Commit Graph

565 Commits

Author SHA1 Message Date
Benoist
6439769d50
Introduce Virtual Address (#2226)
Some checks failed
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang, clang++, ubuntu-latest, linux) (push) Has been cancelled
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang-14, clang++-14, ubuntu-22.04, linux) (push) Has been cancelled
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (msvc, windows-latest, win) (push) Has been cancelled
hl2sdk-mock tests / mock (push) Has been cancelled
SourcePawn scripting / build (ubuntu-latest, linux) (push) Has been cancelled
SourcePawn scripting / build (windows-latest, win) (push) Has been cancelled
In the current ongoing effort for sourcemod to fully support 64 bits, we are introducing "virtual address".

# Explanation

Because SourcePawn does not yet support a 64 bits-wide type it's been impossible for any plugins to hold addresses in regular 32-bits wide variable.

A first attempt at solving this issue was made in commit ce1a4dcac0 therein dubbed "PseudoAddress", however this turned out to be an unsatisfactory solution, as any 'high' address if offsetted could turn invalid (or outright be impossible to map).

This leaves us with three alternatives :
- New type
- Convert Address into a handle
- Virtual Address

A new type is the most destructive solution, as it entails breaking every single Address related method. While that solution is still not off the table, we're reserving it as the last attempt should this commit fail.

Converting into a handle type is a good compromise between a brand new type whilst also preserving the Address methods. However, this comes with two issues: the first being that you can no longer offset Address, the second is that we would require authors to free the handle type which will be very confusing. This will likely not be implemented.

# Virtual address

Under a reasonable assumption, we've noted that the average plugin is unlikely to play with more than 4 GB of memory; this shouldn't be too surprising as all valve games were once 32bits and therefore limited to 4GB. Assuming this stays mostly true and a plugin isn't interested with the mapped memory of lesser known modules (like soundlib or matlib), it is fair to assume plugins are unlikely to access more than 4GB of mapped memory. Working with this in mind, we map the memory the plugins are likely to access to our custom virtual address ranges (from 0 to 4Gb, the values of which can fit on 32bits variable). If any memory was missed and plugins were to try an access it later those ranges will be late-mapped to our virtual address ranges until we run out of them.

In order to use virtual addressing, whether on 32 bits or 64 bits. Plugins must now "#include <virtual_address>", as well as use the new SDKCall_VirtualAddress, SDKType_VirtualAddress, LoadAddressFromAddress & StoreAddressToAddress where it's appropriate to.
2025-11-13 13:23:13 +01:00
F1F88
bc8d02c998
Add format specifier "%E" (#2099) (#2330)
Some checks failed
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang, clang++, ubuntu-latest, linux) (push) Has been cancelled
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang-14, clang++-14, ubuntu-22.04, linux) (push) Has been cancelled
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (msvc, windows-latest, win) (push) Has been cancelled
hl2sdk-mock tests / mock (push) Has been cancelled
SourcePawn scripting / build (ubuntu-latest, linux) (push) Has been cancelled
SourcePawn scripting / build (windows-latest, win) (push) Has been cancelled
* Add format specifier "%E" (#2099)

* style: Remove extra blank lines
2025-11-08 17:09:57 +00:00
caxanga334
1fc841713e
Allow the time format used by SM log files to be configured by server ops. (#2372)
* Log Time Format Config

* Remove extra space

* Fix formatting inconsistency

---------

Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
2025-11-08 17:08:32 +00:00
Alienmario
84f67fcd2d
Add new options to ArrayList FindString, FindValue (#2216) 2025-11-08 17:03:42 +00:00
F1F88
74e9cdd709
Fixed "%s" always being left justify (#2331) (#2332) 2025-11-08 16:36:01 +00:00
F1F88
2ae0d05a23
Fixed when the int value of "%0[width]d" is negative, the minus sign should be formatted before the padding '0' (#2329) 2025-11-08 16:33:30 +00:00
F1F88
22cc68808c
Supports "%f" formatting value as inf float (#2324)
* Fixed when the float value of "%f" is inf, it should be formatted as "Inf" instead of "0.0"

