" "340"
"linux64" "340"
}
"Reload"
{
"windows" "276"
"windows64" "276"
"linux" "277"
"linux64" "277"
}
"SetTransmit"
{
"windows" "20"
"windows64" "20"
"linux" "21"
"linux64" "21"
}
"ShouldCollide"
{
"windows" "17"
"windows64" "17"
"linux" "18"
"linux64" "18"
}
"Spawn"
{
"windows" "24"
"windows64" "24"
"linux" "25"
"linux64" "25"
}
"StartTouch"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"linux64" "101"
}
"Think"
{
"windows" "49"
"windows64" "49"
"linux" "50"
"linux64" "50"
}
"Touch"
{
"windows" "101"
"windows64" "101"
"linux" "102"
"linux64" "102"
}
"TraceAttack"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"linux64" "63"
}
"Use"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"linux64" "100"
}
"VPhysicsUpdate"
{
"windows" "160"
"windows64" "160"
"linux" "161"
"linux64" "161"
}
"Blocked"
{
"windows" "104"
"windows64" "104"
"linux" "105"
"linux64" "105"
}
"Weapon_CanSwitchTo"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"linux64" "273"
}
"Weapon_CanUse"
{
"windows" "266"
"windows64" "266"
"linux" "267"
"linux64" "267"
}
"Weapon_Drop"
{
"windows" "269"
"windows64" "269"
"linux" "270"
"linux64" "270"
}
"Weapon_Equip"
{
"windows" "267"
"windows64" "267"
"linux" "268"
"linux64" "268"
}
"Weapon_Switch"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"linux64" "271"
}
}
}
@ -331,146 +379,170 @@
"EndTouch"
{
"windows" "100"
"windows64" "100"
"linux" "101"
"mac" "101"
"linux64" "101"
}
"FireBullets"
{
"windows" "112"
"windows64" "112"
"linux" "113"
"mac" "113"
"linux64" "113"
}
"GetMaxHealth"
{
"windows" "117"
"windows64" "117"
"linux" "118"
"mac" "118"
"linux64" "118"
}
"GroundEntChanged"
{
"windows" "177"
"windows64" "177"
"linux" "179"
"mac" "179"
"linux64" "179"
}
"OnTakeDamage"
{
"windows" "62"
"windows64" "62"
"linux" "63"
"mac" "63"
"linux64" "63"
}
"OnTakeDamage_Alive"
{
"windows" "272"
"windows64" "272"
"linux" "273"
"mac" "273"
"linux64" "273"
}
"PreThink"
{
"windows" "332"
"windows64" "332"
"linux" "333"
"mac" "333"
"linux64" "333"
}
"PostThink"
{
"windows" "333"
"windows64" "333"
"linux" "334"
"mac" "334"
"linux64" "334"
}
"Reload"
{
"windows" "270"
"windows64" "270"
"linux" "271"
"mac" "271"
"linux64" "271"
}
"SetTransmit"
{
"windows" "20"
"windows64" "20"
"linux" "21"
"mac" "21"
"linux64" "21"
}
"ShouldCollide"
{
"windows" "16"
"windows64" "16"
"linux" "17"
"mac" "17"
"linux64" "17"
}
"Spawn"
{
"windows" "22"
"windows64" "22"
"linux" "23"
"mac" "23"
"linux64" "23"
}
"StartTouch"
{
"windows" "98"
"windows64" "98"
"linux" "99"
"mac" "99"
"linux64" "99"
}
"Think"
{
"windows" "47"
"windows64" "47"
"linux" "48"
"mac" "48"
"linux64" "48"
}
"Touch"
{
"windows" "99"
"windows64" "99"
"linux" "100"
"mac" "100"
"linux64" "100"
}
"TraceAttack"
{
"windows" "60"
"windows64" "60"
"linux" "61"
"mac" "61"
"linux64" "61"
}
"Use"
{
"windows" "97"
"windows64" "97"
"linux" "98"
"mac" "98"
"linux64" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"windows64" "157"
"linux" "158"
"mac" "158"
"linux64" "158"
}
"Blocked"
{
"windows" "102"
"windows64" "102"
"linux" "103"
"mac" "103"
"linux64" "103"
}
"Weapon_CanSwitchTo"
{
"windows" "266"
"windows64" "266"
"linux" "267"
"mac" "267"
"linux64" "267"
}
"Weapon_CanUse"
{
"windows" "260"
"windows64" "260"
"linux" "261"
"mac" "261"
"linux64" "261"
}
"Weapon_Drop"
{
"windows" "263"
"windows64" "263"
"linux" "264"
"mac" "264"
"linux64" "264"
}
"Weapon_Equip"
{
"windows" "261"
"windows64" "261"
"linux" "262"
"mac" "262"
"linux64" "262"
}
"Weapon_Switch"
{
"windows" "264"
"windows64" "264"
"linux" "265"
"mac" "265"
"linux64" "265"
}
}
}