* - Fixes for OnPlayerTeleport hook for linux and linux64 systems
- Changed signature call of `CanPlayerTeleport` for linux/linux64 to current used name
- Applied fix at detour class CanPlayerBeTeleported to use standard parameter proceedings for linux
* Created a new registry for Teleportation Checking, marking the old one obsolete for older Sourcemod versions.
- Changed signature call of `CanPlayerTeleport` for linux/linux64 to current used name
- Applied fix at detour class CanPlayerBeTeleported to use standard parameter proceedings for linux
* save as of now
* save as of now
* progress
* hint towards comments
Please for the love of god, put comments for updating these in the future will be even more annoying.
i dont even know what LevelShutdown it wants.
* forgot
* fix
* fixes
* Update engine.ep2v.txt
* Update engine.ep2v.txt
* Update sm-tf2.games.txt
---------
Co-authored-by: Benoist <14257866+Kenzzer@users.noreply.github.com>
Co-authored-by: Nicholas Hastings <nshastings@gmail.com>
Changes for Nuclear Dawn
*Correct beacon team colors (Consortium = blue / Empire = red)
*Change beacon .vmt sprite to an existing one similar to the usual "laser.vmt" (white and 32x64 size)
Add the offsets for OnTakeDamage and OnTakeDamage_Alive for the game Dystopia, for Linux and Windows platforms. This change adds game support for the SDKHook_OnTakeDamage, and its variants.
* Run timers every tick instead of arbitrarily on 100ms thinks, adding a significantly higher amount of precision
* undo force push
* add open fortress support
* undo leftover timersys changes
* Add fireoutput sig and remove engine gamedata
* Update master.games.txt
* Update master.games.txt
Add the "LookupAttachment" and "GetAttachment" signature and offsets for
Neotokyo, which adds game support for the SM LookupEntityAttachment and
GetEntityAttachment natives.
Addie said:
test the signatures:
\x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x01\x00\x00\x8B\x55\x08
or
digby's \x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x01\x00\x00\x8B\x55\x2A\x65\xA1
\x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x01\x00\x00\x8B\x55\x08 fixed the issue for linux server.
* Initial PVKII branch support
* Change PVKII code to 23, DOTA uses 22 in MM
* Bunch more SE_PVKII preprocessor that was missed
* Add some missing SOURCE_ENGINE_PVKII cases
* Update PVKII FireOutput signature for Linux
* Update checkout-deps with 'pvkii'
* Fix FireOutput signature for PVKII, accidentally used one from newer build
* Change PVKII code to 10, and bump others by 1
* Only check against SE_SDK2013 here, like Metamod
* More SE_PVKII preprocessor cleanup