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sappho 2025-11-25 23:21:49 +00:00 committed by GitHub
commit fca288c922
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4 changed files with 78 additions and 57 deletions

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@ -36,12 +36,12 @@
#include "ConVarManager.h" #include "ConVarManager.h"
#include "logic_bridge.h" #include "logic_bridge.h"
#define TIMER_MIN_ACCURACY 0.1 #define TIMER_MIN_ACCURACY 0.1
TimerSystem g_Timers; TimerSystem g_Timers;
double g_fUniversalTime = 0.0f; double g_fUniversalTime = 0.0f;
float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */ float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */
double g_fTimerThink = 0.0f; /* Timer's next think time */ double g_fTimerThink = 0.0f; /* Timer's next think time */
const double *g_pUniversalTime = &g_fUniversalTime; const double *g_pUniversalTime = &g_fUniversalTime;
ConVar *mp_timelimit = NULL; ConVar *mp_timelimit = NULL;
int g_TimeLeftMode = 0; int g_TimeLeftMode = 0;
@ -144,9 +144,10 @@ private:
* that a drastic jump in time will continue acting normally. Users * that a drastic jump in time will continue acting normally. Users
* may not expect this, but... I think it is the best solution. * may not expect this, but... I think it is the best solution.
*/ */
inline double CalcNextThink(double last, float interval) inline double CalcNextThink(double last, float interval, bool useTickInterval = false)
{ {
if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY) const float intervalAccuracy = useTickInterval ? gpGlobals->interval_per_tick : TIMER_MIN_ACCURACY;
if (g_fUniversalTime - last - interval <= intervalAccuracy)
{ {
return last + interval; return last + interval;
} }
@ -234,10 +235,11 @@ void TimerSystem::GameFrame(bool simulating)
m_fLastTickedTime = gpGlobals->curtime; m_fLastTickedTime = gpGlobals->curtime;
m_bHasMapTickedYet = true; m_bHasMapTickedYet = true;
if (g_fUniversalTime >= g_fTimerThink) const bool timerThink = g_fUniversalTime >= g_fTimerThink;
{ RunFrame(timerThink);
RunFrame();
if (timerThink)
{
g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY); g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
} }
@ -249,12 +251,40 @@ void TimerSystem::GameFrame(bool simulating)
} }
} }
void TimerSystem::RunFrame() void TimerSystem::ProcessRepeatTimers(double curtime, List<ITimer*>& timerList, bool isHighSpeed)
{ {
ITimer *pTimer; ITimer *pTimer;
TimerIter iter; TimerIter iter;
double curtime = GetSimulatedTime(); ResultType res;
for (iter=timerList.begin(); iter!=timerList.end(); )
{
pTimer = (*iter);
if (curtime >= pTimer->m_ToExec)
{
pTimer->m_InExec = true;
res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
if (pTimer->m_KillMe || (res == Pl_Stop))
{
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
iter = timerList.erase(iter);
m_FreeTimers.push(pTimer);
continue;
}
pTimer->m_InExec = false;
pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval, isHighSpeed);
}
iter++;
}
}
void TimerSystem::RunFrame(bool timerThink)
{
const double curtime = GetSimulatedTime();
//// One-off timers
ITimer *pTimer;
TimerIter iter;
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); ) for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
{ {
pTimer = (*iter); pTimer = (*iter);
@ -272,26 +302,15 @@ void TimerSystem::RunFrame()
} }
} }
ResultType res; //// Repeating timers
for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); ) // Most repeating timers do not need to be updated every frame
{ if (timerThink)
pTimer = (*iter); {
if (curtime >= pTimer->m_ToExec) ProcessRepeatTimers(curtime, m_LowSpeedLoopTimers, false);
{ }
pTimer->m_InExec = true;
res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData); // High speed repeating timers will always update
if (pTimer->m_KillMe || (res == Pl_Stop)) ProcessRepeatTimers(curtime, m_HighSpeedLoopTimers, true);
{
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
iter = m_LoopTimers.erase(iter);
m_FreeTimers.push(pTimer);
continue;
}
pTimer->m_InExec = false;
pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval);
}
iter++;
}
} }
ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags) ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
@ -312,7 +331,8 @@ ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void
if (flags & TIMER_FLAG_REPEAT) if (flags & TIMER_FLAG_REPEAT)
{ {
m_LoopTimers.push_back(pTimer); List<ITimer*>& timerList = pTimer->m_Flags & TIMER_FLAG_TICK_PRECISE ? m_HighSpeedLoopTimers : m_LowSpeedLoopTimers;
timerList.push_back(pTimer);
goto return_timer; goto return_timer;
} }
@ -370,8 +390,10 @@ void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
pTimer->m_InExec = false; pTimer->m_InExec = false;
return; return;
} }
List<ITimer*>& timerList = pTimer->m_Flags & TIMER_FLAG_TICK_PRECISE ? m_HighSpeedLoopTimers : m_LowSpeedLoopTimers;
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData); pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
m_LoopTimers.remove(pTimer); timerList.remove(pTimer);
m_FreeTimers.push(pTimer); m_FreeTimers.push(pTimer);
} }
} }
@ -389,12 +411,13 @@ void TimerSystem::KillTimer(ITimer *pTimer)
return; return;
} }
pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */ pTimer->m_InExec = true; /* The timer is not really executed but this check needs to be done */
pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData); pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
if (pTimer->m_Flags & TIMER_FLAG_REPEAT) if (pTimer->m_Flags & TIMER_FLAG_REPEAT)
{ {
m_LoopTimers.remove(pTimer); List<ITimer*>& timerList = pTimer->m_Flags & TIMER_FLAG_TICK_PRECISE ? m_HighSpeedLoopTimers : m_LowSpeedLoopTimers;
timerList.remove(pTimer);
} else { } else {
m_SingleTimers.remove(pTimer); m_SingleTimers.remove(pTimer);
} }
@ -405,26 +428,20 @@ void TimerSystem::KillTimer(ITimer *pTimer)
CStack<ITimer *> s_tokill; CStack<ITimer *> s_tokill;
void TimerSystem::RemoveMapChangeTimers() void TimerSystem::RemoveMapChangeTimers()
{ {
ITimer *pTimer; const auto KillMapchangeTimers = [](List<ITimer*>& timerList) {
TimerIter iter; for (ITimer* pTimer : timerList)
{
if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
{
s_tokill.push(pTimer);
}
}
};
for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++) KillMapchangeTimers(m_SingleTimers);
{
pTimer = (*iter);
if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
{
s_tokill.push(pTimer);
}
}
for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++) KillMapchangeTimers(m_LowSpeedLoopTimers);
{ KillMapchangeTimers(m_HighSpeedLoopTimers);
pTimer = (*iter);
if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
{
s_tokill.push(pTimer);
}
}
while (!s_tokill.empty()) while (!s_tokill.empty())
{ {