* Replace std::isinf with ke::IsInfinite
2025-11-08 16:32:09 +00:00
Nicholas Hastings
f382c3fb5b
Fix gamedata gamebin paths for x64, CS:GO-based games (#2370) (#2374)
Some checks are pending
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang, clang++, ubuntu-latest, linux) (push) Waiting to run
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang-14, clang++-14, ubuntu-22.04, linux) (push) Waiting to run
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (msvc, windows-latest, win) (push) Waiting to run
hl2sdk-mock tests / mock (push) Waiting to run
2025-11-07 15:30:46 +00:00
Nicholas Hastings
30da01763d
Fix ClientPrefs pointer string formatting (#2307)
Some checks failed
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang, clang++, ubuntu-latest, linux) (push) Has been cancelled
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (clang-8, clang++-8, ubuntu-20.04, linux) (push) Has been cancelled
Continuous Integration / ${{ matrix.os_short }}-${{ matrix.compiler_cc }} (msvc, windows-latest, win) (push) Has been cancelled
hl2sdk-mock tests / mock (push) Has been cancelled
SourcePawn scripting / build (ubuntu-latest, linux) (push) Has been cancelled
SourcePawn scripting / build (windows-latest, win) (push) Has been cancelled
* Fix pointer to string marshaling in ClientPrefs for x64

* Fix other cases where pointers were formatted with %x

* Fix warnings in ClientPrefs IsAuthIdConnected
2025-03-31 21:21:54 +00:00
Benoist
2382453d50
Manifest updates and compilation fixes for css, tf2, dods, hl2dm (#2268)
* Initial attempt at compiling against tf2_sdk2013

* compilation fix for css

* Switch to AMTL platform arch defines

* Add CBasePlayer forward decl for dods and hl2dm as well

* Update hl2sdk-manifests

* Add dods to CI

* Actually include am-platform.h

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
2025-02-20 00:51:38 +00:00
F1F88
b5e077c6f7
Fix formatting error when left-aligned and width is less than the number of characters (#2221) (#2255) 2025-02-04 01:37:31 +00:00
Headline
9a03d1227f
Attempt reparse on stat failures and return BAD_HANDLE on error (#2253) 2025-01-30 21:10:31 -08:00
Kit o' Rifty
34e9605519
Add IntMap methodmap (#2018)
* Add new IntHashMap and IntMap natives

This is a continuation of #579.

[HashMap] Adds new IntHashMap and IntMap natives.

This patch makes the following changes
  * Refactors StringHashMap to a generic HashMap template
  * Adds the IntHashMap class
  * Adds new IntMap natives
  * Adds IntMap tests to the tries test suite

[HashMap] Reverted rename of CharsAndLength

[HashMap] Use more descriptive template names

[HashMap] Removed old-style natives

[HashMap] Removed IntHash class

[HashMap] Reverted some search & replace errors

Co-authored-by: Geoffrey McRae <geoff@hostfission.com>

* Fix spelling mistake + include

* Fix tries test

* Update tests with clone + ContainsKey

---------

Co-authored-by: Geoffrey McRae <geoff@hostfission.com>
Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
2024-10-31 23:35:41 +00:00
Nick Hastings
80dfa1cc77 Add Clone to Handle methodmap 2024-10-19 13:20:20 -04:00
Nick Hastings
4cc214e1a6 Revert "Merge branch '👺'"
This reverts commit b7feeef350, reversing
changes made to b18c8cbfd6.
2024-07-27 10:17:57 -04:00
Nick Hastings
b7feeef350 Merge branch '👺' 2024-07-27 01:01:49 -04:00
bottiger1
b6d98c762c
fix parsing crash (#2173) 2024-06-09 17:13:32 +00:00
Benoist
11d3cf94f7
Add GetFilePermissions (#2177)
Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2024-06-08 14:17:50 +00:00
Benoist
4e73713fab
Fix rare crash with logs (#2161)
* Fix rare crash with logs

* Nullcheck instead

* Update smn_filesystem.cpp

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
2024-05-24 13:10:24 +02:00
Benoist
e07c120cab
CDetour safetyhook (#2162)
* Add safetyhook, remove libudis86

Co-authored-by: bottiger1 <55270538+bottiger1@users.noreply.github.com>

* Add modified CDetour

Co-authored-by: bottiger1 <55270538+bottiger1@users.noreply.github.com>

* Add CDetour [Safetyhook] to build script

* Re-enable loader/core/corelogic, and fix new C++20 error

* Reenable all extensions (except dhooks)

* Make cstrike compile against new CDetour

* Remove unused variable in sdktools output?

