Nefarius
51aa962617
Fixed AMBuilder
2016-06-21 11:05:16 -04:00
Nefarius
20bdf851d8
Fixed thread synchronization
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Simplified handling of plugin unload event
2016-06-21 11:05:16 -04:00
Nefarius
1f479a72c3
Fixed release build
2016-06-21 11:05:16 -04:00
Nefarius
3b026e2bd4
Force Travis build
2016-06-21 11:05:16 -04:00
Nefarius
88f78e152b
Improved performance and thread safety
2016-06-21 11:05:16 -04:00
Nefarius
a38bc8bae4
Minor code cleanup
2016-06-21 11:05:16 -04:00
Nefarius
528b62ea64
Simplified and removed unused code
2016-06-21 11:05:16 -04:00
Nefarius
8c45fcfc5d
Restricted cloning handles
2016-06-21 11:05:16 -04:00
Nefarius
8be2a981dd
Restricted cloning handles
2016-06-21 11:05:16 -04:00
Nefarius
eedceb0b19
Refined handle access rules
2016-06-21 11:05:16 -04:00
Nefarius
723a38889e
Renamed and typed callback status variable
2016-06-21 11:05:16 -04:00
Nefarius
8058746b67
Restored accidentally deleted VS 2008 curl.sln
2016-06-21 11:04:18 -04:00
Nefarius
b3744abf8e
Restored accidentally deleted updater.sln
2016-06-21 11:04:18 -04:00
Nefarius
721ba97cd8
Removed SourceHook dependencies
2016-06-21 11:04:18 -04:00
Nefarius
5e8f5a5405
Fixed AMBuild error: use of undeclared identifier 'memcmp'
2016-06-21 11:04:18 -04:00
Nefarius
a4f2f6a363
(Hopefully) fixed AMBuild
2016-06-21 11:04:18 -04:00
Nefarius
44a9b0f0be
Removed outdated parts
2016-06-21 11:04:18 -04:00
Nefarius
67659bf657
Swapped out STL items with AMTL counterparts
2016-06-21 11:04:18 -04:00
Nefarius
a75627e048
Added a more meaningful note on HTTPRequestCompletedContextFunction
2016-06-21 11:04:18 -04:00
Nefarius
3ae505229b
Minor optimization
2016-06-21 11:04:18 -04:00
Nefarius
27256665ac
Removed unnecessary check in RunFrame()
2016-06-21 11:04:18 -04:00
Nefarius
d7d8346482
Removed HTTP status code definitions in webternet.inc
2016-06-21 11:04:18 -04:00
Nefarius
c3364d1975
Fixed AMBuild error: use of undeclared identifier 'memcpy'
2016-06-21 11:04:18 -04:00
Nefarius
fd79125026
Fixed crash caused by FileDownloader´s unimplemented GetBuffer()
2016-06-21 11:04:18 -04:00
Nefarius
a3b3719254
Small indentation fixes
2016-06-21 11:04:18 -04:00
Nefarius
94770f0772
Webternet: Implemented clean extension unload shutdown
2016-06-21 11:04:18 -04:00
Nefarius
5b701aec7a
Fixed queue handling mistake
2016-06-21 11:04:18 -04:00
Nefarius
351f564292
Minor error message corrections
2016-06-21 11:04:18 -04:00
Nefarius
9673899dce
Added documentation to webternet.inc
2016-06-21 11:04:18 -04:00
Nefarius
29373dc491
Minor style corrections
2016-06-21 11:04:18 -04:00
Nefarius
b86518682c
Removed old comments
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Removed unused debug code
Corrected syntax flaws created by VAX
Initialized pointers with NULL
2016-06-21 11:04:18 -04:00
Nefarius
9e6601145b
Removed absolute path to OpenSSL from libcurl project file
2016-06-21 11:04:18 -04:00
Nefarius
6ff1f2930c
Added newline at end of IBaseDownloader.h
2016-06-21 11:04:18 -04:00
Nefarius
40c18e38ee
Removed absolute path to OpenSSL libraries
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Removed unused post-build event
2016-06-21 11:04:18 -04:00
Nefarius
0e0edadbcc
Fixed Windows build with VC++ 2010
2016-06-21 11:04:18 -04:00
Nefarius
d357d3de6d
Moved webternet patches to new git repository
2016-06-21 11:04:18 -04:00
Asher Baker
58c00f4487
Download Clang from SourceMod site ( #523 )
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Also switch to Clang 3.8
2016-06-20 17:12:58 +01:00
peace-maker
f425236bac
Increase topmenu display buffer size ( #520 )
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The buffer for menu options was 64 chars. That limit can easily be
reached by some utf8 string which would get truncated. Double the buffer
size to 128 chars.
2016-06-20 16:03:54 +01:00
Luki
023a3ca056
Change behaviour for mass renaming ( #521 )
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Append number instead of randomizing when renaming multiple players.
Before the change:
sm_rename @all "Random Name" - this would rename everyone but the names would be randomized (random characters and numbers)
After the change:
sm_rename @all "Random Name" - this would rename everyone to: Random Name 1, Random Name 2, Random Name 3 ... etc.
Description:
sm_rename can only rename 1 player at a time, when you specify a name. If you use this command on multiple players (like sm_rename @bots "A random bot"), their names get randomized(just like when you dont specify a name). So I propose this change, so you can rename multiple people.
PS:The funny thing is that there was a comment in the code about not wanting everyone to have a same name, but sm_rename doesnt a have check for this so you could use sm_rename to rename everyone, one by one, using the same name.
2016-06-20 13:24:36 +01:00
Nicholas Hastings
34a0cb170e
Update FoF gamedata.
2016-06-16 16:15:48 -04:00
Nicholas Hastings
5e4ee1b849
Update CS:GO gamedata.
2016-06-16 16:14:36 -04:00
Nicholas Hastings
f668b3fe6c
🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍 🐍
2016-06-11 12:43:04 -04:00
Nicholas Hastings
f12924458f
Merge branch 'vs2015'
2016-06-11 12:14:12 -04:00
Nicholas Hastings
857f5fcced
Add PowerShell version of checkout-deps script for Windows (NPOTB).
2016-06-11 11:17:29 -04:00
Nicholas Hastings
4eb1e8a4b0
Fix float unary minus operator not functioning properly after PR #510 .
2016-06-09 21:36:46 -04:00
Nicholas Hastings
0f96a28cca
Use VSERVERTOOLS003 in Nuclear Dawn if server has it available.
2016-06-08 12:32:20 -04:00
Fyren
4d8e76202d
Merge pull request #518 from alliedmodders/UTIL_ReplaceAll-fix
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Fix UTIL_ReplaceAll not properly tracking length (bug 6472)
2016-06-06 16:40:17 -06:00
Fyren
e356758743
Merge pull request #516 from alliedmodders/scheduledpluginreloads
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Better plugin reloads.
2016-06-06 16:29:07 -06:00
Fyren
4e654704dc
Slightly better handling of plugin reloading.
2016-06-06 22:26:34 +00:00
Fyren
1790033458
Fix UTIL_ReplaceAll not properly tracking length.
2016-06-06 06:29:53 +00:00