Commit Graph

5960 Commits

Author SHA1 Message Date
Nefarius
51aa962617 Fixed AMBuilder 2016-06-21 11:05:16 -04:00
Nefarius
20bdf851d8 Fixed thread synchronization
Simplified handling of plugin unload event
2016-06-21 11:05:16 -04:00
Nefarius
1f479a72c3 Fixed release build 2016-06-21 11:05:16 -04:00
Nefarius
3b026e2bd4 Force Travis build 2016-06-21 11:05:16 -04:00
Nefarius
88f78e152b Improved performance and thread safety 2016-06-21 11:05:16 -04:00
Nefarius
a38bc8bae4 Minor code cleanup 2016-06-21 11:05:16 -04:00
Nefarius
528b62ea64 Simplified and removed unused code 2016-06-21 11:05:16 -04:00
Nefarius
8c45fcfc5d Restricted cloning handles 2016-06-21 11:05:16 -04:00
Nefarius
8be2a981dd Restricted cloning handles 2016-06-21 11:05:16 -04:00
Nefarius
eedceb0b19 Refined handle access rules 2016-06-21 11:05:16 -04:00
Nefarius
723a38889e Renamed and typed callback status variable 2016-06-21 11:05:16 -04:00
Nefarius
8058746b67 Restored accidentally deleted VS 2008 curl.sln 2016-06-21 11:04:18 -04:00
Nefarius
b3744abf8e Restored accidentally deleted updater.sln 2016-06-21 11:04:18 -04:00
Nefarius
721ba97cd8 Removed SourceHook dependencies 2016-06-21 11:04:18 -04:00
Nefarius
5e8f5a5405 Fixed AMBuild error: use of undeclared identifier 'memcmp' 2016-06-21 11:04:18 -04:00
Nefarius
a4f2f6a363 (Hopefully) fixed AMBuild 2016-06-21 11:04:18 -04:00
Nefarius
44a9b0f0be Removed outdated parts 2016-06-21 11:04:18 -04:00
Nefarius
67659bf657 Swapped out STL items with AMTL counterparts 2016-06-21 11:04:18 -04:00
Nefarius
a75627e048 Added a more meaningful note on HTTPRequestCompletedContextFunction 2016-06-21 11:04:18 -04:00
Nefarius
3ae505229b Minor optimization 2016-06-21 11:04:18 -04:00
Nefarius
27256665ac Removed unnecessary check in RunFrame() 2016-06-21 11:04:18 -04:00
Nefarius
d7d8346482 Removed HTTP status code definitions in webternet.inc 2016-06-21 11:04:18 -04:00
Nefarius
c3364d1975 Fixed AMBuild error: use of undeclared identifier 'memcpy' 2016-06-21 11:04:18 -04:00
Nefarius
fd79125026 Fixed crash caused by FileDownloader´s unimplemented GetBuffer() 2016-06-21 11:04:18 -04:00
Nefarius
a3b3719254 Small indentation fixes 2016-06-21 11:04:18 -04:00
Nefarius
94770f0772 Webternet: Implemented clean extension unload shutdown 2016-06-21 11:04:18 -04:00
Nefarius
5b701aec7a Fixed queue handling mistake 2016-06-21 11:04:18 -04:00
Nefarius
351f564292 Minor error message corrections 2016-06-21 11:04:18 -04:00
Nefarius
9673899dce Added documentation to webternet.inc 2016-06-21 11:04:18 -04:00
Nefarius
29373dc491 Minor style corrections 2016-06-21 11:04:18 -04:00
Nefarius
b86518682c Removed old comments
Removed unused debug code
Corrected syntax flaws created by VAX
Initialized pointers with NULL
2016-06-21 11:04:18 -04:00
Nefarius
9e6601145b Removed absolute path to OpenSSL from libcurl project file 2016-06-21 11:04:18 -04:00
Nefarius
6ff1f2930c Added newline at end of IBaseDownloader.h 2016-06-21 11:04:18 -04:00
Nefarius
40c18e38ee Removed absolute path to OpenSSL libraries
Removed unused post-build event
2016-06-21 11:04:18 -04:00
Nefarius
0e0edadbcc Fixed Windows build with VC++ 2010 2016-06-21 11:04:18 -04:00
Nefarius
d357d3de6d Moved webternet patches to new git repository 2016-06-21 11:04:18 -04:00
Asher Baker
58c00f4487 Download Clang from SourceMod site (#523)
Also switch to Clang 3.8
2016-06-20 17:12:58 +01:00
peace-maker
f425236bac Increase topmenu display buffer size (#520)
The buffer for menu options was 64 chars. That limit can easily be
reached by some utf8 string which would get truncated. Double the buffer
size to 128 chars.
2016-06-20 16:03:54 +01:00
Luki
023a3ca056 Change behaviour for mass renaming (#521)
Append number instead of randomizing when renaming multiple players.

Before the change:
sm_rename @all "Random Name" - this would rename everyone but the names would be randomized (random characters and numbers)

After the change:
sm_rename @all "Random Name" - this would rename everyone to: Random Name 1, Random Name 2, Random Name 3 ...  etc.

Description:
sm_rename can only rename 1 player at a time, when you specify a name. If you use this command on multiple players (like sm_rename @bots "A random bot"), their names get randomized(just like when you dont specify a name). So I propose this change, so you can rename multiple people.

PS:The funny thing is that there was a comment in the code about not wanting everyone to have a same name, but sm_rename doesnt a have check for this so you could use sm_rename to rename everyone, one by one, using the same name.
2016-06-20 13:24:36 +01:00
Nicholas Hastings
34a0cb170e Update FoF gamedata. 2016-06-16 16:15:48 -04:00
Nicholas Hastings
5e4ee1b849 Update CS:GO gamedata. 2016-06-16 16:14:36 -04:00
Nicholas Hastings
f668b3fe6c 🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍 2016-06-11 12:43:04 -04:00
Nicholas Hastings
f12924458f Merge branch 'vs2015' 2016-06-11 12:14:12 -04:00
Nicholas Hastings
857f5fcced Add PowerShell version of checkout-deps script for Windows (NPOTB). 2016-06-11 11:17:29 -04:00
Nicholas Hastings
4eb1e8a4b0 Fix float unary minus operator not functioning properly after PR #510. 2016-06-09 21:36:46 -04:00
Nicholas Hastings
0f96a28cca Use VSERVERTOOLS003 in Nuclear Dawn if server has it available. 2016-06-08 12:32:20 -04:00
Fyren
4d8e76202d Merge pull request #518 from alliedmodders/UTIL_ReplaceAll-fix
Fix UTIL_ReplaceAll not properly tracking length (bug 6472)
2016-06-06 16:40:17 -06:00
Fyren
e356758743 Merge pull request #516 from alliedmodders/scheduledpluginreloads
Better plugin reloads.
2016-06-06 16:29:07 -06:00
Fyren
4e654704dc Slightly better handling of plugin reloading. 2016-06-06 22:26:34 +00:00
Fyren
1790033458 Fix UTIL_ReplaceAll not properly tracking length. 2016-06-06 06:29:53 +00:00