* Make sdktools compile against new cdetour

* Downgrade to C++17

* remove auto

* fix compilation on linux

* Re-enable dhooks

* Re-authorise old compilers

* Fix invalid downgrade of std::optional

* readd libudis86 for dhooks only

---------

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
Co-authored-by: bottiger1 <55270538+bottiger1@users.noreply.github.com>
2024-05-21 01:53:44 +00:00
rtldg
908ffdb523
make RenameFile() on Windows also replace the file (#2060)
* make RenameFile() on Windows also replace the file

* Add MOVEFILE_COPY_ALLOWED to MoveFileExA
2024-05-05 22:20:46 +00:00
Adrian-Stefan Mares
af93d819c6
Handle INVALID_FUNCTION mismatches at plugin boundaries, redux (#2136) 2024-04-19 21:56:48 -04:00
Peak
5c507cc35c
Implement File.Size (#2131)
* Implement file size method for already open files

* Switch from fseek/ftell to fileno/fstat size reading
2024-04-13 18:14:52 +00:00
Nick Hastings
e6a04abc9e Remove unused var 2023-11-20 09:21:00 -05:00
David Anderson
7bfd5e521e Update SourcePawn.
This updates float.inc and smn_float.cpp to compensate for alias
removal.
2023-11-03 17:46:48 -10:00
David Anderson
060c832f89 Update SourcePawn.
This brings in a few breaking changes.

One, INVALID_FUNCTION is now 0 instead of -1. This is long overdue.
Plugins should transparently work except in two cases:

  1. Third-party extensions that have a hardcoded test for -1 will no
     longer work. A new API has been provided for this,
     GetFunctionByIdOrNull.
  2. If a plugin "framework" uses INVALID_FUNCTION anywhere in its
     exported API, then all plugins using that framework need to be
     recompiled together, so they agree on the value of
     INVALID_FUNCTION.

Hopefully the damage here is minimal. The core plugin version has been
bumped to 7 to try and limit conflicts.

Second, braceless functions are no longer supported. There wasn't really
any way around this and it's better to bite the bullet now. This affects
source compatibility, but not binary compatibility.

Third, the "using" keyword is no longer implemented. SourceMod now has a
Handle methodmap again. Plugins compiled against this new methodmap will
require a "Handle.~Handle" native, which 1.12 now provides.
2023-11-02 18:38:30 -10:00
Mikusch
29694ec13b
Add block parameter to various ArrayList functions (#1656)
* Add block parameter to FindString

* Add block parameter for GetString & GetArray

* Fix buffer overflow issues

* Fix wrong return

* Add size parameter to SetArrayString
2023-09-27 16:05:43 +02:00
Mikusch
1e8db957bf
Add more functions to ArrayStack (#2019)
* Add more functions to ArrayStack

* Make formatting consistent with other functions

* Don't remove the element for TopArray

* Replace 4 with sizeof(cell_t)
2023-09-27 15:43:04 +02:00
Nick Hastings
4c376cbcb7 Update PLAPI version for NormalSHook signature change (MAXPLAYERS increase) 2023-07-27 08:15:02 -04:00
Corey D
5addaffa56
Add ParseTime (strptime) native (#1697)
* Add GetTimeStamp (strptime) native

* Fix description

* Fix typos

* Fix issues

* Rewrite ParseTime

* Fix docstrings

* Fix ParseTime

* Clarify docs
2023-07-04 13:42:45 +02:00
Mikusch
5539484f92
Add support for float modulo operator (#1953) 2023-03-19 16:19:42 +00:00
Nicholas Hastings
30a2160839
Fix gamedata library search order in some cases. (#1914) 2023-01-29 20:24:34 +00:00
Nicholas Hastings
ecb707e38d
Add support for other engine binaries in game configs (#1414). (#1626)
* Add support for other engine binaries in game configs (#1414).

* Add engine bin path for CRC bin lookup and filter out addons from GAMEBIN.

* MAX_PATH -> PLATFORM_MAX_PATH.

* Fix library lookup on Linux.