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@ -41,7 +41,6 @@
using namespace SourceHook; using namespace SourceHook;
using namespace SourceMod; using namespace SourceMod;
typedef List<ITimer *> TimerList;
typedef List<ITimer *>::iterator TimerIter; typedef List<ITimer *>::iterator TimerIter;
class SourceMod::ITimer class SourceMod::ITimer
@ -80,12 +79,15 @@ public: //ITimerSystem
bool GetMapTimeLeft(float *pTime); bool GetMapTimeLeft(float *pTime);
IMapTimer *GetMapTimer(); IMapTimer *GetMapTimer();
public: public:
void RunFrame(); void RunFrame(bool timerThink);
void RemoveMapChangeTimers(); void RemoveMapChangeTimers();
void GameFrame(bool simulating); void GameFrame(bool simulating);
private: private:
List<ITimer *> m_SingleTimers; void ProcessRepeatTimers(double curtime, List<ITimer*>& timerList, bool isHighSpeed);
List<ITimer *> m_LoopTimers; private:
List<ITimer*> m_SingleTimers;
List<ITimer*> m_LowSpeedLoopTimers;
List<ITimer*> m_HighSpeedLoopTimers;
CStack<ITimer *> m_FreeTimers; CStack<ITimer *> m_FreeTimers;
IMapTimer *m_pMapTimer; IMapTimer *m_pMapTimer;

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@ -39,6 +39,7 @@
#define TIMER_REPEAT (1<<0) /**< Timer will repeat until it returns Plugin_Stop */ #define TIMER_REPEAT (1<<0) /**< Timer will repeat until it returns Plugin_Stop */
#define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */ #define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */
#define TIMER_FLAG_TICK_PRECISE (1<<2) /**< Timer will have tick level time precision */
#define TIMER_HNDL_CLOSE (1<<9) /**< Deprecated define, replaced by below */ #define TIMER_HNDL_CLOSE (1<<9) /**< Deprecated define, replaced by below */
#define TIMER_DATA_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its data when finished */ #define TIMER_DATA_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its data when finished */

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@ -107,6 +107,7 @@ namespace SourceMod
#define TIMER_FLAG_REPEAT (1<<0) /**< Timer will repeat until stopped */ #define TIMER_FLAG_REPEAT (1<<0) /**< Timer will repeat until stopped */
#define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */ #define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */
#define TIMER_FLAG_TICK_PRECISE (1<<2) /**< Timer will have tick level time precision */
class ITimerSystem : public SMInterface class ITimerSystem : public SMInterface
{ {