Before this, there was a bad assumption that, like on Windows, POSIX module
handle pointers were within the module's address space (and thus usable
with dladdr). That's not true!

Instead, to get a usable address on all platforms, we'll do a lookup of the
CreateInterface function that exists in all modules. This also has the
(arguable) benefit of further locking this implementation to modules owned
by the game.

To get a valid address inside the module now on both p
2022-12-28 22:58:30 +00:00
clague
0d6179299c
Fix ReadMapList ignoring file's last modified time (#1891) 2022-12-20 21:26:57 +00:00
nosoop
6c5a3fdaf2
entitylump: Output separator as spaces instead of tabs (#1873)
On NMRiH and possibly other games that use the Maphacks system,
entries that are modified using that system are rendered with tab
characters stripped out - see CNMRiHMapHackManager::GetEntDataString.

That results in there being no separators at all between keys and
values, as Maphacks receives the serialized string from Entity Lump
Manager.

This commit changes the key / value separator character to use
spaces instead.

This discovery upsets me greatly.

Fixes #1833.
2022-12-05 13:14:54 +01:00
Corey D
5d391fda07
Add SMCParser.ParseString (#1817) 2022-12-02 16:55:08 +01:00
nosoop
34c8220e5d
Ensure gameconfig file uniqueness when reading master.games (#1859)
The extended gameconfig format reads the master gameconf file twice;
once each for the base engine and actual engine.  The file list
isn't checked for duplicates, so 'common.games.txt' is loaded in
twice, resulting in any 'common' file values potentially overriding
values listed under '#default' in other files due to
bShouldBeReadingDefault.  This happens in the case when matching
game versions by CRC (such as public game branches).

Required for #1857.
2022-11-25 16:47:11 +00:00
nosoop
855ece1d3b
entitylump: Fix behavior of append (#1836)
This change ensures that the iterator values used by `std::distance`
is correct.  Having the emplace within leads to the possibility of
`m_Entities.begin()` being invalidated due to reallocations.
2022-09-20 16:24:08 +02:00
Vauff
568da23c96
Allow gamedata to use vscript binary (#1826) 2022-09-20 09:46:03 +02:00
nosoop
21740d9a26
Add functions for working with entity lumps (#1673) 2022-09-05 15:44:58 -07:00
Nick Hastings
b1c8ad8412 Chaotic evil. 2022-08-06 09:44:13 -04:00
Vladimir
3100e23b87
Add support for gamedata lookups from soundemittersystem library (#1787)
* Add `soundemittersystem` library to game config signatures

* Remove `GAMEBIN` by `soundemittersystem` module load
2022-08-04 16:32:26 +02:00
Corey D
9321229321
Add GetClientOriginalLanguage (#1810)
Creates a native which will return the language the client connected with.
2022-07-28 18:10:51 -07:00
Deathreus
37c2a83523
Add a PluginIterator methodmap (#1779)
* Add a PluginIterator methodmap

* Follow convention

* Update sourcemod.inc

* Turn method ReadPlugin into property Plugin

* Requested change

* Update sourcemod.inc

* Curse you VSC

* Follow behavior of other iterators instead of the natives

* Fix a stray space

* Implement a hacked CPluginIterator

* Oops

Copy paste go brr

* Revert a change made before the custom impl
2022-06-24 11:46:03 +02:00
Headline
c570150318
Lift raw pointers out of DatabaseConfBuilder (#1637)
* Lift raw pointers out of DatabaseConfBuilder

* Maybe: not
2022-05-24 11:41:15 +02:00
James Dickens
9df93b0708
Fix Int64ToString producing incorrect output (#1723) 2022-03-04 03:03:35 -08:00
peace-maker
f7c54e9027
Fix silent error on large ArrayList startsize (#1705)
If there isn't enough memory to resize the ArrayList to the startsize on construction, throw an error instead of ignoring the OOM.

Fixes #1551
2022-01-31 22:07:32 +01:00
Corey D
c471e41dc7
Add ArrayStack.Clear native (#1676) 2022-01-22 03:26:21 -08:00
David Anderson
351ac171d2 Merge branch 'fix-menu-vote-handler' 2021-12-09 18:13:30 -08:00
David Anderson
96c74651db Fix vote menu handler to work with direct arrays. 2021-12-09 18:10:35 -08:00